Overview
This guide gives a complete, practical walkthrough to finish No Man’s Sky Titan Expedition 17 Redux in about two hours. It’s written for players who already know the basics of exploration, combat, and base mechanics but want a streamlined, efficient route to complete the expedition quickly and reliably. Expect detailed prep, loadout choices, phase-by-phase tactics, time splits, common pitfalls, and post-run rewards management.
Whether you’re solo or running a cooperative quick-run, this walkthrough focuses on minimizing downtime and maximizing mission-completion speed while preserving the usual expedition milestones and rewards.
Quick primer and run goals
Primary objective: Complete all required expedition milestones for Titan Redux within two hours of in-game start of the expedition (not counting character creation, title screens, or long loading screens).
Secondary objectives: Collect core rewards, complete optional objectives if they fit the time budget, and leave with optimized inventory and quick-sell strategies for profit or materials for immediate upgrades.
Assumptions: You have a freighter, at least a mid-tier starship with pulse and hyperdrive glyphs, a fully upgraded Exosuit with a few useful techs, and familiarity with portal use and quick-travel systems. If you do not, adjust prep time accordingly.
Before you start: essential preparation
Account and save considerations
Start from a save you’re willing to use for the expedition. If you want to retain an untouched playthrough, make a manual backup save. Expedition progress is tied to the active profile save.
Ship and multitool
Use a ship with a strong pulse drive and a hyperdrive with jump range of at least 250–300+ light years. That reduces the number of star-hops when relocating to waypoint clusters.
Equip a multitool with a rapid-fire mining laser or a multi-tool that balances terrain manipulation and combat. Prioritize reload and damage upgrades to clear sentinel threats quickly.
Exosuit and tech
Inventory: Clear non-essential stacks. Carry stacks of Oxygen, Sodium, and Carbon. Have at least 2–4 portable refiner recipes ready.
Worthwhile tech: Hazard protection shields, boost pack, jetpack upgrades (reduced fuel usage), and hazard-recovery modules. A few nanite clusters and quicksilver upgrades for late-phase replacements are handy.
Starship loadouts and freighter
Keep one starship stashed in your freighter or close. If you have a high-tier fighter or hauler, place it as your primary for better maneuverability in timed tasks.
If you run multiplayer, coordinate ship roles: one pilot focuses on navigation and warp jumps, others focus on on-ground objectives.
Inventory and trading prep
Bring stacks of product that are quick to sell if you choose to buy a clean loadout—like condensed carbon, ionized cobalt, or crafted materials. Having a small stock of meridian bounties or trade goods can let you top up units at the end without wasting expedition time.
Time-saving gear and consumables
Warp cells (refined antimatter) prepared for at least 3–4 long jumps. Craft warp cells in advance.
Launch thruster and pulse drive repairs kits: carry a few metals (iron, copper, etc.) in easy-to-grab stacks.
Portable refiner (1-4 slots) ready with recipes to convert raw ore into quickcraft items you need for mission steps.
Quicksilver and nanite clusters for last-minute purchases of upgrades or tech modules relevant to phases of the expedition.
Expedition structure and strategy overview
Titan Redux Expedition 17 breaks into several mission phases, typically including exploration objectives, timed challenges, puzzle-like interactions, base visits, and final coordinated tasks. Your speedrun approach should treat each phase as a discrete segment with strict time budgets and contingency plans.
High-level strategy:
Start strong — get immediate mission waypoints and fast-travel targets.
Follow the main waypoint chain; skip optional side objectives unless they’re extremely quick and high-reward.
Use portals and system-hopping to bypass long planetary traverses when possible.
Keep an eye on the expedition log timers; many objectives can be completed simultaneously if you coordinate travel and on-planet tasks.
End-phase consolidation — prepare in the minutes before the final push for any required team tasks or multi-step interactions.
Run checklist (pre-launch)
[ ] Freighter and ship ready; hyperdrive charged.
[ ] 10–12 Warp Cells crafted or in inventory.
[ ] Portable refiner loaded for key conversions.
[ ] Quick access radial menu set for grenades, deployable tech, and shielding.
[ ] Enough fuel and hazard supplies to avoid mid-phase detours.
[ ] Communication to squad (if multiplayer) with agreed roles.
[ ] Manual save created.
Time budget and suggested splits
Set the two-hour run like professional timeboxing. These are target windows — keep pace with a watch or external timer.
0–10 minutes: Expedition start & first waypoint activations, initial jump to target system.
10–35 minutes: Complete Phase 1 objectives (explore/activate beacons, gather 2–3 items).
35–65 minutes: Phase 2 (solve puzzles, do timed base or terminal tasks, complete on-planet scans).
65–95 minutes: Phase 3 (group objectives, fleet interactions, multi-stage interactions).
95–115 minutes: Final phase prep (repair ship, stock up, position at last waypoint).
115–120 minutes: Execute final mission sequence and secure rewards.
Keep a hard limit — if you’re behind by more than 8–10 minutes on a phase, skip optional tasks and focus on required objectives only.
Phase-by-phase tactics
Phase 1 — Rapid deployment and waypoint capture
Immediately accept the expedition chain and open your map. Identify the nearest waypoint cluster that contains the next required objective. Use your hyperdrive for 1-2 system jumps if the start system lacks the objectives.
On the target planet, land close to the marked coordinate. Use a scout beam and pulse drive break to touch down near the marker. Avoid driving long distances early; your jetpack plus sprinting will usually be faster than ground vehicles for short surgical tasks.
Collect required materials only to the extent the mission requires. Don’t over-farm; if a step asks for 50 units of a material that can be substituted by a single crafted item, craft it in the portable refiner and move on.
Use the hazard detector and analysis visor to reveal hidden caches and nodes while moving to objectives. It’s quick and saves additional planet backtracking.
Time-saving tips:
Keep the analysis visor bound and use it in short bursts to tag resources ahead of landing.
If a beacon requires interacting with ground terminals, sprint, jetpack, interact, and immediately jetpack away to avoid sentinel combat delays.
Phase 2 — Puzzle tasks and timed interactions
Many expedition puzzles are solved faster with quick notes: remember glyph patterns, door sequences, or switch orders by taking a single screenshot or quickly noting them externally. Visual memory speeds up repeated interactions.
If the expedition step requires a specific item that can be crafted, craft it while moving between objectives rather than stopping to mine full stacks.
For indicator puzzles (like re-aligning arrays or matching power patterns), use the “two-click” option: toggle once to reveal the state, then toggle the minimal number of times to finish. Don’t overcomplicate; some puzzles have deterministic state changes you can learn after one attempt.
Time-saving tips:
Put puzzles you don’t understand on “deferred” — mark relevant objectives as optional and complete all other steps first. Often the final phase provides clues or items that retroactively make the puzzle trivial.
Use friend co-op: one player handles puzzle logic, another runs fetch tasks.
Phase 3 — Group and fleet tasks
If expedition requires summoning or interacting with fleet assets, designate one player to dock with the freighter and prepare fleet modules. This step is often time-consuming; do it early if possible.
For attack or defense sequences, use high-damage starship loadouts with heat-seeking or homing weapons to quickly dispatch targets. If the sequence requires ground defense, focus on turret-like tech placement and chokepoints rather than open-field chasing.
Time-saving tips:
Bring a ship with high maneuverability to minimize dogfight time.
Use beacon or signal-scan tools to speed-locate fleet modules.
Final phase — Staging and execution
Position near the final objective with full warp cells and a stocked inventory for any last-moment crafting or repairs.
Use your waypoint and portal (if available) to pre-place players in ideal locations. Pre-placing players reduces travel time in the critical last 10 minutes.
If there’s a timed initiation window, coordinate a countdown and ensure at least one player has a backup ship ready to restart a phase quickly if something goes wrong.
Time-saving tips:
Have one player designated as “backup” with nanite clusters or quicksilver to buy a necessary tech if a module breaks during the final sequence.
Keep one portable refiner free for last-minute item creation required to finish the expedition tasks.
Movement and traversal optimization
Jetpack microbursts: conserve jetpack fuel by combining short bursts with sprinting and terrain hugging. For cave entrances, use a final burst to clear the opening and sprint inside.
Terrain traversal vs. vehicles: use the Nomad or Roamer only for long, straight sweeps. For waypoint-dense objectives, leave the vehicle and use the jetpack for agility. Vehicles are slow to dismount and remount; each transition can cost several seconds that add up.
Portal routing: if you can reach a portal node that shortcuts between objective clusters, use it. Portals are especially powerful when you know glyphs or have a portal network pre-mapped.
Star-hopping: when the target is in a different system and you can make it with a single high-range jump, do so. Multiple short jumps eat time in menus and reloads.
Combat and sentinel management
Avoid unnecessary sentinel engagement. Sentinels are unpredictable and can balloon time costs. If a resource node triggers sentinel waves, retreat and either come back with a high-damage tool or craft the required item another way.
Use terrain advantages — ledges and choke points reduce the locations you must defend and cut down the amount of dodging required.
Prioritize high-damage, short-cooldown weaponry; long charge attacks waste time.
Expedition-specific tricks and shortcuts
Skip voiced interactions when possible. Mission text and objectives are often enough; voice-over cinematics are entertaining but time-costly.
Use quick menus for fast crafting. Assign common recipes to quick build slots if your loadout or mod allows it.
When objectives require scanning a large number of fauna/flora, use shortcuts: place multiple waypoints and sweep methodically rather than random scanning.
Handling failures and restarts
If you fail a timed phase and must restart: note the exact step you failed and restart from the nearest system checkpoint. Some players find it faster to reload a manual save from just before the phase rather than travel back through the expedition chain.
Keep a “soft-fail” budget of about 5–8 minutes for restarts inside the two-hour window. If a restart will exceed that budget, skip the objective and continue with mandatory tasks.
Multiplayer coordination tips
Role assignments: Navigator (handles warp and freighter interactions), Runner (ground objectives), Puzzle Solver (interacts with terminals), Support (inventory and crafting on demand).
Voice comms: Keep a concise callout structure like “Marker set — landing now,” “Puzzle solved — move to next,” and “Final stage — countdown 10.”
Shared inventory: Use the freighter and base storage grouping to hand off mission items quickly. One player should be near the freighter to stash or retrieve items.
Rewards and post-run optimization
Expedition reward chests often contain nanites, quicksilver, or unique tech. Prioritize claiming expedition-specific rewards before selling or dismantling items.
After completion, return to your freighter to stash high-value finds and prepare a fast sale route if units are needed. Look for nearby systems with high-payout stations for quick selling of crafted goods.
If you want the maximum units, convert rare materials into high-value crafted items (e.g., to warp cell derivatives or trade goods) and sell them at space stations with favorable economies.
Common pitfalls and how to avoid them
Over-collecting: Farming too many materials early wastes minutes. Collect exactly what’s necessary for objectives unless a resource is trivial to obtain.
Poor inventory management: Running out of space during a critical phase forces lengthy backtracking. Keep stacks consolidated.
Ignoring co-op roles: Not coordinating in multiplayer leads to duplicated work and wasted time. Assign simple roles and stick to them.
Not using fast travel: Portals, freighter fast travel, and star-hopping are there to be used. Don’t grind long planet treks when a warp solves it.
Troubleshooting specific expedition tasks
If an objective requires a key item that won’t spawn: leave the planet and re-enter, or reload a save. Many mission items respawn across sessions and system hops.
If an NPC or terminal is unresponsive during a puzzle: approach from different angles, stand on a platform, or check for interference like hostile fauna or atmospheric effects.
If you become glitched mid-objective: use the teleport-to-freighter feature as a reset mechanism, but ensure you don’t leave a timed phase prematurely.
Example 2-hour run: a realistic timeline
0:00–0:05 — Start expedition, accept chain, set first waypoint, charge hyperdrive. 0:05–0:12 — Jump to target system, land near objective A, interact with terminal, collect obligatory items. 0:12–0:28 — Complete scenic scan and resource conversion, craft any mission items in portable refiner while moving between objectives. 0:28–0:40 — Solve puzzle A quickly; use screenshot or note technique to memorize pattern. 0:40–1:00 — Multistage fleet task: summon module, dispatch small escort waves with fighter. 1:00–1:20 — Secondary objectives and optional challenges; skip if behind schedule. 1:20–1:40 — Final base/object relocation and staging for final objective; ensure all players ready. 1:40–1:58 — Execute final sequence, coordinate countdown, claim rewards. 1:58–2:00 — Quick sell or stash critical rewards and snap final expedition completion screenshot.
Advanced tactics for experienced players
Pre-route mapping: If you’ve run the expedition before, map key coordinates and pre-plot warp jumps to minimize system-scan time.
Tech micro-optimizations: Swap in a high-boost Pulse Drive module with refuel efficiency to reduce stops.
Exploit economy windows: If you need units quickly, craft and sell high-value tech components at wealthy economies you scouted pre-run.
Variation: Solo vs. Co-op speedrun differences
Solo runs require stricter time budgets and less redundancy; you must handle navigation and puzzle solving yourself. Accept a small buffer for mistakes.
Co-op runs allow parallelization of tasks; split objectives among players to shave significant minutes. However, coordination overhead can eat into gains without tight voice comms.
Safety and mode-specific notes
Permadeath / Survival modes increase risk and time costs. Only attempt a 2-hour speedrun in these modes if you have significant practice and conservative time buffer.
Creative mode trivializes many time costs but may mute expedition challenge; still follow the run structure for speed.
Post-run checklist
Claim expedition rewards and move valuable items to freighter.
Refill warp cells and refuel starship.
Repair or replace any broken multi-tool or ship tech.
Review run notes: mark bottlenecks and update your personal route map for the next attempt.
Quick reference one-page checklist
Ship hyperdrive charged; 10–12 warp cells ready.
Portable refiner equipped and preloaded.
Exosuit cleared; key tech installed (jetpack, hazard shields).
Manual save created.
Roles assigned (multiplayer).
Countdown and time splits in front of you.
Frequently Asked Questions
How essential is a freighter for this run?
A freighter is not strictly essential, but it makes staging and inventory management much faster. With a freighter you can avoid tedious traveling back to stash items and can call in a pre-configured ship for the final phase.
Can I complete the expedition faster than two hours?
Yes — experienced speedrunners with optimized roles and perfect luck can shave time off. Two hours is an achievable goal for most players with the prep and tactics in this guide; shaving more minutes requires perfect execution and sometimes favorable mission spawns.
What if an objective won’t spawn or the mission is glitched?
Try reloading a manual save, leaving and returning to the planet, or changing star systems then returning. If the issue persists, consider abandoning optional tasks and focusing on the core objective chain.
Is co-op always faster than solo?
Not always. Co-op can be faster when players are coordinated. However, poor coordination or duplicated effort can make co-op slower than a focused solo run. Assign simple, distinct roles to prevent overlap.
Which ship is best for the run?
Choose a ship you fly well. Fighters for combat sequences, explorers or haulers for high jump ranges. The ship’s role is less about model and more about how reliably it gets you where you need to be without mid-run death spirals.
How do I handle large puzzles quickly?
Take a screenshot or a quick note of patterns and work methodically. Many puzzles are deterministic once you understand their rules; don’t randomly toggle switches. If you can, have one player dedicated to puzzle analysis while others fetch or prepare items.
Should I skip side objectives for speedruns?
Yes. Side objectives are useful for materials and experience but they consume time. Only do them if they are extremely short and provide items that will directly speed future phases.
What are the best rewards to prioritize?
Nanites, unique tech blueprints, quicksilver, and high-unit value commodities. Prioritize rewards that improve your ability to run future expeditions or speed up immediate finishing tasks.
Closing notes
This walkthrough is designed to be practical and actionable. The real gains come from repetition: map the expedition once, note where you lost time, and improve one phase each attempt. Keep a lean loadout, coordinate concisely if you play with others, and use warp and portal shortcuts aggressively. With the strategy above and disciplined execution, you can reliably finish Titan Redux Expedition 17 in about two hours and come away with the expedition’s unique rewards and valuable materials.
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