Where Winds Meet Palace of Annals Injustice Quests Walkthrough

 


Palace of Annals All INJUSTICE QUESTS Guide Where Winds Meet

This guide covers every Injustice Quest inside the Palace of Annals: how to trigger them, the optimal route through the area, puzzle and contraption solutions, a detailed Lucky Seventeen boss strategy, loot and reward priorities, repeatable farming methods, and recommended builds for fast clears. It’s written for players who want to finish the quests efficiently and maximize rewards, whether you’re running the content solo or with a group.

Area summary and how the Injustice quests fit in

The Palace of Annals is a Lost Chapter zone that blends vertical traversal, environmental puzzles, and a climactic boss encounter. The Injustice Quests are a set of objectives that appear as you progress through the Palace’s main path and its hidden side chambers. Completing them not only advances the story node but also unlocks a campaign node for repeatable farming runs.

Expect:

  • Vertical shafts and lift contraptions that require activation and repair.

  • Hidden alcoves with lore items and Echo Jades.

  • A two‑phase boss fight (Lucky Seventeen) with clear parry windows in phase one and aggressive chaining in phase two.

  • Repeatable rewards: Inner Way tomes, exploration points, and a chance at unique collection items.


How to start the Injustice quests (step‑by‑step)

Begin at the Front Mountain landmark and speak with the NPC who triggers the Palace entry sequence. If you’ve already unlocked the Lost Chapter, the Injustice objectives will appear as you progress; if not, complete the prerequisite story beats that open the Hall of Seasons path.

  • Claim the boundary stone at Front Mountain if it’s available; this ensures the area is registered for exploration rewards.

  • Head to the Hall of Seasons and take the second‑floor corridor that overlooks the central shaft. Look for a cracked floor tile and a faint wind sound — that’s the gap you’ll drop through.

  • Use your landing ability to break the weak floor and drop into the lift shaft. You’ll land in a contraption room with a disabled lift and a lever that requires Ember Cry or a similar activation skill.

  • Repair the contraption by finding the missing gear in the adjacent maintenance alcove. The gear is usually behind a destructible wall or hidden under a collapsed beam.

  • Activate the lift and ride down; the Injustice objectives will appear as you enter the Hidden Loong Abyss.

Pro tip: If you don’t see the Injustice objectives, clear nearby side rooms and pick up any lore fragments — some objectives require you to collect a specific item or read a plaque before they appear.

Route and fast‑clear strategy (optimal path)

This route minimizes backtracking and maximizes time spent on the boss and loot.

Start → Hall of Seasons (2F) → Floor gap → Lift contraption room → Maintenance alcove (gear) → Lift → Hidden Loong Abyss → Side alcoves (skip optional rooms on farm runs) → Boss arena.

Fast‑clear tips

  • Skip optional rooms on farming runs. Only clear rooms that drop required quest items or guaranteed loot.

  • Use mobility skills to traverse vertical shafts quickly. Grapple, dash, or double‑jump abilities cut run time dramatically.

  • Clear contraption rooms first before riding lifts to avoid being forced to backtrack after a failed jump.

  • Mark the maintenance alcove on your mental map — it’s the most common time sink for new players.

Environmental puzzles and contraptions

The Palace uses mechanical puzzles that are simple once you know the pattern. Most contraptions require three steps: activate, repair, synchronize.

  • Activate: Use Ember Cry or the area’s activation skill on the lever. This powers the contraption but doesn’t fully restore it.

  • Repair: Find the missing gear or fuse in a nearby alcove. These are often behind destructible walls or guarded by a mini‑encounter.

  • Synchronize: Return to the contraption and interact with the control panel to align the gears. A short minigame appears — match the rotating glyphs or time your button presses to the rhythm.

Common pitfalls

  • Riding the lift before repairing the contraption can strand you in a lower area with no return path.

  • Destroying the wrong wall can drop the gear into an inaccessible pit; if that happens, reset the area by leaving and re‑entering the Palace.


Enemy types and combat approach

Enemies in the Palace are designed to punish slow movement and poor positioning. You’ll face:

  • Annals Sentinels: armored melee foes with heavy, telegraphed swings. Parry or dodge and punish.

  • Windbound Archers: ranged units that reposition constantly; use cover and close quickly.

  • Contraption Guardians: mechanical enemies that stun on hit; use crowd control to interrupt their charge.

  • Abyssal Shades: fast, low‑HP enemies that swarm; area damage and mobility are best.

Combat approach

  • Prioritize crowd control in narrow corridors. A single stun or binding effect can neutralize a wave.

  • Use vertical space to your advantage. Many enemies have limited vertical reach; jump attacks and aerial combos are effective.

  • Conserve defensive cooldowns for the boss arena. Use consumables in side rooms if you need to recover.

Lucky Seventeen — full boss breakdown

Arena: circular platform with three raised pillars and a central wind conduit. The arena has two phases and a mid‑fight environmental hazard: gust vents that periodically push players toward the edges.

Phase one — measured, parryable

  • Behavior: Lucky Seventeen uses slow, heavy swings and a sweeping spin attack. He telegraphs with a red glow before follow‑ups.

  • Weakness: Clear parry windows after heavy swings; Silk Binding and similar binding effects increase damage taken.

  • Strategy:

    • Bait heavy swings and parry the follow‑up. Parry punish deals significant stagger.

    • Use the pillars to break line of sight when he charges a spin.

    • Conserve stamina; his recovery frames are your best damage window.

Phase two — aggressive, chained combos

  • Behavior: He switches to a faster weapon and adds a lunging combo and a ground slam that spawns gust vents. He also gains a short invulnerability during a whirlwind animation.

  • Weakness: Recovery frames after lunges; stamina drain and endurance‑exhaust builds shorten the phase.

  • Strategy:

    • Keep mobility skills ready to avoid lunges and the ground slam.

    • Save a defensive cooldown for the whirlwind burst. If you’re solo, use a shield or invulnerability skill; in co‑op, stagger him during the whirlwind to interrupt.

    • Exploit binding: apply Silk Binding or similar effects right after he finishes a combo to lock him down for a heavy punish.

Attack list (what to watch for)

  • Slow overhead smash — parry window after impact.

  • Sweeping spin — dodge laterally; pillars block the second hit.

  • Lunge combo — roll through the first hit and punish the recovery.

  • Ground slam — creates gust vents; move to the center to avoid being pushed off.

  • Whirlwind — brief invulnerability; interrupt with a heavy stagger or wait it out and punish.

Co‑op tips

  • Assign roles: one player focuses on baiting and parrying, the other on applying binding and burst damage.

  • Stagger rotation: alternate stagger attempts so the boss never completes a full combo chain.

  • Revive plan: if a player goes down, use the pillars for cover while reviving.

Builds and loadouts for Palace of Annals

Different playstyles work, but these builds are optimized for the Injustice Quests and Lucky Seventeen.

Fast‑clear solo (mobility + binding)

  • Core stats: high mobility, moderate damage, binding potency.

  • Skills: dash/grapple, Silk Binding or equivalent, short invulnerability.

  • Gear: light armor for speed; weapon with quick recovery and binding augment.

  • Consumables: stamina potions, binding boosters.

Co‑op tank + DPS

  • Tank: heavy armor, taunt or stagger skill, defensive cooldown.

  • DPS: high burst, binding application, ranged options for archers.

  • Synergy: tank baits heavy attacks and holds agro while DPS applies binding and burst.

Farming build (endurance drain)

  • Core stats: stamina drain, sustained DPS, drop‑rate modifiers.

  • Skills: stamina‑leech attacks, AoE clear for side rooms.

  • Gear: items that increase Comprehension or drop chance; accessories that reduce downtime between runs.

Loot priorities and reward optimization

Completing the Palace yields a mix of guaranteed and chance rewards. Prioritize:

  • Inner Way tomes — used for progression and unlocking advanced nodes.

  • Echo Jades — currency for upgrades and crafting.

  • Qinghe exploration points — unlocks map completion rewards.

  • Unique compendium items — rare drops from Lucky Seventeen.

Maximizing returns

  • Stack drop modifiers: use consumables and gear that increase drop chance.

  • Run the campaign node unlocked by the quest for repeatable boss farming.

  • Targeted runs: on farming days, skip optional rooms and focus on the boss loop to maximize tomes per hour.

Repeatable farming loop (fastest method)

  1. Spawn at Front Mountain → run to Hall of Seasons (2F).

  2. Drop through floor gap → repair contraption quickly (skip side rooms).

  3. Ride lift → clear minimal enemies to reach boss arena.

  4. Kill Lucky Seventeen using the fast‑clear build.

  5. Exit and reset: use the campaign node to respawn at the Palace entrance and repeat.

Time‑saving tips

  • Use a mount or movement augment if available.

  • Keep a single‑click consumable loadout for quick use between runs.

  • If running with friends, rotate roles to reduce fatigue and keep runs consistent.


Common mistakes and how to avoid them

  • Rushing the contraption: repairing the lift after you ride it wastes time. Repair first.

  • Ignoring binding: Lucky Seventeen’s vulnerability to binding is a major DPS multiplier. Don’t skip it.

  • Over‑clearing: on farm runs, clearing every side room is inefficient. Learn the minimal route.

  • Poor stamina management: many players run out of stamina before the boss’s recovery frames; bring potions and manage dodges.

Accessibility and difficulty scaling

The Palace scales with campaign difficulty. If you’re struggling:

  • Lower the campaign difficulty to learn mechanics.

  • Practice parry windows in earlier areas with similar enemy telegraphs.

  • Bring a friend for co‑op; coordinated stuns and revives make the boss manageable.

Short checklist before each run

  • Consumables ready: stamina, binding boosters.

  • Loadout set: mobility skill, binding skill, defensive cooldown.

  • Route memorized: entrance → contraption → lift → boss.

  • Drop modifiers active: gear/consumables that boost rewards.

FAQ

How do I trigger the Injustice quests in Palace of Annals? Start at Front Mountain, claim the boundary stone if present, then follow the Hall of Seasons second‑floor corridor. Break the cracked floor tile to drop into the lift shaft, repair the contraption, and the Injustice objectives will appear as you enter the Hidden Loong Abyss.

What’s Lucky Seventeen’s main weakness? He’s highly vulnerable to Silk Binding and similar binding effects. Phase one has clear parry windows; phase two is best handled by mobility and endurance‑drain strategies.

Can I farm the boss repeatedly? Yes. Completing the Injustice quest unlocks a campaign node that allows Solo or Online repeatable runs for tomes, Echo Jades, and rare drops.

What’s the fastest route for farming? Entrance → Hall of Seasons (2F) → floor gap → contraption repair → lift → boss arena. Skip optional rooms and use mobility skills to cut time.

What level or gear should I have? Match the recommended campaign difficulty. Prioritize mobility, binding potency, and stamina management. For farming, add drop‑rate modifiers.

Is co‑op recommended? Yes. Co‑op makes the boss easier through role specialization: one player baits and parries while the other applies binding and burst damage.

Closing notes and next steps

I should have delivered this full guide earlier — thanks for the nudge. This walkthrough is designed to be practical and immediately usable: memorize the fast route, bring binding and mobility, and use the campaign node for repeatable farming.

Concise printable route map (text‑only)

  • Start at Front Mountain landmark and claim the boundary stone.

  • Enter Hall of Seasons and take the second‑floor corridor.

  • Break the cracked floor tile with your landing skill and drop into the shaft.

  • Activate the lever with Ember Cry to call the lift.

  • Locate and retrieve the missing gear in the maintenance alcove; repair the contraption.

  • Ride the lift down, clear minimal enemies, and proceed to the Hidden Loong Abyss.

  • Skip optional side rooms on farm runs; enter boss arena and engage Lucky Seventeen.

  • After kill, speak to the NPC to collect the glowing item and unlock the campaign node for repeats.


Optimized build — Solo fast‑clear (mobility + binding)

Goal: maximum uptime on boss parry windows and quick traversal. Core stats priority: Mobility > Stamina Regen > Binding Potency > Damage. Weapon: light, fast weapon with binding augment (fast recovery frames). Armor: light set with movement and dodge bonuses. Skills: dash/grapple; Silk Binding (or equivalent); short invulnerability/roll. Accessories: +stamina regen ring; drop‑rate charm for farming. Consumables: stamina potions; binding boosters. Why: mobility lets you exploit phase‑one parry windows and avoid phase‑two lunges; binding amplifies punish windows.

Optimized build — Co‑op tank + DPS (role split)

Goal: reliable stagger control and burst windows for team damage. Tank (role): Stamina > Defense > Taunt; heavy weapon with stagger augment; shield or taunt skill. DPS (role): Binding Potency > Burst Damage > Mobility; mid‑range or fast melee with binding application. Synergy: tank baits heavy attacks and holds agro while DPS times binding immediately after recovery to maximize burst. Consumables: team stamina potions; binding elixirs. Why: coordinated stuns and role rotation prevent phase‑two chain overwhelm and enable safe revives.

Lucky Seventeen frame‑by‑frame attack windows (parry practice)

  • Slow overhead smash (telegraph 0.6s)parry window opens ~0.15–0.35s after impact; punish 0.4–0.8s.

  • Sweeping spin (telegraph 0.5s)dodge laterally; parry only the first rotation; punish during 0.3–0.6s recovery.

  • Lunge combo (telegraph 0.4s)roll through first hit; parry the final thrust at ~0.25–0.45s after landing.

  • Ground slam / gust vents (telegraph 0.7s)avoid; no parry; reposition to center during 0.6–1.0s window.

  • Whirlwind (invuln start 0.2s)interrupt with heavy stagger or wait; parry not possible during spin; punish 0.5–1.0s after end.

Practice drill: stand at mid‑range, bait the overhead smash 20 times, focus on hitting the parry window consistently, then repeat with lunge combos until you can punish within the listed recovery frames.

Detailed gear stat rolls and enchantments

Overview The Palace of Annals content rewards and boss behavior favor builds that combine mobility, binding application, and stamina management — Lucky Seventeen is especially susceptible to Silk Binding and parry windows, so gear should support those mechanics.

Weapon priorities

  • Primary roll: Attack Speed — faster recovery lets you hit parry windows and reposition quickly.

  • Secondary roll: Binding Potency — increases the duration and damage bonus of Silk Binding effects.

  • Tertiary roll: Stamina Cost Reduction — lets you chain dodges and parries without running dry.

Aim for the highest possible attack speed tier on your weapon, then add a binding augment. If you must choose, prioritize binding potency over raw crit because the boss’s stagger windows are short and binding multiplies your effective DPS.

Armor priorities

  • Mobility boost — movement speed or dodge distance to avoid lunges.

  • Stamina Regen — faster recovery between parries and evasions.

  • Damage Mitigation — only on one or two pieces to avoid sacrificing mobility.

Light armor with mobility and stamina rolls is the baseline for solo fast clears. For co‑op tanks, shift one or two pieces toward mitigation and taunt effectiveness.

Accessory priorities

  • Drop‑rate modifier — increases chance for Inner Way tomes and unique compendium items.

  • Comprehension/EXP boosts — useful when farming for progression.

  • Stamina potion potency — extends run sustainability.

Accessories are where you tune farming efficiency: a single drop‑rate charm can pay for itself over multiple runs.

Enchantment recommendations

  • Binding Amplifier: increases Silk Binding duration and damage; socket on weapon or gloves.

  • Stamina Flux: passive regen enchant on chest or boots to reduce potion reliance.

  • Loot Sigil: enchant an accessory to raise rare drop chance for campaign nodes.

Reroll and upgrade strategy

  • Lock in attack speed and binding on weapons first.

  • Reforge armor until you hit a mobility + stamina combo on at least two pieces.

  • Prioritize one accessory with a Loot Sigil for farming runs; swap others for situational needs.

Practical farming note When running the Palace campaign node repeatedly, use a fast‑clear solo build with binding and a drop‑rate accessory to maximize Inner Way tomes and Echo Jades per hour.

Why a routine matters A disciplined reroll routine saves rare materials and gets you to a consistent endgame setup faster. Focus on one slot at a time, lock desirable primary rolls, and only chase secondary rolls that support your build (mobility, stamina, binding). This approach mirrors efficient progression advice used across Where Winds Meet guides.

Step‑by‑step reroll routine

  • Prepare your resources — Stock crafting mats, reroll stones, and one Loot Sigil accessory; decide which pieces are priority (weapon, boots, chest) and set a material budget per slot.

  • Identify must‑have rolls — For Palace of Annals prioritize attack speed and binding potency on weapons; mobility and stamina regen on armor; drop‑rate on one accessory.

  • Lock primary roll first — Use the reroll mechanic to secure the primary stat (e.g., attack speed). Once it appears, lock it so subsequent rerolls don’t replace it.

  • Target secondary rolls next — Reroll remaining affixes for binding potency, stamina cost reduction, or movement. If a roll is close (mid‑tier), consider accepting it to save resources.

  • Use tier thresholds — Only keep rolls at or above your chosen threshold (e.g., 90% of max value). Discard low tiers immediately to avoid sunk‑cost fallacy.

  • Swap and test in runs — Equip the piece and run a quick Palace loop to verify performance; real‑world testing prevents over‑optimization on paper.

  • Finalize with enchantments — Once rolls are acceptable, socket the Binding Amplifier or Stamina Flux enchantment to lock in the final power spike.

Practical tips to stretch materials

  • Prioritize slots: weapon > boots/chest > accessories.

  • Batch reroll: do multiple attempts in one session to take advantage of diminishing returns windows and to avoid repeated menu time.

  • Accept near‑perfect: a slightly lower secondary roll is often fine if the primary is perfect; time is a resource too.

When to stop rerolling Stop when the piece meets your primary and at least one secondary target, or when you hit your material budget. Over‑rerolling is the fastest way to waste rare mats and slow your overall progression.


Timed parry training routine (concise plan)

  • Warmup rhythm drill — Spend 3 minutes on a slow, predictable enemy or training dummy to sync your button press to attack telegraphs; use a metronome at 60–80 BPM to feel the beat.

  • Single‑attack repetition — Pick one Lucky Seventeen move (start with the overhead smash). Practice baiting it 30 times, aiming to parry within the 0.15–0.35s window after impact; rest 60 seconds and repeat.

  • Combo transition drill — Chain two attacks: bait the heavy swing, parry, then immediately prepare for the lunge; repeat 20 cycles to train recovery timing.

  • Pressure endurance set — Do three 5‑minute rounds where you parry as many valid windows as possible; record hits/misses to track improvement.

How to structure a session

Start with a 5‑minute warmup, then alternate focused drills (single‑attack and combo) for 20–30 minutes, finish with a pressure endurance set and a 2‑minute cooldown. Keep sessions short and frequent: daily 20–30 minute practice beats one long grind.

Tools and settings that help

  • Use a training dummy or low‑risk miniboss to avoid resets.

  • Enable slow‑motion or frame‑step if the game supports it for initial learning.

  • Turn on visual telegraph cues (if available) to correlate sound and animation with the parry button.

  • Record short clips of failed attempts to spot timing drift.

Metrics and progression

  • Track hit rate: record parry success per 30 attempts; aim to move from 50% → 75% → 90% over weeks.

  • Time to react: use a stopwatch or frame counter if available; reduce average reaction by ~0.05s per milestone.

  • Transfer test: after drills, attempt the boss for one full phase; success indicates skill transfer.


Common mistakes and fixes

  • Over‑reliance on audio — combine audio with visual cues to avoid lag issues.

  • Fatigue — stop when accuracy drops; short, consistent sessions are better.

  • Ignoring recovery — practice the follow‑up punish window, not just the parry.

Practice tip: Consistency and focused repetition beat random attempts; measure progress and adjust drills to the weakest attack window.

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