Overview
This guide is a complete, practical walkthrough for the Damage Rocketeers, Leapers & Bastions weekly trial in Arc Raiders. It’s written to help you get easy 3 stars consistently, whether you play solo or with a small team. The approach is simple: pick one enemy type per run, use the right loadout and perks, control spawns and sightlines, and convert each engagement into maximum points. The guide covers preparation, enemy behavior, map and spawn strategy, step‑by‑step run examples, advanced tactics, and a thorough FAQ.
Preparation and loadout strategy
Success in this trial starts before you drop. Your choices in weapons, gadgets, and perks determine how quickly you can convert a spawn into the points you need for three stars.
Loadout philosophy Choose a role and commit to it for the entire raid. Specializing lets you chain high‑value engagements and avoid wasted time switching targets. If you prefer long range and precision, pick Rocketeers. If you like heavy hits and explosives, pick Bastions. If you favor mobility and close bursts, pick Leapers.
Primary weapon choices Precision rifles and high‑damage single‑shot weapons are ideal for Rocketeers because they let you one‑clip or two‑clip them from safe vantage points. For Bastions, heavy launchers or high‑impact shotguns that can break armor quickly are best. For Leapers, fast firing shotguns or SMGs with good hip fire and mobility let you finish them in tight spaces.
Secondary and gadgets Carry a close‑range secondary even if you’re focusing on Rocketeers; fights can close quickly. Grenades and proximity mines are invaluable for forcing Bastions out of cover and for funneling Leapers into kill zones. Deployables that slow or stun are especially useful when you need to secure a quick damage event.
Perks and mods Prioritize damage to machines, critical chance, and mobility. A perk that increases damage to a specific enemy type or to armored units will shorten engagements and increase points per minute. Mods that boost reload speed or reduce recoil are helpful for chaining kills.
Consumables and progression If the game offers temporary boosts or consumables that increase damage or crit chance, use them on runs where you plan to farm high‑value targets. Save your best consumables for off‑peak hours when spawn competition is lower.
Enemy breakdown and tactics
Understanding how each enemy behaves is the core of this trial. Each type rewards a different playstyle and positioning.
Rocketeers Behavior and threat profile Rocketeers are ranged, often spawn on elevated positions, and can deal heavy damage if left unchecked. They tend to patrol predictable routes and hold sightlines.
Tactics to maximize points Hold long sightlines and use cover to peek and take precision shots. Aim for weak points or headshots to one‑clip them when possible. If you can bait them into moving toward a chokepoint, you can combine a precision shot with a grenade for guaranteed high damage. When multiple Rocketeers spawn, prioritize the one with the clearest line of sight to your extraction route.
Positioning and movement Rooftops, catwalks, and long corridors are your friends. Use mobility perks to reposition quickly after each kill so you can catch the next spawn before it moves out of range.
Leapers Behavior and threat profile Leapers are fast, close‑range threats that close distance quickly and can overwhelm unprepared players. They spawn in tighter corridors and near cover.
Tactics to maximize points Funnel Leapers into narrow choke points where you can use a shotgun or SMG to burst them down. Use deployables or flash devices to stop their momentum and finish them with a high‑damage secondary. When playing solo, bait them into traps created with grenades or mines.
Positioning and movement Hold corners and use verticality to your advantage. If you can force Leapers to jump or fall into a predictable path, you can pre‑aim and secure quick kills.
Bastions Behavior and threat profile Bastions are slow, heavily armored, and often occupy chokepoints or defensive positions. They take sustained damage to break but reward high points when damaged significantly.
Tactics to maximize points Use explosives, heavy launchers, or armor‑piercing rounds to break Bastion defenses quickly. Bait them into open areas where you can circle strafe and hit weak points. If you have a teammate, have them draw aggro while you hit the Bastion’s exposed side.
Positioning and movement Avoid head‑on fights in tight corridors. Instead, use the environment to create space and force Bastions into predictable movement patterns. If a Bastion is behind cover, use grenades to flush it out rather than trying to trade hits.
Map and spawn strategy
Maps matter. Knowing where each enemy type tends to spawn and where you can safely hold a vantage point is the difference between a slow run and a fast 3‑star.
Choosing the right map Some maps favor Rocketeers because of long sightlines and elevated positions. Others favor Leapers because of tight corridors and verticality. Bastions often cluster near depots, choke points, or objective areas. Pick a map that matches your chosen enemy type and playstyle.
Spawn timing and rotation Enemy spawns are often tied to timers or player proximity. Instead of chasing every enemy, hold a known spawn point and wait for the target to appear. If nothing spawns after a short window, rotate to the next known spawn rather than hunting across the map.
Safe vantage points Identify two or three safe vantage points per map where you can hold and still reach extraction quickly. These should offer cover, escape routes, and clear lines of sight to likely spawn areas. If you’re playing solo, prioritize vantage points with multiple escape options.
Contesting and PvP awareness If the server is PvP‑active, avoid hotspots where other players contest spawns. Instead, use quieter routes and off‑peak hours. If you encounter other players, disengage and rotate to another spawn rather than risking a prolonged fight that wastes time.
Step‑by‑step run examples
Below are practical run templates you can adapt to your skill level and the map you choose. Each template is a repeatable routine designed to maximize points per minute.
Rocketeer focused run Drop into a map with long sightlines. Move to your pre‑identified rooftop or catwalk and hold. Use a precision rifle and aim for headshots or weak points. After each kill, reposition slightly to catch the next spawn. If two Rocketeers spawn, take the one with the clearest line first, then switch to the second. After securing two or three high‑value hits, extract and repeat.
Leaper focused run Choose a map with tight corridors. Move to a choke point and set a mine or deployable to slow incoming Leapers. Hold a shotgun and wait for the first Leaper to commit. Use a flash or stun to stop its momentum, then finish with a close burst. Rotate to the next choke point if spawns are slow.
Bastion focused run Pick a map with open areas near depots or objectives. Use grenades to flush Bastions from cover and a heavy launcher to break armor quickly. If you have a teammate, have them bait while you hit weak points. After each significant damage event, reposition to avoid counterattacks and to catch the next spawn.
Adaptive run for mixed spawns If the map spawns a mix of types, start with the highest value target that’s easiest to reach. Convert that engagement quickly, then move to the next. Avoid prolonged fights with low‑value enemies; your goal is to maximize points per minute, not to clear the entire map.
Solo versus team tactics
This trial is solo‑friendly but benefits from coordination in small teams. Here’s how to adapt.
Solo play Solo players should pick Rocketeers or Leapers. Rocketeers allow safe, long‑range play where you can control engagements. Leapers are manageable if you can funnel them. Bastions are doable solo but require careful use of explosives and positioning.
Team play In a team, assign roles. One player holds sightlines and picks off Rocketeers, another baits Bastions into open ground, and a third secures Leapers in corridors. Communication is the multiplier: call spawns, call when you’re about to use a grenade, and coordinate extraction windows.
Role examples Designate a “spotter” who watches spawn timers and calls which enemy type is next. Designate a “finisher” who carries the heavy damage weapon for Bastions or the precision rifle for Rocketeers. Rotate roles between runs to keep things fresh and to adapt to map variations.
Advanced tactics and optimization
Once you can reliably get three stars, these advanced tips will shave seconds off each run and increase consistency.
Chain spawns Learn the map’s spawn chains so you can move from one spawn to the next without losing time. After a kill, move to the next spawn’s vantage point and be ready before the enemy appears.
Use audio cues Arc Raiders often gives audio cues for enemy types. Use headphones and learn the distinct sounds for Rocketeers, Leapers, and Bastions so you can pre‑aim and pre‑position.
Exploit enemy AI patterns Many enemies follow predictable patrols. If you can predict their path, you can pre‑aim and secure a kill as soon as they enter your sightline. For Bastions, bait them to turn their back to you before unloading heavy damage.
Time your consumables Use damage boosts or crit consumables right before a known spawn window. This multiplies the value of each engagement and reduces the number of kills needed for three stars.
Minimize downtime Every second you spend running across the map is time not spent scoring points. Use vehicles, ziplines, or fast routes to minimize travel time between spawns.
Adapt to patch changes If the game updates enemy health or spawn behavior, adapt by switching target types or loadouts. A small change in enemy HP can make a previously easy target much slower to farm.
Common mistakes and how to avoid them
Avoiding a few common errors will make your runs far more efficient.
Chasing every enemy Trying to clear the whole map wastes time. Focus on the trial target and ignore low‑value enemies unless they block your path.
Poor positioning Standing in the open or holding a single escape route makes you vulnerable. Always have at least two escape options.
Overcomplicating loadouts A complex loadout with too many gadgets can slow you down. Keep it simple: one primary, one reliable secondary, and one gadget that directly helps your chosen enemy type.
Ignoring spawn knowledge If you don’t learn spawn zones, you’ll be reacting instead of controlling. Spend a few runs just learning spawn timing and locations.
FAQ
What exactly counts as damage for the weekly trial Any damage dealt to a Rocketeer, Leaper, or Bastion during a single raid counts. Full kills are the fastest way to secure points, but significant damage events that meet the trial threshold also count.
How many enemies do I need to damage for 3 stars The number varies by enemy type and map. Typically two to three high‑value hits on Rocketeers or Bastions will secure three stars. For Leapers you may need more kills because they are lower value individually.
Is this trial solo friendly Yes. Rocketeers and Leapers are the easiest solo targets. Bastions are more challenging solo but still doable with explosives and careful positioning.
What’s the fastest way to farm points Pick one enemy type, use the optimal loadout, hold a safe vantage point, and chain spawns. Use consumables and coordinate with teammates if possible.
Do I need high gear level Higher damage speeds runs but is not strictly necessary. Smart routing, spawn control, and the right perks often beat raw gear level.
What if other players contest my spawn Rotate to another spawn or wait for a quieter time. Avoid prolonged PvP fights that waste time.
Should I switch targets mid‑run Only if your chosen target stops spawning. Switching mid‑run usually costs time; rotate to another spawn instead.
How do I know which maps favor which enemy Maps with long sightlines favor Rocketeers. Tight, vertical maps favor Leapers. Maps with open depots and chokepoints favor Bastions. Spend a few practice runs to learn each map’s tendencies.
Quick goal Secure easy 3 stars by focusing one enemy type per run and converting predictable spawns into high‑value damage events.
Pre‑run Prep
[ ] Choose target: Rocketeers / Leapers / Bastions — pick one and stick to it.
[ ] Set perks: prioritize damage to machines, crit chance, mobility.
[ ] Consumables ready: damage boost or crit consumable equipped if available.
Loadout (one primary one secondary one gadget)
[ ] Primary for target: precision rifle for Rocketeers; heavy launcher for Bastions; shotgun/SMG for Leapers.
[ ] Secondary: reliable close‑range finish.
[ ] Gadget: grenade/mine or deployable that forces movement or stuns.
Map and Positioning
[ ] Pick map that favors your target (long sightlines for Rocketeers, tight corridors for Leapers, open depots for Bastions).
[ ] Identify 2 safe vantage points with cover and escape routes.
[ ] Avoid PvP hotspots; rotate if contested.
Run Routine
[ ] Drop into chosen map and move to first vantage point.
[ ] Hold until target spawn window; use audio cues and sightlines to pre‑aim.
[ ] Convert spawn into a high‑value hit: precision one‑shots for Rocketeers, explosives/heavy hits for Bastions, funnel + burst for Leapers.
[ ] After each kill, reposition to catch the next spawn quickly.
[ ] If target stops spawning, rotate to next known spawn rather than chasing random enemies.
[ ] Extract once three stars are secured or when consumables expire.
Team Notes
[ ] Assign roles if in a group: spotter, finisher, bait.
[ ] Communicate spawn calls and gadget usage.
Post‑run
[ ] Log which spawn points worked and which didn’t.
[ ] Swap target or map if runs become contested or inefficient.
[ ] Restock consumables and adjust perks if needed.
Print tip Use landscape, single column, and scale to fit one page for a compact run sheet.
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