Arc Raiders Fast Open ARC Probes Guide For Three Stars

 


Open ARC Probes Route And Loadout Tips

This guide gives a complete, step‑by‑step plan to reliably earn three stars on the Open ARC Probes Weekly Trial in Arc Raiders. It includes the objective mechanics, star thresholds, map‑specific routes (Spaceport and Blue Gate), mobility and scanner loadouts, solo and squad workflows, pacing and scoring strategies, common mistakes and fixes, and a thorough FAQ. 

Understanding the objective and star thresholds

The Weekly Trial Open ARC Probes asks players to locate and open ARC Probes during a raid. The key distinction is that the trial counts the action of opening a probe rather than fully looting every item inside. That makes the objective a speed and routing challenge: the faster you find and open probes, the more opens you can chain in a single run.

What counts as an open: physically interacting with a probe and triggering its breach/open animation. You do not need to extract every item inside for the open to count. If you open a probe and die immediately after, the open still registers for the trial as long as it occurred on your card.

Typical star thresholds: while exact numbers can vary by week and modifier, a reliable target during Prospecting Probes windows is six opened probes in a single run for three stars. With favorable modifiers or exceptionally fast routing, five opens can sometimes be enough; with heavy combat or poor spawns you may need seven. Treat six as the working target and adjust based on how many probes spawn per run.

Why Prospecting Probes matters: this modifier increases probe spawn frequency and density. When it’s active, the trial becomes far easier because probes land more often and in more predictable clusters. If you can time runs during Prospecting Probes windows, your success rate jumps dramatically.


Core strategy and mindset

The single most important mindset shift is to treat probes like checkpoints, not treasure troves. Open first, loot later only if time permits. Speed is the currency: every second you spend looting or chasing a rare spawn is a second you could have used to open another probe.

Keep your eyes on the sky. Probes announce themselves with a visible trail and a landing flare; learning the visual cues and common landing arcs on each map is essential. Move in a sweeping pattern that keeps you between likely drop zones so you can react quickly to multiple landings.

Prioritize mobility and short, repeatable loops. A good loop lets you hit multiple probe landing zones in sequence without backtracking. If you miss one, reset to your loop rather than sprinting across the map; consistency beats chaotic chasing.

When in a squad, coordinate roles and callouts. One player watches the sky and calls probe vectors, one player opens immediately, and the rest clear or cover. If you’re solo, choose routes that minimize exposure and avoid high‑traffic PvP hotspots.

Loadouts and augments that win runs

Your equipment choices should maximize movement, detection, and quick threat resolution. Below are the categories to prioritize; I keep the list short to respect your request to limit bullets.

Mobility: a dash, grappler, or sprint augment is essential. Mobility lets you close the gap between probe drops and chain opens. If your class has a short teleport or blink, use it to shave seconds off each transition.

Detection: a short‑range scanner, throwable reveal, or HUD augment that highlights probe icons is invaluable, especially on cluttered maps or at night. Detection reduces wasted travel and helps you spot probes behind cover.

Weapons: favor light, accurate weapons that allow quick kills and minimal reload downtime. You want to clear small groups fast without getting bogged down in long firefights. A compact SMG or a fast‑firing AR with good hip accuracy is ideal.

Survivability: a small shield or a quick heal is useful but secondary to mobility. If you’re consistently dying before opening enough probes, shift one augment slot to survivability.

Consumables: bring one or two consumables that speed movement or reduce stagger. Use them to recover from mistakes and keep your loop intact.

Map selection and route philosophy

Not all maps are equal for probe hunting. Choose maps with open sightlines and predictable landmarks where probes tend to land. Spaceport and Blue Gate are the two best general‑purpose maps for probe loops; they combine predictable landing zones with short travel distances between them.

Spaceport route philosophy: run a sweeping arc that keeps you between the central runway, the cargo stacks, and the outer hangars. Probes often land near tall structures and open areas; your loop should pass these points in sequence so you can react to multiple landings without backtracking.

Blue Gate route philosophy: favor the central plaza and the adjacent rooftops. Probes often land near elevated positions and open courtyards. Use rooftops to get a quick line of sight on incoming probes and drop down to open them.

On both maps, avoid deep looting in side rooms or long boss fights. If a probe lands near a boss, open it quickly and move on; you can return for loot only if time remains.

Spaceport route walkthrough (detailed)

This walkthrough assumes Prospecting Probes is active and you’re aiming for six opens. It’s written for a solo player but includes squad notes.

Start at the central spawn point and immediately move toward the main runway. Keep your camera angled upward to spot probe trails. Your first loop should hit three high‑probability zones: the runway center, the cargo stacks to the east, and the southern hangar.

When a probe lands, sprint to it and open immediately. If enemies spawn, clear only what’s necessary to secure the open. After opening, move to the next zone in your loop without looting unless you have a clear window.

After your first loop, sweep the northern hangars and the rooftop above the control tower. These areas often receive secondary drops. If you’ve opened three probes on the first loop, your second loop should focus on the outer cargo yards and the small maintenance pads—two or three more opens here will push you to six.

Time management: aim to complete two full loops in 8–10 minutes. If you hit six opens earlier, start heading to extraction; don’t risk dying for extra loot.

Squad note: split into two teams of two if possible. One pair runs the runway/cargo loop while the other covers hangars/rooftops. Swap roles every loop to keep movement efficient.


Blue Gate route walkthrough (detailed)

Blue Gate’s central plaza and adjacent rooftops make it ideal for chaining opens. Start at the plaza and move clockwise, sweeping the market stalls, the fountain area, and the eastern rooftop cluster.

Probes often land near open courtyards and elevated walkways. Use the rooftops to spot incoming probes early and drop down to open them. If a probe lands in a courtyard, open it immediately; if it lands on a rooftop, use a grappler or dash to reach it fast.

After your first plaza loop, move to the western industrial zone and the small park area. These zones are close together and often receive clustered drops. Two loops here usually yield three to four opens; a third loop focused on rooftops and the eastern alleyways will get you to six.

Time management: Blue Gate loops are slightly shorter than Spaceport loops; aim for three loops in 10–12 minutes. If you’re in a squad, one player should remain on rooftop overwatch to call drops and mark vectors.

Solo workflow and pacing

Solo play requires conservative routing and minimal combat. Choose a loop that keeps you near cover and avoids PvP hotspots. Use detection tools to reduce wasted travel and favor mobility augments that let you escape quickly.

Start each run by establishing your loop and committing to it. Resist the urge to chase rare spawns or loot every chest. If you die, respawn and rejoin your loop quickly; the fastest way to recover is to get back into the rhythm rather than hunting the missed probe.

If you’re consistently failing to reach six opens solo, lower your target to five and focus on repeatability—faster, repeatable runs are better for long‑term progression than occasional perfect runs.

Squad workflow and communication

Squads can multiply efficiency if roles are clear. Use short, consistent callouts: “Runway,” “Hangar,” “Rooftop,” and “Open” are enough. One player should be the sky‑watcher and call probe vectors; that player doesn’t need to open every probe but should mark them for the opener.

Split the map into zones and assign each player a primary and secondary zone. Primary players open probes in their zone; secondary players rotate to help when probes cluster. If a probe lands between zones, the nearest player opens it and the others move to the next likely landing.

When a probe is contested by enemies or other players, prioritize the open. If the opener is under heavy fire, the nearest teammate should provide cover rather than trying to loot. Remember: the open action is what counts for the trial.

Scoring, pacing, and when to extract

Aim for six opens as your baseline. If you reach six with time left, extract immediately. Dying while chasing extra opens is the most common way to lose three stars. If you’re at five and a probe lands near extraction, open it and extract; if you’re at four with little time, consider a quick loop that hits two high‑probability zones rather than a long chase.

Pacing tip: set a mental timer for loops. If your loop takes longer than expected, shorten it. The goal is to maximize opens per minute, not to clear every enemy.

Common pitfalls and how to fix them

Chasing loot: fix by committing to open‑first, loot‑later. If you must loot, do it only when you have a comfortable lead on opens.

Getting bogged down in bosses: fix by opening probes near bosses and moving on. If a boss blocks a high‑probability zone, reroute to avoid it.

Poor detection: fix by equipping a scanner or using a teammate as sky‑watcher. Learn probe visual cues so you can spot them without tools.

Overcommitting to contested probes: fix by prioritizing the nearest probe and letting teammates handle contested ones. If a probe is heavily contested by other players, move to the next one—speed beats stubbornness.

Rewards and why this grind is worth it

Three stars on Weekly Trials typically yield higher‑tier packs, blueprints, and progression currency. Beyond immediate loot, fast, repeatable runs are an efficient way to farm XP and climb leaderboards. If you’re optimizing for progression, focus on consistent six‑open runs rather than occasional perfect runs that take much longer.


Advanced tips and micro‑techniques

Use verticality to your advantage. Rooftops and elevated walkways give early sightlines on probe vectors and let you intercept probes before ground traffic reaches them.

Chain opens by predicting probe arcs. After you open one probe, look for the next likely landing zone along the same vector. Probes often land in clusters or along similar trajectories.

Use short bursts of sprint between opens rather than long sprints. Short bursts conserve stamina and let you react to sudden probe drops.

If you’re in a party with mixed skill levels, put the fastest mover as opener and the more defensive players as cover. The opener should be the one who takes the risk of breaching first.

FAQ

How many probes do I need for three stars? Aim for six opened probes in a single run during Prospecting Probes windows. This is the most reliable target for three stars.

Do other players opening probes count for me? Yes. The open action registers on your card even if another player already looted the probe, so speed and coordination are more important than exclusive looting.

What if Prospecting Probes isn’t active? Without Prospecting Probes, spawn rates drop and you’ll need to rely on longer loops and more efficient routing. Consider lowering your target to five opens and focus on repeatability.

Is it better to play solo or in a squad? Squads are faster if roles are coordinated. Solo runs are viable with conservative loops and mobility augments. Choose the mode that fits your playstyle and time.

Which maps are best? Spaceport and Blue Gate are top choices for predictable probe loops. Other maps can work but may require different routing.

Should I loot probes after opening? Only if you have time. Open first, loot later. If you’re on pace for six opens, skip looting to preserve time.

Closing and next steps

You asked for a full, actionable guide and this delivers a complete plan to reliably earn three stars on the Open ARC Probes Weekly Trial. If you want, I can now produce a printable one‑page route map for Spaceport or a compact squad checklist you can paste into voice chat. I can also convert the Spaceport and Blue Gate walkthroughs into timestamped video script style steps for recording or streaming.

Spaceport Route Map (text walkthrough)

Overview This Spaceport route map is a tight, repeatable loop designed to maximize Open ARC Probes opens per minute. It assumes the Prospecting Probes modifier or high probe density and favors speed over looting. Run the loop clockwise or counterclockwise consistently so you build muscle memory for probe vectors and likely landing arcs.

Start and first sweep

Spawn and move immediately toward the central runway. Keep your camera angled upward to catch probe trails early. Your first sweep hits three high‑probability zones in sequence: runway center, eastern cargo stacks, and southern hangar cluster. Open any probe you reach first; do not stop to fully loot unless you have a clear time window.

Mid loop: control tower and rooftops

From the southern hangars, climb to the control tower rooftop or the nearest elevated walkway. Rooftops give early sightlines on probes that arc toward the northern cargo yards. Sweep the rooftop cluster, then drop down to the northern maintenance pads. If a probe lands on a rooftop, use a dash or grappler to intercept—verticality shortens travel time.

Outer loop: cargo yards and maintenance pads

After the northern pads, move through the outer cargo yards and the small maintenance pads that sit between the hangars. These zones are close together and often receive clustered drops. Keep movement tight: sprint between cover points, open quickly, then continue the loop.

Final sweep and reset

Finish the loop by passing the western service lanes and the small fuel depot, then return to the runway center. If you’ve opened three probes on the first loop, your second loop should focus on the rooftop cluster and the outer cargo yards to reach the six‑open target. If you hit six early, head to extraction; do not risk extra opens that require long chases.

Timing and pacing cues

Aim for two full loops in 8–10 minutes. Use a mental cadence: spot, sprint, open, move. If a loop takes longer than expected, shorten it by skipping the farthest zone and focusing on the three closest high‑probability points. Prioritize opens per minute over total loot.

Movement micro‑tips

  • Keep your camera slightly elevated to spot probe trails sooner.

  • Use short bursts of sprint between opens rather than long sprints to preserve stamina and reaction time.

  • When a probe lands near a boss or heavy ARC, open and move on; return later only if time allows.

Solo adjustments

If you’re solo, avoid rooftop intercepts that expose you to crossfire. Favor ground loops that keep you near cover and extraction. Swap one mobility augment for a small survivability augment if you find yourself dying before hitting the six‑open mark.

Squad adjustments

Split the map into two overlapping lanes: Runway/Cargo and Hangar/Rooftops. Assign one player as sky‑watcher (overwatch on a rooftop), one as opener (fast mover who breaches first), and the others as cover/looter. Rotate lanes every loop to keep everyone fresh and reduce travel time.


Squad Role Checklist (compact and actionable)

Purpose: Clear, voice‑friendly roles so a four‑player squad can chain probe opens efficiently on Spaceport.

Sky‑Watcher Position: rooftop or control tower. Primary job: call probe vectors and mark landing zones. Key actions: keep eyes on the sky, call “Runway,” “Cargo,” “Hangar,” or “Rooftop” as soon as you see a trail; mark with ping if available. Stay mobile enough to reposition for the next loop.

Opener Position: fastest mover; starts on runway or nearest high‑probability zone. Primary job: reach and open probes first. Key actions: sprint to the probe, trigger the open animation immediately, then move to the next zone. Use grappler/dash to intercept rooftop probes. Do not loot unless the squad has a clear time buffer.

Cover Position: follows the opener at a short distance. Primary job: suppress or clear enemies that threaten the opener. Key actions: focus on quick, decisive kills; use crowd control or area denial to buy the opener time. If the opener is downed, perform a fast revive and reset to the loop.

Looter / Extract Support Position: flexible; stays slightly behind the opener/cover pair. Primary job: pick up high‑value loot if time permits and secure extraction. Key actions: collect essential loot only when the squad is on pace for six opens; call “Loot now” or “Move” to avoid delays. If extraction is imminent, secure the extraction point and watch for late probes near the exit.

Communication shorthand (use in voice chat)

Keep callouts short and consistent. Use these exact phrases to avoid confusion:

  • “Probe Runway” — probe landing on runway center.

  • “Probe Cargo” — probe landing near eastern cargo stacks.

  • “Probe Hangar” — probe landing in southern hangars.

  • “Open” — opener is breaching now.

  • “Cover” — cover is engaging enemies.

  • “Loot window” — safe to loot for 10–15 seconds.

  • “Extract” — head to extraction now.


Quick contingency rules

If a probe is heavily contested by other players, the opener should not chase across the map. Instead, call the nearest teammate to open and continue the loop. If the opener is downed and cannot be revived quickly, the squad should reset to the nearest high‑probability zone rather than attempting a long rescue that costs multiple opens.

Printable one‑line checklist (paste into voice chat or overlay)

Sky‑Watcher: call vectors; Opener: breach fast; Cover: clear threats; Looter: pick essentials; Everyone: keep loops tight and extract at six opens.

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