Raid: Shadow Legends — Raglin Rework Guide — Broken After Buff, How to Build and Dominate

 


Overview

Raglin arrived as a reviver and support champion, and after her recent buff she has become a premier asset across multiple game modes. This guide breaks down everything you need to know to use Raglin at every stage: stat priorities, artifact sets, mastery paths, team compositions, play patterns, progression priorities, and counters. Expect practical examples for Arena, Clan Boss, Dungeons, Faction Wars, and late-game PvE content, plus sample rune templates and matchup notes.

This guide assumes you want to maximize Raglin’s value whether you’re a new account or an endgame player converting her into a meta-defining reviver.

What changed in the buff (high-level)

  • Improved revive reliability — cooldown reductions and/or additional effects on revive make her recoveries more consistent.

  • Stronger supportive utility — buffs to speed manipulation, extra turn grants, or defensive shields tied to her kit give Raglin new utility outside of pure revival.

  • Scales with ally stats — some parts of Raglin’s effects now scale better with ally HP/DEF or allied stats, improving team synergy.

  • Healing and cleansing improvements — her toolkit now commonly includes stronger heals or cleanses on revive or as secondary effects.

These changes shifted Raglin from a reactive safety net to an active strategic lynchpin that enables aggressive plays and creative team archetypes.


How Raglin fits the current meta

  • Primary role: Reviver + Support

  • Secondary roles: Speed buffer, defensive clutch, combo enabler

  • She is particularly powerful in content where a single well-timed revive shifts tempo: Arena offense/defense, Doom Tower boss fights, and late-stage campaign/faction boss encounters.

  • Her value increases in tournaments and modes where single-target nukes are common, as her revive effectively negates one-shot strategies when timed or built correctly.

Key strengths and weaknesses

  • Strengths:

    • Reliable revive that denies key enemy plays.

    • Strong synergy with offensive allies who benefit from a second life.

    • Flexibility to run in defensive or offensive roles depending on masteries and gear.

  • Weaknesses:

    • Large cooldown windows without proper cooldown/turn control.

    • Vulnerable to skill cooldown reduction debuffs or revive-block mechanics.

    • Less value in modes with mass-death mechanics or unavoidable damage over time.

Stat priorities and why they matter

  • Primary focus: Speed (to act before enemies and grant control or revive earlier); HP or DEF for revive potency and survivability; Accuracy only if you need to land debuffs or cleanse reliably.

  • Secondary focus: Critical Rate/Critical Damage are usually low priority except when Raglin’s damage or crits enable secondary effects.

  • General stat goal summary:

    • Speed: as high as possible while keeping survivability (goal: 200+ effective speed on many setups, higher for Arena).

    • HP%: for stronger shields/heals and to increase the amount healed or thresholds for passive effects.

    • DEF%: when you want Raglin to tank a hit and then survive to use her revive.

    • Accuracy: 120–150 if running debuff-centric comps.

Why: Raglin’s core value is to be present to revive and then immediately allow momentum. Speed ensures she can act quickly; HP/DEF ensure she stays alive long enough to trigger her kit and that her supportive stats (heals/shields) are meaningful.

Best artifacts and set choices

  • Universal sets:

    • Lifesteal/Immortal: Provides sustain and repeated survivability; helpful in longer fights and some PvE.

    • Speed + Accuracy: Pair Speed set with an Accuracy set when you need debuff consistency.

    • Rage/Relentless: Rarely optimal—only when Raglin must occasionally nuke or when scaling a damage-based secondary effect.

    • Perception/Resilience: Useful for reducing control from enemies and keeping Raglin functional in CC-heavy content.

  • Recommended set combos:

    • Speed + Immortal (2 + 2): Improves action timing and sustain.

    • Speed + Accuracy (2 + 2): For debuff-heavy support and cleansing clarity.

    • Speed + Resistance (2 + 2): For arena defense variants to resist enemy debuffs trying to stop her revive.

  • Artifact placement:

    • Helmet: HP% or DEF% (HP% preferred).

    • Chest: HP% or DEF% (balance per team).

    • Gloves: Speed substats preferred; main stat rarely beneficial unless HP/DEF needed.

    • Boots: Speed main stat if you can’t achieve target speed through subs.

    • Necklace/Ring/Artifact: HP%/DEF%/Accuracy depending on role. Put HP% or DEF% on artifacts that boost healing/shield effects.

Masteries: recommended trees and explanations

  • Recommended primary: Support/Defense branch to maximize survivability and utility.

  • Secondary: Speed/Utility options if available.

Sample mastery path (high-level):

  • Tier 1: Quick Recovery, Status Effect Resistance — survivability and cleanse support.

  • Tier 2: Expert Revive, Turn Manipulation unlocks — reduces cooldowns and improves timing.

  • Tier 3: Shield or Barrier amplifiers to make revive plays safer.

  • Tier 4+: Endgame nodes that reduce enemy cooldowns or increase ally speed after revive are ideal.

Mastery notes:

  • Choose nodes that increase her ability to act multiple times in a fight (cooldown reduction, extra turn, speed after revive).

  • Prioritize masteries that make her revive more of a net positive rather than a single event.

Skill priority, leveling, and ascension

  • Max priority: Level and upgrade the active revive skill and any passive that reduces revive cooldown or grants extra utility on revive.

  • Secondary: Skills that grant shields, heals, or cleanses—these support the reviver role and allow aggressive teams to rely on Raglin.

  • Tertiary: Damage skills. Only invest heavily if you plan to use Raglin as a burst partner in niche comps.

Ascension tips:

  • Early game: get the revive to a reliable level quickly so you can use her as an insurance policy for squads.

  • Mid/late game: finish maxing supportive skills that interact with the revive (e.g., speed buffs on revive, extra effect procs).

Early game progression (new accounts)

  • Role: insurance reviver to help skip lengthy retries and to allow aggressive monster clears.

  • Gear: prioritize basic Speed and HP sets; don’t over-invest rare artifacts—swap frequently as better gear is found.

  • Team comps:

    • Campaign/Auto-farm: Pair with a high-clear DPS and an armor-breaker; Raglin rarely needs to deal damage in these squads.

    • Dungeons: Use Raglin to tank or support slower teams; revive can reduce runs lost to RNG.

  • Prioritize acquiring and upgrading masteries focused on survivability and cooldown reduction to make her a dependable asset early.

Mid-game builds and team roles

  • Transition from defensive to semi-offensive comps:

    • Raglin enables burst-centric DPS champions by reducing the risk of one-shot fails.

    • Build Raglin with moderately high Speed, high HP, some Accuracy (for CC interactions), and defensive stats.

  • Example mid-game Arena team:

    • Lead: speed booster or aura carrier (for global speed or defense).

    • Raglin: Revive and cleanse on key cooldowns.

    • Nuker: High single-target damage champion.

    • Utility: Turn meter manipulator or an afflicter to control enemy actions.

Playstyle: Use Raglin proactively—if you know a nuke will come, time cleanses/shields to survive and then capitalize with the nuker.


Endgame optimization and alternative builds

  • Arena Offense (speed-first) build:

    • Primary goal: Raglin acts early enough to buff/cleanse and create a second wave with your nuker.

    • Stats target: 220–270 effective Speed; HP%/DEF% to survive; Accuracy 120–150 for debuff application.

    • Sets: Speed + Immortal/Accuracy/Resistance depending on needs.

    • Masteries: Speed and revive cooldown reduction specializations.

  • Arena Defense (stall + clutch revive):

    • Build with more HP/DEF and Resist to survive enemy opens; slower is acceptable because defense will benefit from enemy speed.

    • Put disruptive equipment and support auras on defense allies.

  • Dungeon/Boss support build:

    • Focus: Survivability and cooldown management so Raglin can revive multiple waves if needed.

    • Stats: 180–220 Speed; very high HP and DEF; Accuracy only when necessary.

  • Doom Tower / Hydra niche build:

    • Hydro/Hydaea fights where single-target death is common benefit from Raglin’s clutch revive when paired with sustain and taunt mechanics. Build with high HP and cooldown reduction if possible.

Key team synergies

  • Raglin + High-Burst Nuker: Let the nuker go hard knowing Raglin will bring them back—this doubles your single-target damage potential per engagement.

  • Raglin + Turn-Meter Manipulator: Granting extra turns or refreshing cooldowns around the revive creates a high-tempo window to finish fights.

  • Raglin + Continuous Healer: Combine with a healer to ensure revived allies can immediately be topped off.

  • Raglin + Shield/Barrier champions: Survivability synergy ensures revive triggers as a buffer to incoming damage.

  • Raglin + Buff-Dependent Champions: Champions that gain effects from being buffed (e.g., increased CR) get additional value when revived.

Example team templates:

  • Arena Offense: Lead (speed aura) / Raglin / Nuker / Turn-meter controller.

  • Clan Boss (support patch): Lead (defense aura) / High Single-target DPS / Raglin / Healer.

  • Dungeons: Standard clear DPS / Raglin / Buffer / Debuffer.

Example builds (templates you can copy)

  1. Arena Speed Support (Offense)

  • Sets: Speed + Immortal

  • Stats target: Speed 240; HP 45k+; Accuracy 120

  • Masteries: Cooldown reduction, extra turn after revive

  • Role: Act before enemy nuker to cleanse/shield; revive if needed and create tempo for the second wave.

  1. Arena Defense (Clutch)

  • Sets: Speed + Resistance

  • Stats: Speed 180; HP 65k+; Resistance 90+

  • Masteries: Passive defensive nodes

  • Role: Survive opening and rely on revive to punish enemy misplays.

  1. Dungeon/Boss Support

  • Sets: Immortal + HP

  • Stats: Speed 180–200; HP 70k+; DEF balanced.

  • Masteries: Heal/shield amplifiers

  • Role: Provide reliable revive and consistent healing on revive windows.

Play patterns and micro-decisions

  • Timing the revive: Always be aware of enemy cooldowns. The optimal moment to revive is after a big enemy skill is expended or at the start of your offensive phase.

  • Use shields and cleanses proactively: If you can anticipate a heavy skill, shield or cleanse right before to increase chances of survival and immediate retaliation.

  • When to hold revive: If the enemy still has a second heavy nuke off cooldown, sometimes holding a revive for a later window is correct. Know enemy kit rotation.

  • Use turn-manipulation to chain actions: After a revive, apply buffs and grant turns to your newly revived ally to convert the survival into immediate pressure.

  • Manage threat targets: Keep Raglin protected from enemy CC that would stop her from performing the revive when it’s needed.

Counters and how to play around them

  • Revive block mechanics: Champions or effects that block revives (passives or artefacts) are Raglin’s worst matchup—avoid using her in teams against such mechanics or include a revive-block remover.

  • Unavoidable damage DOTs: Continuous damage that ignores shields or healing can make revived allies die again instantly. Counter with cleanse/antidot champions or damage-over-time mitigation.

  • Cooldown reduction debuffs: If opponents shorten Raglin’s cooldowns or accelerate enemies, Raglin may not be able to keep up—balance with extra turn/tenacity builds.

  • Revive-steal/steal-death mechanics: Some enemies gain benefits from ally revives—learn matchups and avoid giving them extra value.

How to mitigate:

  • Add cleanse, accessibility to cleanse, or healing-over-time to handle DOTs.

  • Bring champions that can remove revive-block effects or protect allies from having revives blocked.

  • Use staggered timing and swap-ins—sometimes sacrificing a less important ally in exchange for your DPS being alive is the right trade.

Farming and gearing roadmap

  • Early to mid-game:

    • Prioritize Speed subs from campaign artifacts and the early arena shops.

    • Target HP% artifacts to bolster heal/shield effects.

    • Farm masteries through campaign and arena to secure key support nodes.

  • Mid to late-game:

    • Aim to reforge artifacts toward Speed/HP or HP/DEF as needed.

    • Acquire Immortal set pieces from bosses and swap in as refinement improves.

    • Invest in plus upgrades (+12–+16) on artifacts with strong substats relevant to Raglin.

  • Long-term:

    • Reforge and grind to perfect final stats.

    • Consider legendary accessories to boost specific revive interactions if available.

Sample rune roll targets and substat priorities

  • Main substat priorities (descending): Speed > HP% > DEF% > Accuracy > Resistance

  • Roll targets:

    • Speed: +130–+170 total from subs is a common endgame target depending on your boots/main hand.

    • HP%: 40–60% main stat and high subs to reach the desired chunk of health.

    • Accuracy: 120–150 when you need debuff reliability.

  • Reforge recommendations:

    • If low on Speed, reforge rings to Speed or gloves to Speed depending on set constraints.

    • If struggling with survivability, reforge into HP or DEF.


Sample Arena strategies

  • Offense:

    • Use Raglin to support an all-in nuke. Start with buffs and cleanses, let the nuker drop, then revive to press advantage.

    • Use turn manipulation to give revived ally a second turn quickly.

  • Defense:

    • Pair Raglin with a taunt or high-resist frontliner to bait enemy opens.

    • Place Raglin mid-line where she’s less likely to be CC’d early but can still access key allies.

  • Draft considerations:

    • Draft a team with at least one cleanse or strong shield so revived champions can immediately act.

PvE specifics: Clan Boss, Dungeons, Doom Tower

  • Clan Boss:

    • Raglin can be viable as a safety net for high-risk burst strategies. Use her with high sustain and keep speeds moderate.

    • Avoid using Raglin if the boss has mechanics that punish revive-heavy strategies.

  • Dungeons:

    • Useful in dungeon settings where RNG can cause a wipe; Raglin reduces RNG cost of retries.

    • In single-target dungeons, Raglin’s revive can be the difference between flawless runs and costly restarts.

  • Doom Tower:

    • Scale Raglin for resistance and survivability; revive matters most in boss floors with lethal single target attacks.

    • Combine Raglin with teams that can immediately convert revived allies into wins on the same turn.

Transition builds: how to upgrade Raglin over time

  • Phase 1 (Discovery): Run Speed + HP sets; unlock basic masteries.

  • Phase 2 (Optimization): Add Immortal or Resistance; crank Speed and Accuracy; tune masteries for cooldowns.

  • Phase 3 (Endgame): Max reforge, perfect subs, aim for specific speed thresholds; craft team synergies and champion pairings.

Advanced tactics and hidden interactions

  • Chain Revive Loops: In niche setups, Raglin can enable a “second wave” strategy where a nuker dies, gets revived, and immediately uses an ability that triggers additional on-death or on-revive effects. This can double-count proc interactions if timed with turn meters.

  • Engineered Baiting: Place sacrificial tanks to bait cooldown-expensive abilities from opponents, then revive the main carry to punish the wasted cooldowns.

  • Tempo Switch: Use Raglin’s revive to switch from a defensive stance to an aggressive stance mid-combat—especially effective when combined with speed boosts and turn grants.

  • Synergy with cooldown manipulators: Champions that reset cooldowns or grant extra turns after a revive can create near-infinite pressure when combined carefully.

Common mistakes and how to avoid them

  • Overbuilding HP at the expense of Speed: If Raglin cannot act early, her revive often comes too late. Maintain a minimum speed threshold.

  • Ignoring Accuracy when your kit requires it: For comps that rely on debuffs, insufficient Accuracy renders supportive skills useless.

  • Using Raglin without a plan for the revived champion: Reviving without follow-up leaves the revived ally exposed and often leads to wasted utility.

  • Putting Raglin in a team with revive-blocking mechanics: Know the enemy comp; if they explicitly counter revives, Raglin’s value plunges.

Build checklist (copy-paste for quick use)

  • Aim speed: 200+ (Arena offense 240+)

  • HP target: 45k+ (mid-game), 65k+ (endgame defensive)

  • Accuracy: 120+ if your skills require hitting debuffs

  • Sets: Speed + Immortal / Speed + Accuracy / Speed + Resistance

  • Masteries: Cooldown reduction, revive boosters, survival nodes

  • Role plan: Aggressive revive pairing or defensive clutch replacement

  • Counter plan: Include CC cleanse or anti-revive-block champion if needed


Frequently Asked Questions

What is the single best way to build Raglin for Arena?

The most versatile approach is a Speed + Immortal setup with high Speed and HP. This lets Raglin act early, provide shields/heals, and secure a revival when your nuker is down.

Should I invest legendary gear into Raglin?

Invest in items that raise Speed or HP primarily. Legendary artifacts can be worth it if they push Raglin past critical speed thresholds or grant significant defensive multipliers that change the outcome of revives.

Does Raglin work in Clan Boss?

Yes, but situationally. She works best in Clan Boss teams that use her revive as a fail-safe for high-risk DPS. Avoid her if the boss punishes revive-centric playstyles.

How important is Accuracy on Raglin?

Accuracy matters only when her abilities apply debuffs or when Cleanse/Remove effects must land on enemies. If your team isn’t reliant on Raglin landing debuffs, prioritize Speed and HP instead.

Which champions pair best with Raglin for one-shot strategies?

High-burst nukers with strong on-hit or buff-dependent second-turn power pair well: champions who can immediately exploit a revived ally’s return to the battlefield are ideal.

Is Raglin better on offense or defense in Arena?

Post-buff she is strong in both, but the highest impact is often on offense where her revive enables all-in plays that disrupt defensive setups.

What counters Raglin effectively?

Revive-block champions, unblockable DOTs, and mechanics that punish revivals. Also teams with multiple high-priority nukes can outpace her cooldowns.

Can Raglin solo carry a team in late-game content?

No. Raglin is a force multiplier and clutch tool, not a solo carry. She needs coherent synergy with DPS, healers, or turn-managers.

When should I hold a revive instead of using it immediately?

When the enemy has another high-impact skill ready that would immediately kill your revived ally. It’s better to wait for a safer window unless you can remove that threat first.

Is Raglin still useful if I already have other revivers?

Yes. Post-buff Raglin offers unique timing and utility that can outperform or complement other revivers in specific meta niches.

Final notes and recommended next steps

  • Try multiple team compositions in practice matches to understand Raglin’s timing windows; Arena practice and friendly matches are excellent labs.

  • Incrementally upgrade artifacts and masteries; small improvements in Speed or HP can shift outcomes significantly.

  • Track common counters in your Arena bracket and adjust composition accordingly—swap in cleanse, resistance, or revive-block removal as needed.

  • Use Raglin’s revive proactively as a tempo tool, not just as a reactive life-saver. When she becomes the centerpiece of turn chains, she transforms from a safety net into a win condition.

Arena Team Example 1 — Hyperkill Offense (All-in nuke with clutch revive)

Overview This team is built to open fast, apply heavy pressure, take a key enemy out with a one-shot, and use Raglin to bring your nuker back for a second decisive turn. It targets high-ranked arena offense play where tempo and turn chains win matches.

Team composition (slots)

  • Lead / Speed Aura — Fast speed buffer or aura carrier

  • Nuker (primary carry) — Highest single-target burst

  • Raglin — Reviver, cleanser, secondary tempo enabler

  • Turn-manipulator / Support — Turn meter boost, extra turn, or cooldown reset

Exact stat targets (per champion)

  • Lead / Speed Aura

    • Speed: 260+ effective

    • HP: 35k+

    • Accuracy: 0–60 (unless aura needs it)

    • Role notes: Must provide a reliable speed or ATB aura so your nuker/Raglin act first.

  • Nuker (primary carry)

    • Speed: 240–270 (depending on lead aura)

    • ATK or SPD scaling stat: match champion needs (ATK% or C. Rate/DMG if damage-focused)

    • Crit Rate: 85–100% ; Crit Damage: 150–200%

    • HP: 30k+ (helps survive long enough to be revived)

    • Role notes: Designed to die intentionally on the opening rotation when necessary and then be revived by Raglin.

  • Raglin

    • Speed: 220–250 effective (act before or immediately after nuker’s death)

    • HP: 50k+ (ensures strong shield/heal and increases survivability)

    • Accuracy: 120 if the team needs reliable cleanses/debuffs from Raglin

    • Resistance: 80+ if you plan Raglin on defense variants

    • Role notes: Built to act early enough to buff/cleanse and be ready to revive.

  • Turn-manipulator / Support

    • Speed: 200–240 (fast enough to grant extra turns after revive)

    • Accuracy: 120 if it applies debuffs; HP 35k+ if it tanks a bit

    • Role notes: Must reliably grant extra turns, reset cooldowns, or push turn meter to chain an immediate follow-up from the revived carry.

Artifact sets and main stat guidance

  • Lead / Speed Aura: Speed + Attack/HP main stats per champion; boots Speed.

  • Nuker: Offense-focused sets that maximize burst (Rage/Relentless equivalents) with Crit/Atk main stats on gloves/amulet; boots Speed.

  • Raglin: Speed + Immortal / Speed + Accuracy; main stats: Boots Speed, Helmet HP%, Chest HP% or DEF%, Ring HP%, Amulet HP% or DEF%.

  • Turn-manipulator: Speed + Accuracy/Resistance if debuffs required; boots Speed.

Masteries and priority nodes

  • Raglin: cooldown reduction, revive-boosting nodes, survival nodes (HP/Shield amplifiers), and turn manipulation nodes that let her create tempo after revives.

  • Nuker: damage, crit nodes, burst amplification.

  • Turn-manipulator: extra-turn and cooldown reset nodes to enable immediate aggression post-revive.

Play order and micro-decisions (example)

  1. Lead procs aura; Raglin uses preemptive cleanse/shield if enemies are likely to open with a control skill.

  2. Nuker goes all-in, applying damage and expecting to die if needed.

  3. If nuker falls, Raglin revives; turn-manipulator immediately grants a turn or resets cooldown on the revived nuker.

  4. Nuker uses second-turn ability to finish match or apply further pressure.

  5. If enemy counterplay arrives (revive block, DOT), be ready to use turn-manipulator to disable that threat or use clutch cleanse.

Recommended champion substitutes

  • Lead / Speed Aura: Arbiter, Relickeeper, Sage Slayer-type auras (choose one that matches your roster’s preferred aura).

  • Nuker: Kael-style nukers, Coldheart-like single-target carries, or any champion with explosive single-target combos (e.g., champions with on-kill or on-revive benefit procs).

  • Raglin: core of the build — replace only if you must with other top-tier revivers but expect lower tempo control.

  • Turn-manipulator / Support: Tormin, Perkath-style turn meter boosters or cooldown reset champions (choose depending on what turn-control your roster offers).

When to use this team

  • Best in offense bracket where you can force quick tempo and expect one critical exchange to decide the fight.

  • Avoid if enemy team has guaranteed revive block, multiple instant follow-up nukes, or unavoidable DOT that kills revived champions quickly.

Arena Team Example 2 — Defensive Anchor (stall, bait, and clutch revival)

Overview Built for defense-oriented or slower-arena play where you want to bait enemy nukes, survive the opener, and use Raglin as a clutch game-turner. This team is more forgiving vs. burst and focuses on survivability and control.

Team composition (slots)

  • Frontline Tank / Taunter — Absorbs initial pressure, high HP/DEF

  • Raglin — Midline reviver with cleanses/shields

  • Damage Dealer — High sustain or punctuated DPS (not glass-cannon)

  • Control / Support — AoE or single-target CC, sustain, or heal-over-time

Exact stat targets (per champion)

  • Frontline Tank / Taunter

    • Speed: 180–210 (enough to act before enemy backline occasionally)

    • HP: 80k+ or very high DEF (bulky)

    • Resistance: 80+ to resist control on defense

    • Role notes: Must survive the opening while shielding or taunting to protect raglin and carry.

  • Raglin

    • Speed: 180–210 (will not be fastest; built to survive and function reliably)

    • HP: 65k+ (higher HP to make heals/shields meaningful and allow her to survive counters)

    • Resistance: 80+ (improve chance to survive disruptive debuffs on defense)

    • Accuracy: 100–120 if you want reliable debuff interactions, else deprioritize.

    • Role notes: Focus on heavier survivability and resistance rather than extreme speed.

  • Damage Dealer

    • Speed: 200–230 (reasonably fast to capitalize after Raglin revives target)

    • HP: 40k+ ; depending on champion, defensive scaling if necessary

    • Crit Rate: 70–85% ; Crit Damage: 150–200% as appropriate

    • Role notes: Must be able to continue fight once revive removes the enemy advantage.

  • Control / Support

    • Speed: 180–220

    • HP: 45k+ ; Accuracy: 120 if applying debuffs often

    • Role notes: Provide AoE CC, AoE heal, or sustain to maintain long fights and counter DOTs.

Artifact sets and main stat guidance

  • Frontline Tank: Immortal / Tank sets; Helmet HP% or DEF%, Chest DEF/HP, Boots Speed only as needed.

  • Raglin: Immortal + Resistance or Immortal + HP; main stats emphasize HP and survivability. Boots can be Speed main if you need to hit the minimal speed threshold.

  • Damage Dealer: Balance offense and survivability sets; if enemy has heavy single-target burst, lean toward HP/DEF.

  • Control / Support: Speed + Accuracy if needed; set pairs that favor sustain (Immortal/Shielding).

Masteries and priority nodes

  • Raglin: survival-enhancing masteries, revive cooldown reduction, and passive improvements to shields/heals on revive.

  • Frontline Tank: taunt duration, HP scaling, defense mitigation masteries.

  • Damage Dealer: balanced offensive nodes but with some defensive perks so revived allies survive immediate retaliation.

  • Control/Support: increased duration/reliability for CC and heal efficiency nodes.

Play order and micro-decisions (example)

  1. Tank taunts/absorbs enemy opener, aiming to bait enemy cooldowns early.

  2. Raglin holds any defensive cooldowns (shields/heals) until a high-threat skill is used, then preemptively shields the DPS or caster.

  3. If a high-value ally dies, Raglin revives and the control/support immediately applies protective buffs or grants an extra turn if needed.

  4. The Damage Dealer pushes the revived ally’s advantage; Tank re-engages to maintain pressure.

  5. If the opponent has revive-block capability, use control/support to remove or mitigate that first; if not possible, let the tank soak damage until the revive window is safe.

Recommended champion substitutes

  • Frontline Tank / Taunter: Kael’s tank analogues, Shieldbearer-type champions (high HP/DEF, long taunts).

  • Raglin: core — swap only with a reviver of similar kit if absolutely necessary.

  • Damage Dealer: Siphon/steady DPS champions rather than glass-cannon nukers (e.g., champions with percent-based damage or sustain).

  • Control / Support: Healer-over-time champions, AoE CC champions, or champions that can grant extra turns safely.

When to use this team

  • Best on arena defense or in slower offense brackets that favor attrition and counterplay rather than one-shot wins.

  • Particularly effective against teams that rely on opening burst; it punishes overcommitment and invites counterplay through revive timelines.

Cross-team considerations and swapping guidance

  • Speed harmony: Ensure the team’s speed tiers are coherent. Example: Lead 260, Nuker 240, Raglin 220, Support 200 for hyperkill teams; or Tank 190, Raglin 200, Damage 210, Support 190 for defensive teams. Maintain 10–30 speed gaps to control turn order predictably.

  • Artifact re-use: Raglin’s sets are often reusable across both teams (Immortal/HP/Resistance + Speed) — tune substats based on whether you need early action (offense) or bulk (defense).

  • Substitutions: If you lack a niche champion (like the ideal turn-manipulator), lean on universal options: cooldown resetters, global speed auras, or multi-hit sustain champions that double as tempo controllers.

Quick troubleshooting (common real-world fixes)

  • Problem: Raglin dies before reviving.

    • Fix: Increase HP/DEF or add Resistance; consider swapping in an Immortal set or a frontliner to bait initial damage.

  • Problem: Revive gets blocked or nullified by enemy mechanics.

    • Fix: Add a cleanse + reviver-combo or swap the tactic—don’t force Raglin into those matchups; instead, use a different team comp.

  • Problem: Team can’t follow up after revive — revived ally has no turn.

    • Fix: Add a turn-manipulator with extra-turn or cooldown reset; increase Raglin or support speed slightly to chain actions.

Artifact stat rolls and substat ranges — Hyperkill Offense team

Lead / Speed Aura (example: Arbiter / similar aura carrier)

  • Recommended sets: Speed + Lifesteal or Speed + HP (2 + 2)

  • Main stats:

    • Boots: Speed

    • Helmet: HP% or DEF% (HP% preferred)

    • Chest: HP% or DEF%

    • Gloves: ATK%, HP%, or Accuracy% depending on champion role

    • Amulet: HP% or SPD/ATK% (use what boosts team need)

  • Substat targets (end-state ranges):

    • Speed: +120 to +160 total from subs

    • HP%: 35%–60% total from subs/main

    • Crit Rate: 60%–90% only if champion deals damage

    • Accuracy: 0–60 unless champion needs to land debuffs

  • Roll priorities (in order): Speed > HP% > Flat HP > Accuracy (if needed) > DEF% > Crit Rate (if damage)

Practical notes: Build the lead fast enough to enforce aura timing; mid-game target Speed floor ~260 effective with aura stacking.

Nuker (primary carry — glass nuke archetype)

  • Recommended sets: Rage/Relentless or Offense + Crit style; boots Speed

  • Main stats:

    • Boots: Speed

    • Helmet: ATK% or Crit Damage% depending on champion scaling

    • Chest: ATK% or HP% if hybrid sustain is desired

    • Gloves: Crit Rate% or ATK% (Crit Rate main if needed)

    • Amulet: Crit Damage%, ATK%, or HP% depending on build

  • Substat targets:

    • Speed: +100 to +150 subs (effective 240–270 target)

    • Crit Rate: 85%–100%

    • Crit Damage: 150%–220%

    • ATK%: 60%–120% total (main + subs)

    • Flat ATK/HP: as needed to meet thresholds

  • Roll priorities: Crit Rate > Crit Damage > Speed > ATK% > Flat ATK

Practical notes: If the nuker needs to be intentionally fragile to die and be revived, moderate HP can be retained (30k+) to ensure they survive enough to perform opening actions.

Raglin

  • Recommended sets: Speed + Immortal or Speed + Accuracy (2 + 2)

  • Main stats:

    • Boots: Speed (unless Speed reached by subs, then HP% boots acceptable)

    • Helmet: HP% (preferred)

    • Chest: HP% or DEF%

    • Gloves: Speed substats prioritized; main stat rarely >HP%/DEF% unless special case

    • Amulet: HP% or DEF% (HP preferred)

  • Substat targets:

    • Speed: +130 to +170 from subs to reach 220–250 effective for offense; 180–210 for defense builds

    • HP%: 40%–70% total (main + subs) aiming for 50k+ mid-game, 65k+ endgame defensive target

    • Accuracy: 120–150 if using debuffs/cleanses that must land reliably; otherwise 0–80

    • Resistance: 70–100 on defensive Raglin

    • Flat HP: balanced to hit HP thresholds

  • Roll priorities: Speed > HP% > Resistance/Accuracy (per role) > DEF% > Flat HP

Practical notes: Avoid sacrificing too much HP for Speed; Raglin’s core utility scales with survivability.

Turn-manipulator / Support (example: Tormin / cooldown-resetter)

  • Recommended sets: Speed + Accuracy or Speed + Lifesteal if sustain needed

  • Main stats:

    • Boots: Speed

    • Helmet: HP% or DEF% depending on champion purpose

    • Chest: HP% or DEF%

    • Gloves: Accuracy% or Speed subs prioritized

    • Amulet: HP% or ATK% according to role

  • Substat targets:

    • Speed: +110 to +150 (effective 200–240)

    • Accuracy: 120 if applying debuffs; 0–80 otherwise

    • HP%: 35k+ effective HP depending on champion size

  • Roll priorities: Speed > Accuracy (if needed) > HP% > DEF% > Flat HP

Practical notes: This slot must be fast enough to chain actions after the revive; prioritize consistent extra-turn availability.

Artifact stat rolls and substat ranges — Defensive Anchor team

Frontline Tank / Taunter

  • Recommended sets: Immortal + Tank or Immortal + Resistance

  • Main stats:

    • Boots: Speed (Boots can be HP% if speed floor achieved)

    • Helmet: HP% or DEF% (choose what scales best with champion)

    • Chest: DEF% or HP%

    • Gloves: DEF% or HP%

    • Amulet: HP% or DEF%

  • Substat targets:

    • Speed: +60 to +120 subs (effective 180–210)

    • HP%: 60%–120% total (very bulky target: 80k+ HP mid-to-late game)

    • Resistance: 70–100 if on defense

    • Flat DEF/HP: as needed to hit thresholds

  • Roll priorities: HP%/DEF% > Resistance > Speed > Flat HP

Practical notes: Tank’s job is to soak and bait; extreme bulk is more valuable than raw speed here.

Raglin (defensive variant)

  • Main guidance: see offensive Raglin but tuned to defensive thresholds

  • Substat targets:

    • Speed: +80 to +120 from subs (effective 180–210)

    • HP%: 60%–100% total to hit 65k+ HP

    • Resistance: 80–120 (pivotal on defense)

    • Accuracy: 80–120 if needed, otherwise deprioritize

  • Roll priorities: HP% > Resistance > Speed > Flat HP > Accuracy

Practical notes: On defense Raglin should survive enemy openers and reliably activate revive; resistance reduces early CC.

Damage Dealer (sustained or punctuated DPS)

  • Recommended sets: Offense + HP or Balance sets (depending on champion)

  • Main stats:

    • Boots: Speed

    • Helmet: ATK% or HP% (hybrid)

    • Chest: HP% or ATK%

    • Gloves: Crit Rate% or ATK%

    • Amulet: Crit Damage% or ATK%

  • Substat targets:

    • Speed: +90 to +140 (effective 200–230)

    • Crit Rate: 70%–90%

    • Crit Damage: 150%–200%

    • HP%: 35k–50k to survive longer fights

  • Roll priorities: Speed > Crit Rate > Crit Damage > ATK% > HP%

Practical notes: Prioritize survivable damage rather than glass cannon so revived ally and damage dealer both survive follow-ups.

Control / Support (AoE CC, heal-over-time)

  • Recommended sets: Immortal + Accuracy or Speed + Accuracy

  • Main stats:

    • Boots: Speed

    • Helmet: HP% or DEF%

    • Chest: HP%

    • Gloves: Accuracy% if landing debuffs; HP% otherwise

    • Amulet: HP% or DEF%

  • Substat targets:

    • Speed: +80 to +130 (effective 180–220)

    • Accuracy: 120 if heavy debuff role; otherwise 80–100

    • HP%: 35k–55k depending on champion

  • Roll priorities: Accuracy (if needed) > Speed > HP% > DEF%

Practical notes: This slot should be able to keep the team afloat after a revived ally returns.

Exact substat roll targets and templates (copyable)

Use these as per-champion templates; adjust totals based on boots/main stat differences.

  • Speed target ladder (sub-only + main boots):

    • Low: +60–+90 subs → effective ~180–210 with boots/other mains.

    • Mid: +100–+130 subs → effective ~210–240.

    • High: +130–+170 subs → effective ~230–270.

  • HP% total bands:

    • Bulky tank: 80%–120% (main + subs) to reach 70k–100k HP.

    • Mid-bulk support: 45%–70% to reach 45k–70k HP.

    • Light glass-dps: 30%–45% to reach 30k–45k HP.

  • Accuracy:

    • Minimal debuff roles: 0–60.

    • Standard debuff roles: 100–120.

    • High-reliability debuffers: 140–160.

  • Resistance:

    • Defense Raglin / tanks: 80–120.

    • Offense teams: 40–80 (as needed).

  • Crit profile (dps only):

    • Crit Rate: 85%–100%

    • Crit Damage: 170%–240%

Two alternative team lists

Mid-game F2P roster (practical, mostly accessible champions)

Goal: Reliable synergy that is achievable without legendary gacha, prioritizing farmable or widely-available champions.

Team A — Hyperkill Offense (F2P)

  • Lead / Speed Aura: Doompriest-style aura replacement (use any accessible aura carrier with speed or ATB aura; example: Bad elfa alternate)

  • Nuker: Coldheart / Kael-level free-to-play substitute (high single-target damage champion obtainable from campaign or events)

  • Raglin: core champion (farmed or pulled)

  • Turn-manipulator: Lyssandra-like or accessible champion that grants extra turns or pushes turn meter (e.g., event/rare champions with TM control)

Stat expectations (F2P):

  • Lead: Speed 240–260; HP 30k–45k

  • Nuker: Speed 220–240; Crit Rate 80%; HP 30k–40k

  • Raglin: Speed 200–220; HP 45k+; Accuracy 100 if needed

  • Support: Speed 200; Accuracy 100–120

Artifact goals:

  • +100 Speed subs for carry champions; Raglin aim for +110–130 Speed subs and 40%+ HP total.

Team B — Defensive Anchor (F2P)

  • Frontline Tank: Shieldbearer substitute (any free taunter or high-HP champion)

  • Raglin: core champion

  • Damage Dealer: Mid-game reliable DPS like a percent-based damage dealer from campaign rewards

  • Control / Support: Healer-over-time or event healer (accessible plains)

Stat expectations (F2P):

  • Tank HP 70k+; Speed 180–200

  • Raglin HP 55k+; Speed 180–200; Resistance 70+

  • Damage 200–220 speed; sustain HP 35k+

  • Support speed 180–200; Accuracy 100 if debuffing

Practical F2P tips:

  • Reuse artifacts between teams where possible. Prioritize Speed subs and HP pieces in early upgrades. Use arena rewards and faction wars shops to buy key sets.

Full endgame roster (ideal legendary options)

Goal: Maximum performance using top-tier champions and ideal legendary artifacts/affixes.

Team A — Hyperkill Offense (Endgame)

  • Lead / Speed Aura: Arbiter (top-tier aura and turn support)

  • Nuker: S-tier single-target nuker (e.g., top game-meta nuker with high scaling)

  • Raglin: fully optimized legendary artifacts and masteries

  • Turn-manipulator: Aggressive cooldown reset / extra-turn legendary (e.g., champion that can reliably reset and extend chains)

Stat expectations (endgame):

  • Lead: Speed 300+ (with aura), HP 45k+

  • Nuker: Speed 260–290; Crit Rate 95%–100%; Crit Damage 200%–260%; ATK scaling maxed

  • Raglin: Speed 240–270; HP 65k+; Accuracy 120–150; Resistance 80+ if defensive facet needed

  • Support: Speed 220–250; high Accuracy and perfect reforge choices

Artifact goals:

  • Legendary set pieces with perfect subs: Speed +150 subs across key champs, HP leg pieces with +30–50% main stats and perfect sub rolls; +16 upgrades on selected pieces with reforge to Speed/HP as needed.

Team B — Defensive Anchor (Endgame)

  • Frontline Tank: Top-tier legendary taunter with massive HP/DEF scaling

  • Raglin: fully optimized build for heavy resistance and HP (legendary artifacts)

  • Damage Dealer: Sustained legendary DPS who scales well with buffs and can abuse revived ally windows

  • Control / Support: Legendary healer/cc with long-duration HoT and strong debuff reliability

Stat expectations (endgame):

  • Tank HP 120k+ or equivalent DEF scaling; Speed 190–220

  • Raglin HP 80k+; Resistance 100–140; Speed 190–210

  • Damage 220–250 speed; Crit profile near perfect; sustain 50k+ HP

  • Support speed 200–230; Accuracy 140–160

Artifact goals:

  • Perfect legendary rolls; multiple +16 artifacts with reforge to lock in Speed/HP; accessory-level artifacts with specialized effects enhancing revive interactions (if available).

Practical endgame notes:

  • Aim for extremely tight speed tuning (10–30 gaps) so turn order is deterministic. Reforge secondary stats to reach absolute thresholds (e.g., exact Speed numbers and HP totals). Use auras and leader skills to push team-wide thresholds.

How to apply these templates: step-by-step checklist

  1. Pick your team archetype (Hyperkill or Defensive Anchor).

  2. Choose champions that match roles on the template and fit your roster availability.

  3. Equip artifacts following the main stats above; prioritize Speed boots for early tuning.

  4. Reforge subs to hit Speed and HP targets; aim for the substat bands listed.

  5. Tune masteries to match the provided role priorities (cooldown, revive boosts for Raglin).

  6. Simulate practice fights or friendly arena battles to validate the exact speed ladders; adjust +1–3 Speed on boots or reforge to perfect turn order.

  7. Upgrade artifacts progressively: prioritize pieces that immediately push you past the minimum Speed or HP thresholds for each champion.

  8. If facing counters (revive block, DOT), swap in specified substitutes (extra cleanse, higher Resistance, or alternate healer).


Quick reference cheat (one-line copy-paste targets)

  • Raglin Offense: Speed 220–250; HP 50k+; Accuracy 120; Sets: Speed + Immortal.

  • Raglin Defense: Speed 180–210; HP 65k+; Resistance 80+; Sets: Immortal + Resistance.

  • Nuker Offense: Speed 240–270; Crit Rate 85–100%; Crit Damage 170–240%; ATK high.

  • Tank Defense: Speed 180–210; HP 80k+; Resistance 80–120; Sets: Immortal.

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