Pokemon Legends ZA How to Get Mewtwo in Pokemon Legends ZA

 


Unlock Mega Mewtwo X and Y Fast

This guide walks you through everything you need to know to get Mewtwo in Pokemon Legends ZA, from the exact prerequisites and Mystery Gift steps to the best team, battle tactics, and how to decide between Mega Mewtwo X and Mega Mewtwo Y. It’s written for players who want a reliable, repeatable path to adding one of the franchise’s most iconic legendaries to their roster and to experiment with both Mega forms.

Overview and what to expect

Mewtwo is a late‑game, scripted encounter unlocked only after you complete the main story. The encounter is tied to a special side mission commonly referred to as Project M, and the game distributes both Mega Stones — Mewtwonite X and Mewtwonite Y — through an in‑game Mystery Gift. Once you redeem the gift and trigger Project M, you’ll face a Level 70 Mewtwo inside Lysandre Labs. The fight is designed to be challenging but fair; with the right preparation and tactics you can catch Mewtwo on your first attempt.

This guide covers:

  • The exact prerequisites and how to redeem the Mystery Gift that gives both Mega Stones.

  • Where Project M begins and how to trigger the Mewtwo encounter.

  • A detailed battle plan, including recommended Pokémon, moves, and items.

  • How to choose between Mewtwonite X and Mewtwonite Y and what each Mega form brings to the table.

  • Post‑capture uses, team builds, and advanced tips for competitive or solo play.


Prerequisites and preparation

Before you can even attempt to get Mewtwo, you must finish the main story and watch the credits. The Project M mission and the Mystery Gift that contains Mewtwonite X and Mewtwonite Y are gated behind post‑game progression. Make sure your game is connected to the internet and your Nintendo Account is linked so Mystery Gift can deliver the items.

Save management: create a manual save before you redeem the Mystery Gift and before you trigger Project M. If you want to attempt a shiny Mewtwo or retry the capture without replaying the entire campaign, keep a backup save in a different slot. If you plan to experiment with different Mega Stones, you’ll want to keep the stones in your inventory after capture; the game grants both stones so you can switch forms later.

Inventory and items to prepare:

  • Dusk Balls (best indoors) and Ultra Balls — bring a stack of each.

  • Max Revives and Full Restores — the fight can be long and Mewtwo hits hard.

  • Status moves: Pokémon that can inflict Sleep or Paralysis are invaluable.

  • High‑level team: bring Pokémon at or above level 70; level 75+ is safer.

  • Pokémon with Bug, Dark, or Ghost moves to exploit Mewtwo’s Psychic weakness.

How to redeem the Mystery Gift and what it contains

Open the main menu, navigate to Link Play, then Mystery Gift, and choose Get via Internet. Claim the gift labeled Project M. Redeeming this gift places both Mewtwonite X and Mewtwonite Y into your satchel under Mega Stones and flags the Project M side mission in your log. The stones are yours to keep; you can equip one to Mewtwo in battle to trigger the corresponding Mega Evolution.

If you don’t see the gift immediately after finishing the credits, restart the game and check again. Occasionally the Mystery Gift delivery requires a fresh connection or a short wait while the game syncs with online services.

Where Project M starts and how to trigger the encounter

After redeeming the Mystery Gift, fast travel to Lysandre Café in the Magenta District. Enter the elevator to Lysandre Labs and descend to the basement floors. Head to the main chamber and interact with the central console. A cutscene will play and you’ll be given the option to release the locks on Project M. Choose to release the locks and the scripted encounter with Mewtwo will begin.

The encounter is set at Level 70 and is designed as a single, dramatic battle inside the lab. If you fail to catch Mewtwo, you can retry the mission; the game allows you to re‑enter the lab and attempt capture again, though you may need to reload or re‑trigger the mission depending on your save.

Understanding Mewtwo’s stats and role

Mewtwo is a powerhouse with extremely high Special Attack and solid Speed. In its base form it’s a pure Psychic type with access to a wide movepool that includes Psychic, Psystrike (if available), Shadow Ball, Thunderbolt, Ice Beam, and Focus Blast. It can be unpredictable; expect it to switch between special and mixed attacking sets.

When Mega Evolved, the two stones produce distinct forms:

  • Mega Mewtwo X shifts Mewtwo toward a physical attacker with Fighting attributes, gaining bulk and physical power. It’s ideal if you prefer a physical sweeper that can take hits and dish out heavy physical damage.

  • Mega Mewtwo Y amplifies Mewtwo’s Special Attack and Speed, turning it into a glass‑cannon special sweeper that can obliterate teams before they react.

Because you receive both Mewtwonite X and Mewtwonite Y, you can experiment with both forms. Keep both stones in your inventory and switch depending on the role you want Mewtwo to play.

Team recommendations and movesets for catching Mewtwo

You need a team that can survive Mewtwo’s hits, apply status, and exploit its Psychic weakness. Below are three recommended team archetypes tailored to different playstyles: stall and status, heavy hitters, and balanced capture team.

Stall and status (catch‑focused): Use a sturdy Pokémon that can take hits and inflict status. A Pokémon with reliable Sleep or Paralysis moves is the centerpiece. Pair it with a Dark or Ghost attacker to chip away at HP without risking OHKO.

Heavy hitters (battle control): Bring a high‑level Dark or Bug attacker that can threaten Mewtwo’s HP quickly while another teammate applies status. This approach shortens the fight but requires careful HP management.

Balanced capture team (recommended for most players):

  • Lead: A Pokémon that can set up status (Sleep Powder, Spore, Thunder Wave).

  • Secondary: A Dark or Ghost attacker to deal consistent damage (avoid super‑effective moves that risk OHKO).

  • Support: A bulky healer or cleric to keep the team alive and remove status if needed.

  • Backup: A fast Pokémon with False Swipe or a move that reliably reduces HP without fainting.


Example movesets (adapt to your roster and level):

Mewtwo catcher (support)

  • Sleep Powder / Spore

  • Thunder Wave

  • Leech Seed / Recover

  • Substitute / Protect

Dark attacker

  • Crunch / Night Slash

  • Sucker Punch

  • Taunt / Will‑O‑Wisp

  • Protect

Ghost attacker

  • Shadow Ball

  • Hex

  • Calm Mind / Nasty Plot

  • Protect

Bring Dusk Balls and Ultra Balls. Use Dusk Balls inside the lab for the best odds. If you can inflict Sleep or Paralysis, your catch rate increases dramatically.

Battle tactics and step‑by‑step capture plan

Start the fight by gauging Mewtwo’s moveset. If it opens with a powerful special move, switch to a bulky special wall. If it uses physical moves, bring in a physical tank. Your first priority is to avoid fainting and to apply a status condition.

Weaken Mewtwo slowly. Use non‑OHKO moves and chip away until its HP is in the orange zone. Once it’s weakened, apply Sleep or Paralysis. If you have a Pokémon with False Swipe, use it to safely reduce HP without risking a faint. When Mewtwo is asleep or paralyzed and at low HP, begin throwing Dusk Balls. If it breaks free repeatedly, alternate between healing and reapplying status until you secure the catch.

If Mewtwo uses a move that can OHKO, switch to a Pokémon that resists that move or use Protect to stall a turn and throw a ball. Save your best balls for when status is active and HP is low.

Choosing Mega Mewtwo X or Mega Mewtwo Y

After capture you’ll have both Mewtwonite X and Mewtwonite Y. Which one you use depends on your team composition and playstyle.

Choose Mega Mewtwo X if:

  • You want a physical powerhouse that can also take hits.

  • Your team lacks a strong physical attacker and you want a bulky bruiser.

  • You prefer a more balanced, less glassy playstyle.

Choose Mega Mewtwo Y if:

  • You want maximum Special Attack and Speed for sweeping teams.

  • Your team can cover Mewtwo’s defensive weaknesses.

  • You enjoy high‑risk, high‑reward play where Mewtwo can one‑shot threats.

Both forms are viable in different contexts. Because the game gives you both stones, experiment with both and keep the one that best fits your competitive or in‑game needs.

Advanced tips and tricks

  • Save before the encounter. If you want to attempt a shiny Mewtwo or a different capture strategy, save in a separate slot so you can reload without replaying the entire mission.

  • Use Pokémon with moves that lower accuracy or raise evasion sparingly; they can prolong the fight but also make it harder to land status moves.

  • If you plan to use Mewtwo competitively, breed or train support Pokémon that cover its weaknesses: Dark, Ghost, and Bug resistances are useful.

  • If you want to test both Mega forms in battle, keep both stones in your bag and switch which one Mewtwo holds before entering a battle. The game allows you to change held items between fights.

Post‑capture uses and team building with Mewtwo

Mewtwo is a versatile addition to any team. In its base form it’s a powerful special attacker; Mega forms let you tailor it to a specific role. For in‑game content, Mega Mewtwo Y is excellent for clearing tough boss fights quickly, while Mega Mewtwo X can serve as a durable attacker that handles physical threats.

For competitive play, consider moves like Psystrike (if available), Ice Beam, Thunderbolt, Shadow Ball, and Calm Mind. Pair Mewtwo with Pokémon that can handle Dark and Bug types, and include a cleric or pivot to keep momentum.


Troubleshooting common issues

If the Mystery Gift doesn’t appear, check your internet connection and Nintendo Account link. Restart the game and try again. If Project M doesn’t trigger after redeeming the gift, reload your save and revisit Lysandre Labs; sometimes reloading the area or the game resolves the trigger.

If Mewtwo uses moves that repeatedly OHKO your team, bring a higher‑level tank or a Pokémon with high Special Defense. If you’re struggling to land status, use a Pokémon with reliable Sleep or Paralysis moves and consider using Protect to stall for turns.

Minimal bullet summary (quick checklist)

  • Finish the main story and watch credits.

  • Redeem Project M Mystery Gift via Link Play → Mystery Gift → Get via Internet.

  • Travel to Lysandre Café, take the elevator to Lysandre Labs B3F, and trigger Project M.

  • Bring Dusk Balls, status moves, and a team at or above level 70.

  • Weaken Mewtwo, apply Sleep or Paralysis, then throw Dusk Balls or Ultra Balls.

Frequently Asked Questions

Can I get Mewtwo before finishing the main story? No. The Project M side mission and the Mystery Gift that grants Mewtwonite X and Mewtwonite Y are unlocked only after you complete the main story and see the credits.

Do I receive both Mega Stones at once? Yes. The Mystery Gift grants both Mewtwonite X and Mewtwonite Y, so you can experiment with both Mega forms.

What level is Mewtwo during the encounter? Mewtwo appears at level 70 during the Project M mission.

Is the encounter repeatable if I fail to catch Mewtwo? Yes. If you fail to catch Mewtwo, you can retry the mission. Save before the encounter to make retries easier.

Which balls work best? Dusk Balls are excellent inside the lab; Ultra Balls are a reliable fallback. Use status effects to increase catch odds.

Is Mewtwo shiny locked? Shiny availability can vary by event and game version. Treat it as unlikely unless the event explicitly states otherwise. Save before the encounter if you want to attempt a shiny.

Which Mega form is better? Neither is strictly better; Mega Mewtwo X is a physical bruiser while Mega Mewtwo Y is a special glass cannon. Choose based on your team needs.

Can I use Mewtwo in post‑game content and DLC? Yes. Once captured, Mewtwo and its Mega Stones are available for use in post‑game content and compatible DLC.

Closing notes and final recommendations

Catching Mewtwo in Pokemon Legends ZA is a satisfying late‑game achievement that rewards careful preparation and smart play. The Mystery Gift that grants Mewtwonite X and Mewtwonite Y makes it easy to experiment with both Mega forms, and Project M provides a cinematic, memorable encounter. Prioritize status moves, bring Dusk Balls, and keep your team leveled above 70 to maximize your chances.


Capture Run Checklist

Pokemon Legends ZA How to Get Mewtwo in Pokemon Legends ZA Printable one‑page checklist for the capture run

  • Save — Create a manual save in a new slot before redeeming the Mystery Gift and another save right before entering Lysandre Labs.

  • Redeem Mystery Gift — Open Link Play → Mystery Gift → Get via Internet and claim the Project M gift to receive Mewtwonite X and Mewtwonite Y.

  • Confirm Post‑game — Ensure you have finished the main story and watched the credits; Project M side mission unlocks only after credits.

  • Travel — Fast travel to Lysandre Café and take the elevator down to Lysandre Labs B3F to trigger the mission.

  • Team Level — Bring a team level 75+ recommended; minimum level 70. Include at least one Pokémon that resists Psychic.

  • Key moves — Pack Pokémon with Sleep or Paralysis moves and at least one with False Swipe or safe HP‑reducing moves.

  • Best balls and items — Bring Dusk Balls (lab bonus), Ultra Balls, Max Revives, and Full Restores.

  • Type coverage — Have Bug, Dark, or Ghost attackers ready to exploit Psychic weakness without risking OHKO.

  • Battle plan — Weaken to orange HP, apply Sleep or Paralysis, then throw Dusk Balls; heal and reapply status as needed.

  • After capture — Keep both Mewtwonite X and Mewtwonite Y in your bag to test Mega Mewtwo X and Mega Mewtwo Y forms.

Print tip — Set page margins to narrow and scale to fit one page for a compact, single‑page checklist.

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