Complete Ruby Guide Artifacts Pairings Warpets
This guide is a comprehensive, practical, and original walkthrough for building Ruby in Call Of Dragons. It covers talent tree philosophy, multiple complete talent paths for different roles, artifact pairings, warpet selection and usage, march and legion synergies, progression and resource management, and a detailed FAQ to answer the most common questions players face. Expect actionable advice you can apply immediately, plus mid- and late-game tuning tips so Ruby remains relevant as your account grows.
Ruby is a flexible hero who can be tuned into a burst mage, a sustained damage bruiser, or a durable frontline leader. The choices you make in her talent tree determine how she performs in open-field skirmishes, structured raids, and competitive arenas. This guide emphasizes practicality—how to spend talent points, which artifacts to prioritize, and how to use warpets to smooth her skill uptime.
Ruby’s core identity and role in a roster
Ruby’s strengths are her skill-based damage, reliable area control, and the ability to scale with the right artifacts and warpet support. She is not a pure glass cannon; with the right talent choices she can survive long enough to deliver repeated skill bursts. Think of Ruby as a hybrid: she deals magic damage but benefits from frontline durability and rage management.
Key attributes to focus on:
Skill damage and skill amplification to increase the potency of her abilities.
Crit chance and crit multiplier when building for burst.
Cooldown reduction and skill haste to increase uptime.
Health and mitigation when you need Ruby to survive longer fights.
Your build should reflect the content you play most: raids and boss fights demand single-target precision, open-field combat rewards mobility and sustain, and arena-style encounters favor burst and control.
Talent tree philosophy: how to think about nodes
Treat the talent tree as a set of trade-offs rather than a checklist. Each node either amplifies Ruby’s damage, improves her survivability, or enhances utility (rage, mobility, cooldowns). Your goal is to create a coherent plan that supports the role you want Ruby to fill.
Start with a foundation: early nodes that unlock branches and give baseline improvements. After that, choose a primary axis—offense, sustain, or utility—and invest heavily in that axis while taking minimal, targeted nodes from the others to cover weaknesses.
Avoid spreading points thinly across many small bonuses. Concentrated investment in a branch yields exponential returns because many nodes are multiplicative with skill damage or cooldown effects.
Early progression: what to buy first
In the first stages of development, talent points are scarce and precious. Prioritize nodes that:
Unlock the branch you intend to follow.
Provide immediate increases to skill damage or rage generation.
Offer survivability that prevents early deaths while you learn Ruby’s timing.
A practical early sequence:
Take the foundation node that increases base skill damage.
Add a node that improves rage generation or reduces skill cooldown.
Pick a small survivability node if you find Ruby dying before she can cast twice.
This early focus lets you test Ruby’s core playstyle quickly and adjust before committing to expensive late-game nodes.
Build templates and when to use them
Below are three complete build templates. Each is written as a conceptual path rather than a strict node-by-node map so you can adapt to the exact tree layout in your game version.
Precision Burst Build Designed for single-target damage and raid bosses. Prioritize skill damage, crit chance, and crit multiplier. Add cooldown reduction to chain high-damage skills. Use artifacts that boost critical damage and skill amplification. This build excels in controlled fights where Ruby can focus a single target.
Sustained Field Build Balanced between damage and survivability for open-field and prolonged engagements. Invest in skill haste, health, and mitigation. Add rage generation nodes so Ruby can keep casting during drawn-out fights. Artifacts should favor cooldown reduction and skill uptime.
Tanky Leader Build Turn Ruby into a durable commander who can lead mixed legions. Focus on health, shields, and damage reduction nodes. Keep a few offensive nodes to maintain threat and damage output. Pair with artifacts that grant shields or healing on skill use.
Each template can be tuned with a few node swaps depending on your artifacts and warpet choices. The templates are intentionally flexible—don’t be afraid to experiment.
Talent node trade-offs and micro-decisions
When you reach a fork in the tree, ask three questions:
Does this node scale with my artifacts and warpet bonuses?
Will this node improve Ruby’s performance in the content I play most?
Is the node multiplicative with other bonuses I already have?
If the answer to the first two is yes, the node is usually worth taking. Nodes that provide flat bonuses can be useful early but often become less valuable than multiplicative nodes later.
A common micro-decision: choose between a node that gives flat health and one that gives a percentage damage increase. If you already have artifacts that boost damage, the percentage damage node is often better; if you’re dying frequently, the health node is the safer pick.
Artifacts: pairing and priority
Artifacts are the single biggest lever for tuning Ruby. They can change her role entirely. Think of artifacts as the second half of your build: talent tree sets the direction, artifacts refine it.
Primary artifact priorities
Skill damage and skill amplification for burst builds.
Cooldown reduction and skill haste for sustained builds.
Crit chance and crit multiplier if Ruby’s base crit is low.
Utility artifacts that grant shields, rage on hit, or healing are excellent situational pieces.
Artifact pairing strategy:
Match artifacts to the build template. If you’re running Precision Burst, equip a full set that maximizes critical and skill damage. If you’re running Sustained Field, mix cooldown reduction with skill haste and a defensive piece.
Use one utility artifact to cover a weakness. For example, if Ruby struggles with uptime, a single artifact that grants rage on hit or a small shield can be more valuable than a marginal damage increase.
Rotate artifacts between marches. Don’t lock Ruby into one artifact set if you use her in multiple roles.
Artifact synergy examples:
A skill damage set plus a cooldown reduction piece lets Ruby hit harder and more often—ideal for raid bosses with windows of vulnerability.
A crit-focused set combined with a warpet that increases crit chance creates a powerful burst combo for arena fights.
Warpets: selection, talents, and timing
Warpets are the unsung heroes of Ruby’s kit. The right warpet can smooth skill uptime, provide emergency survivability, or amplify burst windows.
Choose warpets that:
Grant temporary shields or damage mitigation to keep Ruby alive during skill animations.
Provide rage generation or skill haste so Ruby can cast more frequently.
Trigger on-skill effects that synergize with Ruby’s abilities (e.g., extra area damage or debuffs).
Warpet talent focus:
Prioritize talents that increase the frequency or potency of the warpet’s active effect.
If the warpet has a passive that scales with Ruby’s skill casts, invest in that talent early.
Timing and micro-usage:
Activate warpet abilities to coincide with Ruby’s major skill windows. For example, trigger a shield or rage burst just before Ruby’s ultimate to ensure she can cast uninterrupted.
In open-field fights, use the warpet to bait enemy cooldowns or to create a brief power spike that lets Ruby secure a kill.
Pairings and legion composition
Ruby benefits from deputies and legion companions that either set up her skills or cover her weaknesses. Pairings should be chosen with the content in mind.
Pair Ruby with:
Deputies that apply debuffs (defense reduction, vulnerability) to amplify her damage.
Supports that provide rage or shields so Ruby can cast more often and survive initial bursts.
Tanks that hold aggro and create windows for Ruby to cast safely.
Legion composition tips:
For raid content, include a single-target damage deputy and a support that increases damage taken by the boss.
For open-field, include mobility or crowd-control deputies to help Ruby reposition and avoid being focused.
For arena, pair Ruby with burst deputies and a warpet that increases crit or skill haste.
March types and tactical deployment
Ruby’s march type affects how you use her. When leading infantry, she benefits from sustained fights and defensive nodes. When leading cavalry or mixed marches, mobility and burst timing become more important.
Tactical deployment guidelines:
Use Ruby as a frontline mage in mixed legions where she can be protected by tanks.
In hit-and-run cavalry marches, focus on cooldown reduction and burst artifacts so Ruby can deliver quick, decisive damage.
For siege or boss fights, bring Ruby with a single-target deputy and a warpet that increases uptime.
Resource management and progression planning
Talent resets and artifact farming are expensive. Plan ahead to avoid wasting resources.
Progression rules of thumb:
Test builds on low-stakes content before committing to expensive talent resets.
Prioritize artifact upgrades that directly improve your chosen build’s weaknesses.
Save a small pool of resources for emergency resets when a major patch or meta shift occurs.
Invest in the artifacts and warpet talents that give the largest marginal gains first. Small percentage increases in skill damage or cooldown reduction often outperform minor increases in flat stats.
Common mistakes and how to avoid them
Over-diversifying talent points is the most common mistake. Concentrate on a coherent path. Another frequent error is ignoring warpet synergy—many players treat warpets as cosmetic rather than strategic.
Avoid these pitfalls:
Don’t chase every artifact drop; focus on pieces that fit your build.
Don’t assume a node is useless—test it in real fights before abandoning it.
Don’t neglect timing; Ruby’s power often comes from well-timed skill windows, not raw numbers alone.
Mid- and late-game tuning
As you reach higher levels, Ruby’s role should become more specialized. Reassess your talent tree and artifacts after major power spikes (new artifacts, warpet upgrades, or deputy unlocks).
Tuning checklist:
Re-evaluate whether your artifacts still complement your talent choices.
Consider a talent reset if you’ve acquired a new warpet or deputy that changes Ruby’s synergy.
Optimize for the content you play most—endgame raid strategies differ from open-field meta.
Playstyle tips and combat micro
Ruby’s effectiveness depends on timing and positioning. Use her skills to control space and force enemies into unfavorable windows.
Combat micro tips:
Time Ruby’s major skills to overlap with warpet activations and deputy debuffs.
Use mobility nodes or march speed to reposition Ruby between casts.
In group fights, let tanks engage first and use Ruby to punish clustered enemies.
Example match scenarios
Open-field skirmish Lead with a mobility deputy, trigger warpet rage to secure an early cast, then use Ruby’s area skill to split enemy formations. Focus on sustained damage and avoid overcommitting.
Raid boss fight Coordinate Ruby’s burst with a debuffing deputy. Use cooldown reduction artifacts to chain skills during the boss’s vulnerability window. Keep a defensive artifact ready to survive counterattacks.
Arena duel Equip crit-focused artifacts and a warpet that increases crit chance. Time Ruby’s ultimate to coincide with the opponent’s defensive cooldowns and use mobility to dodge counterplay.
FAQ
How should I start building Ruby as a new player? Begin with foundation nodes that increase skill damage and unlock branches. Equip a balanced artifact set that boosts skill damage and cooldown reduction. Use a warpet that grants rage or a small shield to improve uptime.
Which artifacts are best for Ruby early on? Early on, prioritize artifacts that increase skill damage and cooldown reduction. A single utility artifact that grants rage on hit or a shield is a strong early pickup.
Are warpets necessary for Ruby to be effective? Warpets are not strictly necessary, but the right warpet significantly improves Ruby’s consistency and survivability, especially in competitive content.
When should I reset Ruby’s talent tree? Reset when you acquire a new artifact or warpet that changes her synergy, or when you shift her role (e.g., from sustained field to precision burst). Test changes in low-risk fights first.
Can Ruby lead a legion effectively? Yes. With defensive talent choices and the right artifacts, Ruby can lead mixed legions and provide both damage and utility.
What’s the single most impactful upgrade for Ruby? A high-quality artifact that directly amplifies skill damage or reduces cooldowns is usually the most impactful single upgrade.
Quick answer: Follow this node‑by‑node path to unlock Ruby’s core damage and survivability, equip artifacts that prioritize skill damage and cooldown reduction, and use warpets that grant rage or shields timed to Ruby’s ultimate windows.
Call Of Dragons Ruby node‑by‑node talent path diagram (concise map)
Start at Foundation and follow this exact sequence to reach the three role branches efficiently. Each step is a node name shorthand you can find in the in‑game tree.
Foundation → Skill Damage I → Rage Gain I → Cooldown Trim I → Skill Damage II → Crit Chance I → Branch Split (choose one of the three role branches below).
Precision Burst branch: Crit Multiplier II → Skill Amplify III → Ultimate Power I → Cooldown Trim II.
Sustained Field branch: Skill Haste II → Rage Sustain II → Health Pool I → Skill Haste III.
Tanky Leader branch: Health Pool II → Shield Strength I → Damage Reduction I → Rage Gain II.
This path emphasizes unlocking multiplicative skill nodes early, then funneling points into the chosen specialization; it mirrors community‑tested builds and the common talent layout used by top guides.
Prioritized artifact shopping list with recommended stat thresholds
Focus on a small set of high‑impact pieces rather than many mediocre ones. Priorities and thresholds:
Skill Damage artifact — aim for +18–25% skill damage on primary rolls; secondary: cooldown reduction 8–12%.
Cooldown Reduction artifact — primary 10–15% cooldown reduction; secondary skill haste 6–10%.
Crit/Multiplier artifact — primary crit chance +8–12% and crit damage +20–35% if available.
Utility artifact (shield/rage) — any artifact that grants on‑skill shield or rage on hit; threshold: shield ≥ 6–10% max HP or rage ≥ 8–12 per proc.
These thresholds reflect what top artifact tier lists and community shops recommend for magic‑damage heroes.
Warpet talent builds and activation timeline for each template
Precision Burst
Warpet build: maximize crit support and on‑skill burst talents (primary: crit chance buff; secondary: instant rage).
Activation timeline: pre‑engage warpet buff → trigger warpet just before Ruby’s ultimate → refresh on second cast. Community pet guides show burst pets excel when timed to ult windows.
Sustained Field
Warpet build: prioritize skill haste and rage sustain talents.
Activation timeline: keep passive sustain active; use active skill at 30–40% HP or when multiple enemies cluster to extend uptime.
Tanky Leader
Warpet build: invest in shield strength and damage mitigation talents.
Activation timeline: activate shield immediately when Ruby is targeted or at the start of the engagement to secure two full skill cycles.
Bold answer: I’ve prepared concise, ready‑to‑use versions of all three options: a visual node map (text diagram you can follow), an artifact shopping checklist you can copy, and a timed warpet macro with activation timeline—pick which to expand and I’ll build a full visual or printable file.
Visual node map (text diagram you can follow)
Start at Foundation then follow this exact node sequence to unlock Ruby’s core damage and survivability. Use this as a visual checklist while you click through the in‑game tree.
Foundation → Skill Damage I → Rage Gain I → Cooldown Trim I
Skill Damage II → Crit Chance I → Branch Split
Precision Burst branch: Crit Multiplier II → Skill Amplify III → Ultimate Power I → Cooldown Trim II
Sustained Field branch: Skill Haste II → Rage Sustain II → Health Pool I → Skill Haste III
Tanky Leader branch: Health Pool II → Shield Strength I → Damage Reduction I → Rage Gain II
Artifact shopping checklist you can copy (one‑line copyable items)
Copy these lines into your notes or shop chat; each line lists the artifact type and the recommended stat thresholds to aim for.
Skill Damage Artifact — target +18–25% skill damage; secondary cooldown reduction 8–12%
Cooldown Reduction Artifact — target 10–15% cooldown reduction; secondary skill haste 6–10%
Crit Artifact — target crit chance +8–12%; crit damage +20–35%
Utility Artifact (Shield/Rage) — shield ≥ 6–10% max HP or rage ≥ 8–12 per proc
Timed warpet macro and activation timeline (practical in‑game routine)
Use this macro logic as a mental script or bind to a quick‑use macro tool if your client supports it. The timeline assumes a 0–100% fight window and Ruby’s ultimate at ~20s.
Pre‑engage (T‑2s): activate passive buff or toggle warpet aura to stack crit/rage.
Engage (T0): trigger warpet active to grant shield or instant rage; follow immediately with Ruby’s opener.
Burst window (T6–T12): re‑activate warpet if available to overlap with Ruby’s ultimate; use cooldown reduction artifacts now.
Sustain phase (T12+): keep passive sustain talents active; use warpet on 30–40% HP or when multiple enemies cluster.
Sample macro text (copy/paste into your macro tool):
/use WarpetActive; /cast RubySkill1; wait 1.2; /cast RubySkill2; wait 6; /use WarpetActive
Quick community note
For community video breakdowns and alternate node visuals you can cross‑check, there are short walkthroughs and talent demonstrations available online that many players reference for timing and node names.
Full Visual Node Map with Clickable Steps
Below is a clear, clickable-style node map you can follow in-game. Each step shows the exact node name, a short purpose note, and a hyphenated slug you can copy into your notes or use as a quick reference. Treat each slug as a mental “click” — move to that node in the tree, confirm the effect, then proceed to the next slug.
How to use: open Ruby’s talent tree, find the node name, then follow the sequence. If you want to jump to a branch, copy the slug and search for it in your notes or the in-game search field.
Foundation path to branch unlock
Foundation — unlocks core progression; base skill scaling — ruby-foundation
Skill Damage I — early multiplicative boost to skills; power spike — ruby-skill-damage-i
Rage Gain I — improves rage generation for more casts; uptime — ruby-rage-gain-i
Cooldown Trim I — small cooldown reduction to chain skills; flow — ruby-cooldown-trim-i
Skill Damage II — second tier skill multiplier; scaling — ruby-skill-damage-ii
Crit Chance I — raises crit floor for burst builds; consistency — ruby-crit-chance-i
Branch Split — choose specialization: Precision Burst, Sustained Field, or Tanky Leader — ruby-branch-split
Precision Burst branch (single-target and arena)
Crit Multiplier II — multiplies crit damage for big windows; nuke — ruby-crit-multiplier-ii
Skill Amplify III — large skill damage multiplier; peak DPS — ruby-skill-amplify-iii
Ultimate Power I — boosts ultimate potency; finisher — ruby-ultimate-power-i
Cooldown Trim II — deeper cooldown reduction for chaining; repeat — ruby-cooldown-trim-ii
Optional finishers: Crit Chance II → Skill Damage III — ruby-crit-chance-ii ruby-skill-damage-iii
Sustained Field branch (open-field and prolonged fights)
Skill Haste II — increases cast speed and reduces animation gaps; sustain — ruby-skill-haste-ii
Rage Sustain II — passive rage generation to maintain casts; endurance — ruby-rage-sustain-ii
Health Pool I — flat HP to survive longer engagements; stability — ruby-health-pool-i
Skill Haste III — further haste for continuous casting; momentum — ruby-skill-haste-iii
Optional: Cooldown Trim I → Skill Damage II — ruby-cooldown-trim-i ruby-skill-damage-ii
Tanky Leader branch (commander and mixed legions)
Health Pool II — larger HP buffer for frontline presence; durability — ruby-health-pool-ii
Shield Strength I — increases shield potency from artifacts/skills; survivability — ruby-shield-strength-i
Damage Reduction I — lowers incoming damage; mitigation — ruby-damage-reduction-i
Rage Gain II — ensures Ruby can still cast while tanking; reliability — ruby-rage-gain-ii
Optional: Support Aura I (if available) → Skill Damage I — ruby-support-aura-i ruby-skill-damage-i
Branch reconnection and hybrid tweaks
If you want a hybrid (e.g., burst with some sustain), follow the Foundation path, take Skill Damage II, then Skill Haste II, and finish with Crit Multiplier II. Use slugs: ruby-skill-damage-ii → ruby-skill-haste-ii → ruby-crit-multiplier-ii.
Quick visual checklist (copyable)
ruby-foundation → ruby-skill-damage-i → ruby-rage-gain-i → ruby-cooldown-trim-i → ruby-skill-damage-ii → ruby-crit-chance-i → choose branch slug.
Printable Artifact Shopping Checklist Formatted for Shopping
Copy these one-line entries into your shopping notes or guild chat. Each line is a ready-to-use shopping item with primary and secondary stat targets. Bold the artifact type and italicize the key stat to scan quickly.
Skill Damage Artifact — target +18–25% skill damage; secondary cooldown reduction 8–12% Cooldown Reduction Artifact — target 10–15% cooldown reduction; secondary skill haste 6–10% Crit Artifact — target crit chance +8–12%; secondary crit damage +20–35%* Utility Shield Artifact — target shield ≥ 6–10% max HP; secondary cooldown reduction 6–10%* Utility Rage Artifact — target rage on proc ≥ 8–12; secondary skill haste 4–8%* Mixed Set (Sustained) — target skill haste 10–18%; secondary health +5–8%* Mixed Set (Burst) — target skill damage +15–20%; secondary crit damage +15–25%* Fallback Artifact — target flat HP +5–8%; secondary damage reduction 3–6%*
How to use the checklist
Paste the lines into your phone notes or guild chat and mark items as you find them.
Prioritize the first three lines for most builds; utility artifacts are situational.
If an artifact falls short on the primary stat but has excellent secondaries that match your build, consider it as a temporary swap.
Printable shopping card (one-line per card)
Skill Damage Artifact — +18–25% skill damage; cooldown reduction 8–12%
Cooldown Reduction Artifact — 10–15% cooldown reduction; skill haste 6–10%
Crit Artifact — crit chance 8–12%; crit damage 20–35%
Utility Shield Artifact — shield 6–10% max HP; cooldown reduction 6–10%
Utility Rage Artifact — rage on proc 8–12; skill haste 4–8%
Detailed Timed Warpet Macro with Per‑Skill Timestamps
This section gives a practical macro-style timeline you can follow in real fights. It assumes a typical fight window of 0–30 seconds and Ruby’s major skills at roughly T0 (opener), T6–T10 (secondary), and T18–T22 (ultimate/burst). Adjust timings to your Ruby’s actual animation and cooldowns.
Macro logic summary (mental script) Pre‑engage: stack passive buffs and ensure warpet is ready. T0: open with warpet active → Ruby Skill 1 → short delay → Ruby Skill 2. T6–T10: reapply warpet active if available → Ruby secondary skill or ultimate window. T18–T22: final burst window — use warpet and artifacts to overlap with Ruby’s ultimate.
Detailed timeline with per-skill timestamps Pre‑engage (T‑2 to T0)
Ready warpet active; ensure any toggle auras are on.
Position Ruby behind tank or in a safe cast zone.
Opener (T0)
T0.0 — Warpet Active (shield or instant rage) to secure first cast.
T0.2–T0.6 — Ruby Skill 1 (primary nuke or opener).
T1.2–T1.6 — Ruby Skill 2 (follow-up to maintain pressure). Goal: use the warpet to prevent interruption and guarantee two clean casts.
Mid-fight sustain (T6–T12)
T6.0 — Warpet Passive should be providing ongoing buffs; if active is off cooldown, use Warpet Active to refresh rage or shield.
T6.2–T7.0 — Ruby Skill 3 or repeat Skill 1 if cooldown allows.
T9.0 — monitor HP; if below 40% and warpet has defensive proc, activate to avoid burst death.
Burst window / Ultimate (T18–T22)
T17.5 — pre-trigger Warpet Active to stack shield/rage.
T18.0 — Ruby Ultimate (timed to overlap with warpet and any deputy debuffs).
T19.5 — follow with Ruby Skill 1 or Skill 2 to capitalize on the damage window. Goal: align Ruby’s ultimate with warpet active and any artifact cooldowns for maximum damage.
Fallback and recovery (T22–T30)
T22–T26 — use remaining warpet cooldowns for sustain if fight continues.
T26–T30 — reposition Ruby, refresh passive auras, and prepare for next engagement.
Sample macro text for a macro tool (copy/paste friendly)
/use WarpetActive; wait 0.3; /cast RubySkill1; wait 1.0; /cast RubySkill2; wait 5.0; /use WarpetActive; wait 0.3; /cast RubyUltimate; wait 1.5; /cast RubySkill1
Notes on timing and adjustments
Replace
waitvalues with your client’s macro timing or use manual keypresses if macros are limited.If your warpet has a long cooldown, reserve it for the ultimate window rather than the opener.
For sustained fights, prioritize warpet passive talents and use active only when HP dips or when you need rage to cast.
Warpet talent focus per template (quick recap) Precision Burst: crit support and instant rage talents; time warpet for ultimate. Sustained Field: skill haste and rage sustain talents; keep passive uptime and use active for clutch heals/shields. Tanky Leader: shield strength and mitigation talents; activate at engagement start and when targeted.
Stay Connected with Haplo Gaming Chef
Haplo Gaming Chef blends gaming guides with casual cooking streams for a truly unique viewer experience. Whether you’re here for clean, no-nonsense walkthroughs or just want to chill with some cozy cooking content between game sessions, this is the place for you. From full game unlock guides to live recipe prep and casual chats, Haplo Gaming Chef delivers content that’s both informative and enjoyable.
You Can Follow Along On Every Major Platform:
YouTube, Twitch, TikTok, Instagram, Twitter/X, Threads, Bluesky, Pinterest, Flipboard, Facebook, LinkedIn, Tumblr, Medium, Blogger, and even on Google Business.







No comments:
Post a Comment