Path of Exile — S-TIER SPECTRE NECROMANCER — Easy Minion Build Guide for POE 3.27

 


S-TIER SPECTRE NECROMANCER — Easy Minion Build Guide for POE 3.27

This guide walks you through an accessible, powerful Spectre Necromancer for Path of Exile 3.27 designed to clear maps, handle bosses, and scale into endgame content with minimal gear strain. It’s designed for players who want a reliable league starter that transitions into an S‑Tier minion juggernaut with straightforward upgrades and clear progression. Every section below includes practical steps, recommended choices, and situational alternatives so you can tailor the build to your playstyle and available economy.

Overview and build concept

This Spectre Necromancer centers on using high-damage, durable spectres as your primary damage dealers while you provide support, survivability, and positioning. You’ll summon spectres from corpses using Summon Spectre, buff them with Auras and minion support gems, and amplify their effectiveness with Necromancer ascendancy nodes. The result is a playstyle that is safe, scalable, and largely hands-off: you kite, cast defensive/support spells, and let your army do the killing.

Core strengths:

  • Exceptional safety and map clear with ranged or tanky spectres

  • Low gear dependence for league starting viability

  • Strong scaling into late-game with minion boosts and corpse-management items

  • Minimal mechanical demands; ideal for multitasking or streaming

Core weaknesses:

  • Some spectres are required for maximum effectiveness; early farming may need targeted corpse collection

  • Reliant on passive and gem support to reach top-end boss DPS

  • Vulnerable to certain map mods that punish minion AI or corpse access


Why choose this approach

Choosing a Necromancer spectre summoner gives you one of the most forgiving and robust league starter options. Summoned minions do the frontline work, drawing attention and exploding or shredding enemies depending on spectre type. The Necromancer ascendancy adds substantial minion survivability, increased minion damage, and powerful minion utility such as additional minion aura effects and corpse consumption benefits.

This build emphasizes:

  • Utility over fragile individual power: multiple reliable spectres beat one fragile damage source.

  • Speed and safety for mapping: spectres clear and tank while you preserve life.

  • Economy-friendly scaling: the strongest improvements are in passive nodes and affordable uniques, not expensive endgame gear.

Playstyle snapshot

  • Early game: Summon cheap minions, prioritize spectres that scale quickly (see recommended spectres). Use a totem or zombie fallback if needed.

  • Mid game: Expand your spectre roster, start using auras like Hatred and Discipline if available. Begin shaping your passive tree toward minion nodes.

  • Endgame: Replace cheap gems with 20/20 or high-quality versions, add rare minion-boosting gear and specialize spectres via corpse manipulation (Desecrate/Corpse Pact items, minion mods).

Spectre selection (what to summon)

Your spectre choices define how you’ll approach fights. Spectres fall into broad classes: ranged single-target, ranged AOE, melee tank, explosive minions, and support minions. Below are the best, most accessible options for this build in 3.27 that balance availability and scaling power.

  • Ranged single-target glass cannon: Use high-damage ranged spectres (for example, certain archer-type undead) for strong bossing when supported by increased minion damage.

  • Ranged AOE: Certain caster spectres that cast spells or projectile volleys are exceptional for mapping thanks to wide coverage and high clear speed.

  • Melee tanks: Sturdy melee spectres soak damage and hold enemy attention; combine with minion life and resist nodes.

  • Explosive/impact: Spectres that detonate or fire large AOE attacks excel at clearing tight packs quickly.

Practical early choices:

  • Prioritize spectres that are easy to obtain from early acts (act 1–3 areas) for smooth leveling

  • If you want safe mapping from the start, pick tanky melee spectres or fast-casting ranged spectres that keep enemies at a distance

  • For bossing focus, include at least one high single-target spectre in your roster

Skill gems and setups

The core gem for this build is Summon Spectre, supported by a set of minion-damage, minion-crit (if appropriate), and utility gems. Below is a recommended setup for your spectre and support gems.

  • Main gem: Summon Spectre (20% quality when affordable)

  • Spectre support:

    • Minion Damage

    • Greater Multiple Projectiles or Spell Echo (depending on spectre type)

    • Elemental Damage with Attacks or Elemental Focus (for casters)

    • Empower/Enlighten for additional gem-level scaling (if available)

  • Minion utility and survivability:

    • Life and Resist options rarely exist for spectres, so use

    • Minion Life

    • Gem for movement: Flesh Offering (cast with Desecrate or on kill), Convocation (to reposition)

    • Raise Zombie (5-link) as a meat shield and aggregator

  • Defensive and aura support:

    • Discipline (life shield)

    • Arctic Armour or Dread Banner for mitigation if needed

    • Hatred or Anger to boost physical-to-cold/fire conversions where beneficial

Gem links by equipment slot:

  • Helmet (summon slot): Summon Spectre — Minion Damage — Elemental Focus/Spell Echo — Minion Life — (Empower if feasible)

  • Body armour (auras): Hatred — Discipline — Flesh and Stone or other defensive aura as needed

  • Gloves (minion utility): Convocation — Flesh Offering — Desecrate (if using on a single slot) or moveable global setup via skillbar

Notes:

  • Use Convocation to reposition minions for boss fights and avoid clumping in dangerous map mechanics.

  • Flesh Offering is a huge tempo boost for minion attack/cast speed when you have corpses; link it with a Desecrate setup to keep a steady corpse supply.


Passive skill tree and ascendancy

The passive tree should maximize minion damage, minion life, and minion speed while also taking nodes for your personal defense (life, mana, chaos resistance if required). Focus on minion clusters early and reach key minion keystones.

Key passive priorities:

  • Minion Damage clusters

  • Minion Life clusters

  • Minion Attack/Cast Speed nodes

  • Increased Minion Movement Speed

  • Life and Mana nodes sufficient to survive and sustain auras

Important ascendancy choices (Necromancer):

  • Bone Sculptor (or other life/defense-boosting necro nodes that increase minion life)

  • Flesh Binder (minion life/resists and aura stacking)

  • Dark Communion (minion curse effects or corpse-use benefits, depending on exact node names in 3.27)

  • Commander of Darkness (if present, minion damage and scaling)

Order of ascendancy pickup:

  1. Start with the node that increases minion survivability to make spectres last longer on the first few screens.

  2. Continue to a damage node that grants global minion damage. This will multiply the impact of Minion Damage gem and support.

  3. Cap the tree with utility ascendancy that increases corpse usage or minion aura effectiveness.

Ascendancy tips:

  • Plan Lab runs around the availability of your key nodes. Certain nodes make leveling significantly easier; grab them early.

  • If you’re uncertain which node to pick first, go for minion survivability to keep your early spectres alive.

Core items and uniques

This build shines without expensive uniques, but a few budget-friendly and mid-tier items make huge quality-of-life improvements. Prioritize these slots and stats:

Essential stat priorities:

    • to minion life and minion damage on gear where possible

    • to all attributes if needed for sockets and requirements

  • Life on body armour, helm, amulet, and rings

  • Resists to cap elemental and chaos resistances

Uniques and notable items:

  • Helmet: Look for minion resist or life; rare helms with + to level of minion gems are ideal if affordable.

  • Body Armour: Rare with high life; if budget allows, a chest that boosts minion life/damage or offers socket colors is helpful.

  • Shield (if using staff or shield): Minion boosts on shields are rare; prioritize defensive stats if not using a staff.

  • Weapon: A wand or sceptre with + to minion skill gems or minion damage is optimal; otherwise maximize spell/attack speed for casting utility gems.

  • Gloves and boots: Movement speed, minion-related mods, and life.

  • Amulet and rings: Prioritize minion damage, cast speed, and life. Minion resistances on rings are helpful.

  • Belt: Stygian Vise or rare leather belt with life and increased flask effect; also clear-speed boosting mods.

Budget-friendly uniques to search for:

  • A unique that grants minions increased damage or life (if available in 3.27)

  • Items that reserve less mana or grant more aura efficiency for easier aura use

Crafting alternatives:

  • Substitute a low-cost rare with crafted life and minion mods if you can afford crafting or trade.

Bandit choice and Pantheon

Bandit:

  • Help Alira if you need crit/mana regen, otherwise kill all for passive points. For most minion builds, kill all is best as you need the extra passive point flexibility.

Pantheon:

  • Major: Choose a soul that reduces a big source of incoming damage common in the map meta you play (projectile/magic).

  • Minor: Take a pantheon that helps with curses or other frequent hazards; customize to the content you run.

Leveling guide (Act-by-act summary)

This leveling route focuses on smooth progression using spectres and a few auxiliary skills.

Levels 1–12:

  • Play with Raise Zombie and a totem if you prefer early minion backup. At level 12–15, pick up Summon Spectre as soon as available.

  • Use simple single-target spells or attacks to supplement if required.

Levels 12–28:

  • Start using inexpensive spectres from Act 2–3 areas. Level Summon Spectre and link with Minion Damage when possible.

  • Add Convocation and Flesh Offering as soon as you have corpses.

Levels 28–50:

  • Replace Raise Zombie with stronger spectres harvested from Act 6+ areas. Begin allocating passive points into minion clusters and pick up crucial aura nodes.

  • Use Hatred and Discipline when your mana reservation permits; use Enlighten to reduce reservation cost if necessary.

Levels 50–70:

  • Finish core minion nodes, cap resistances, and aim to secure the Necromancer ascendancy.

  • Gear up with rare pieces focusing on life and minion damage.

Levels 70+:

  • Start pushing map tiers. Acquire higher-level spectres from mid to late-act zones for their stronger skills.

  • Convert to more specialized ring/amulet enchants and seek out unique upgrades.


Gear progression and upgrades

Early game (budget):

  • Rare chest with high life and good socket colors.

  • Cheap wand or sceptre that meets gem requirements.

  • Cheap rings with life and resistances.

Mid game:

  • Replace socket gear with items that enable 4–link Summon Spectre.

  • Aim for a 5-link Raise Zombie or Flesh Offering setup to increase clear speed.

  • Start trading for rares with minion-relevant mods like increased minion damage.

Endgame:

  • 6-link Summon Spectre or highly optimized helmet with + to minion gems.

  • High tier ring/amulet with minion mods or crafted life/minion stats.

  • Consider a dedicated minion-boosting staff if available.

Budget upgrades order:

  1. Body armour rarity and life

  2. A helmet with + to minion gems or color flexibility for sockets

  3. 4–5 link for Summon Spectre

  4. Movement and survival boots

  5. Amulet and rings with minion mods

Map strategies and mechanics

Mapping with spectres is mostly about positioning and avoiding hazards that force your minions to misbehave. Use Convocation and movement tools to ensure spectres engage correctly.

Good mapping practices:

  • Keep distance from high physical reflect maps unless your spectres reliably ignore reflect modifiers.

  • Use Desecrate + Flesh Offering to keep an empty supply of corpses for sustained speed boosts.

  • Identify map bosses where spectres can get stuck; position Convocation and move yourself to manage minion movement.

Handling specific map mods:

  • No regeneration: keep more minion life and ensure minion life nodes are high to offset damage over time.

  • Monsters have increased movement speed: maintain minion movement speed and consider faster minion cast speeds.

  • Map mods that disable minion AI require manual play or different builds — avoid these maps if possible.

Bossing tips

  • Pre-spawn your army at the start of the fight using Convocation and Summon Spectre to ensure they’re active when the boss fight begins.

  • Use Flesh Offering immediately before or during boss to spike minion DPS.

  • Reposition using Convocation to avoid boss mechanics that punish clustered minions.

  • Keep at least one high single-target spectre in your roster for bosses; they will focus down the boss much faster than wide-aoe spectres.

Defensive and utility options

Your direct defenses are limited because the minions are the main tank, but you still need to stay alive:

  • Discipline and Arctic Armour for personal mitigation

  • Life flasks with instant recovery and bleed removal if you’re hit

  • Steelskin/Immortal Call setups if you require bursts of invulnerability during boss mechanics

  • Use Smoke Mine or Dash for quick repositioning if your minions are not enough to keep aggro

Utility:

  • Desecrate on your bar keeps a steady corpse supply.

  • Offensive curse such as Vulnerability (if your spectres are physical) or Temporal Chains for control in certain fights.

  • Auras: Hatred for cold-converting physical spectres or Anger for fire spectres when applicable.

Advanced mechanics and optimizations

  • Corpse management: Use Desecrate intelligently to ensure you always have corpses for Flesh Offering. Some players bind Desecrate to a single key and spam in high-density maps.

  • Minion AI control: Convocation is essential when spectres cluster or get stuck; practice its use for boss fights.

  • Gem quality and levels: Aim to raise Summon Spectre and Minion Damage to the highest practical levels; an increased gem level scales minion power drastically.

  • Multispectral optimization: Mix spectres that synergize (e.g., a tanky melee spectre to hold aggro and a high-damage ranged spectre to DPS safely).

Sample passive tree path (conceptual)

Start at Witch area; move quickly toward minion clusters on the left side of the tree. Prioritize minion damage and life early; then pick up aura reservation reduction nodes to use more auras.

Key stops:

  • Node cluster A: Minion Damage

  • Node cluster B: Minion Life

  • Node cluster C: Aura reservation nodes

  • Node cluster D: Utility nodes for life and mana

(Adapt the tree based on your preferred ascendancy and available points — the conceptual path ensures you get to Necromancer nodes efficiently.)

Bandit, Pantheon, and micro-choices recap

  • Bandit: Kill all (for extra passive point flexibility)

  • Major Pantheon: Choose defense that counters the most annoying damage type

  • Minor Pantheon: Pick helpful utility against status ailments or map-specific hazards

Common mistakes and how to avoid them

  • Mistake: Relying on a single spectre type without backup. Solution: Maintain at least 2–3 species of spectres for flexibility.

  • Mistake: Failing to use Convocation or Flesh Offering during boss fights. Solution: Bind Convocation to an easy key and practice its timing.

  • Mistake: Neglecting resistances and life in favor of minion stats only. Solution: Balance personal survivability to avoid map deaths that cost time and resources.

  • Mistake: Letting spectres become stuck in terrain. Solution: Scout map layouts quickly and use Convocation preemptively.


Budget versus high-end build comparison

Budget approach:

  • Focus on life, resistances, and a 4-link Summon Spectre

  • Use inexpensive rares with minion-friendly mods

  • Rely on skills like Flesh Offering and Desecrate for boosts

High-end approach:

  • 6-link Summon Spectre with Empower

  • Dedicated minion-boosting uniques and crafted gear

  • High-level gem investment and optimized passive tree with multiple minion keystone nodes

Both approaches play similarly; the high-end one simply executes faster clears and handles higher tier bosses reliably.

Frequently Asked Questions

What spectres should I summon first for smooth leveling?

Start with spectres that are easy to obtain in early acts: tanky melee spectres and caster spectres from Act 1–3 zones. These give survivability and reliable clear speed until you can access higher-tier spectres for the mid game.

Can this build be a league starter without high-cost uniques?

Yes. This build is intentionally designed as a league starter necromancer. Early progression only requires a solid 4-link for Summon Spectre, basic life gear, and a Desecrate/Flesh Offering setup for corpses.

How do I handle map bosses that one-shot my spectres?

Pre-summon and position your spectres using Convocation so they avoid boss mechanics or re-enter the fight quickly. Also use Flesh Offering right before the fight for a burst of minion speed and damage to finish the boss faster.

Do I need to use Desecrate every map?

It’s highly recommended. Desecrate ensures a steady supply of corpses for Flesh Offering and certain spectres that require corpses for abilities. In high-density maps Desecrate helps maintain consistent DPS.

Which auras should I use and what about mana reservation?

Hatred and Discipline are the primary auras. Use an Enlighten support to reduce reservation if mana/slots are tight. Prioritize Discipline for your survival if you struggle with direct hits.

Is this build viable for endgame bossing (e.g., guardians and the endgame bosses)?

Yes, with proper spectre selection, a high-level Summon Spectre link, and the right gear this build scales into late-game bosses. Ensure you have single-target spectres in your roster and practice Convocation usage for positioning.

How important is minion life versus minion damage?

Both matter. Early on, minion life helps your spectres survive; mid-to-late game minion damage scales DPS. Prioritize minion life early and balance into minion damage nodes and gear as you progress.

What is the single best improvement I can make to the build?

Securing a higher-level Summon Spectre 4–5 link and a helmet with + to minion gems yield the biggest power spikes. Empower and high-quality minion-support gems also massively boost performance once you can afford them.

Final tips and wrap-up

  • Play defensively at first — let your spectres learn the map and aggro patterns.

  • Keep your Desecrate and Convocation timing consistent; these two skills are the backbone of the build’s reliability.

  • Upgrade gem levels and sockets before splurging on expensive uniques — gems and links often give more immediate returns than rare shop purchases.

  • Experiment with spectre types to find the combination that matches your content and play preferences.

This build is meant to be comfortable, powerful, and forgiving: ideal for players who want to focus on strategy, map choice, and scaling rather than twitch-perfect mechanics. Whether you’re starting a new league or refining your endgame setup, the S‑Tier Spectre Necromancer rewards patience and smart progression.


7-Day Leveling Plan with Exact Passive Points to Grab

This plan assumes a fresh Path of Exile character (Witch start) and a goal of reaching level ~80 by Day 7 while building toward a Spectre Necromancer endgame. Each “point” below refers to a passive skill point you assign as you level. Where a specific node name isn’t universal across versions, I describe the node by its function and rough map location on the tree (e.g., “left minion cluster near Witch start”). If you want a downloadable tree map next, I can format the exact coordinate path for your preferred tree planner.

Day 1 — Levels 1–25 (Foundations and fast access to Summon Spectre)

  • Goal: Reach Summon Spectre; pick early minion/support nodes; get Raise Zombie for early help.

  • Passive points to spend (approx. 25 points by level 25):

    1. Witch start: take the small life node at the start (1 point).

    2. Move left/up to Minion Damage cluster nearest the Witch (3–4 points).

    3. Continue to Minion Life small cluster (3 points).

    4. Take the Minion Attack/Cast Speed single nodes on the path (2 points).

    5. Pick 2–3 small life nodes along route to keep HP safe.

    6. Finish with first aura reservation reduction/passive to help using Hatred later (if visible on path) (1–2 points).

  • Play priorities: Summon Spectre as soon as available; link with Minion Damage; use Raise Zombie + a cheap supporting spell for clear.

Day 2 — Levels 25–40 (Solidify minion core and survivability)

  • Goal: Lock in core minion nodes and reach Necromancer ascendancy path gateway.

  • Passive points to spend (approx. +15 points = ~40 total):

    1. Finish the larger Minion Damage cluster adjacent to your earlier nodes (4–5 points).

    2. Finish the Minion Life cluster (4 points).

    3. Pick up Increased Minion Movement Speed node (1–2 points).

    4. Add 2–3 more life nodes (2–3 points).

    5. If available on route, pick a minion resist/support node or small jewel socket (1 point).

  • Play priorities: Begin using Convocation and Flesh Offering; swap in better spectres found in mid-act areas.

Day 3 — Levels 40–50 (Ascendancy + Aura deployment)

  • Goal: Get first two ascendancy nodes and deploy primary auras.

  • Passive points to spend (approx. +10 points = ~50 total):

    1. Route toward the ascendancy starting point; take any path-life nodes needed to reach Lab (2–4 points).

    2. Once ascendancy available, pick first Necromancer node that increases minion survivability (Bone Sculptor / minion life node equivalent).

    3. Add Minion Damage/Speed nodes as you continue (2–3 points).

    4. Pick 1–2 nodes toward Aura reservation reduction so you can run Discipline/Hatred comfortably (if you plan to use Enlighten later, this is optional).

  • Play priorities: Complete first Lab; apply one defensive aura (Discipline) and a damage aura (Hatred) when reservation allows.

Day 4 — Levels 50–60 (Expand minion power and utility)

  • Goal: Maximize early minion clusters and add utility for corpse usage.

  • Passive points to spend (approx. +10 points = ~60 total):

    1. Pick up Minion Life node pack #2 (3–4 points).

    2. Add Minion damage multiplier nodes on route (2–3 points).

    3. Take Convocation/Flesh Offering support path nodes if present (1–2 points).

    4. Add 1–2 mana or aura sustain nodes as required.

  • Play priorities: Optimize gem links — get a stable 4-link for Summon Spectre and a 4–link for Flesh Offering/Convocation/Desecrate utilities.

Day 5 — Levels 60–67 (Specialize: boss/clear balance)

  • Goal: Start taking nodes that favor single-target for bosses while retaining AOE clear.

  • Passive points to spend (approx. +7 points = ~67 total):

    1. Take the single-target minion damage cluster or nodes that boost minion crit/accuracy if available (3–4 points).

    2. Add increased minion cast/attack speed nodes (2 points).

    3. Add 1–2 life/resist nodes if you still need defensive scaling.

  • Play priorities: Add a high single-target spectre to your roster; practice Convocation patterns for boss fights.

Day 6 — Levels 67–74 (Reach core endgame hubs)

  • Goal: Complete the major minion clusters and reach most ascendancy nodes.

  • Passive points to spend (approx. +7 points = ~74 total):

    1. Finish any remaining major Minion Damage clusters (3–4 points).

    2. Take notable minion life and minion aura nodes (2–3 points).

    3. Reserve 1 point toward an aura reservation cluster or jewel socket depending on your gear plan.

  • Play priorities: Run 70+ maps, craft/obtain a mid-tier helmet with good socket colors, push gems toward quality 20/20 where possible.

Day 7 — Levels 74–80+ (Polish and endgame readiness)

  • Goal: Finalize ascendancy choices and secure jewel sockets/keystone synergies.

  • Passive points to spend (approx. +6 points = 80+ total):

    1. Complete remaining ascendancy nodes: pick the final Necromancer nodes that grant max minion utility (2–3 points).

    2. Place points into life/resistance keystones you still lack (2–3 points).

    3. Take any jewel sockets on the way to place your first two jewels (1 point).

  • Play priorities: Replace core pieces with 5–link/6–link upgrades as you can; pursue a helmet with + to minion gems or increase gem levels via Empower.

Notes and micro-advice

  • If you use +passive point items (e.g., quest rewards, Witch start +3 points), adapt the order but keep priorities the same: minion survivability → minion damage → aura reservation → life.

  • If you plan to use many auras early, prioritize aura reservation reduction nodes sooner or secure an Enlighten gem.

  • Jewel allocation: by Day 7 you should have 1–2 jewel sockets; aim for jewels that multiply minion damage or minion life.


4–Link / 5–Link Gearing Shopping List Prioritized by Budget

This shopping list focuses on what to buy or craft first, ordered by impact-per-chaos (or currency) for a minion summoner. I separate the essentials (must-haves), strong mid-tier upgrades, and luxury endgame picks. Each item line includes the main rolls to look for.

Essentials (league-starter, low cost)

  • 4‑link Helmet or Body (priority: body if unsure)

    • Main reason: Summon Spectre needs a 4‑link to be useful.

    • Look for: High life; 4-link sockets in the colors you need (mainly RGB for Summon Spectre + Minion Damage + Elemental Focus + Minion Life).

    • Budget note: A 4‑link rare chest with 100+ life is often cheapest and most effective.

  • Rare Chest with Life and Resist

    • Look for: +Life (100–200); sockets of the right colors; resist caps.

    • Budget note: Buy early and swap as better items arrive.

  • Wand/Sceptre or Staff with + to Minion Skill Gems (if available and affordable)

    • Look for: + to level of minion gems or increased minion damage.

    • Budget note: + to level minion items can be expensive; a cheap wand with life and cast speed is an acceptable temporary substitute.

  • Rings with Life + Resist

    • Look for: Life and All Elemental Resist; minion mods if cheap.

    • Budget note: Prioritize resist to cap over minion modifiers early.

  • Boots with Movement Speed + Life

    • Look for: +30% movement speed; life; one resistance.

    • Budget note: Movement speed is cheap and hugely increases map speed.

High-impact mid-tier upgrades (moderate cost)

  • 5‑link Helmet or Body

    • Main reason: Allows Flesh Offering + Convocation + Desecrate setups or a stronger Summon Spectre link.

    • Look for: 5‑link in the right colors, high life, and ideally + to minion skill gems on helmet or minion-specific mods on body.

  • Helmet with + to Level of Minion Gems (or rare with minion mods)

    • Look for: + to level of minion skill gems (Spectre, Zombies) or +X% Minion Damage; high life; good socket colors.

    • Budget note: This is one of the largest single power spikes for minion builds; if you can afford it, it’s worth prioritizing.

  • Stygian Vise (Belt) with Life + Abyss Jewel

    • Look for: Life, increased flask effect, and an abyssal socket with a jewel that improves minion stats.

    • Budget note: Mid-tier prices; extremely efficient when it has a good abyss jewel.

  • Amulet with Minion Damage or + to Minion Gems

    • Look for: + to minion skill gems or increased minion damage/minion life; life and resists.

    • Budget note: Prioritize life/resists if minion mods are expensive.

  • Gloves with Attack/Cast Speed for Minion Support Skills

    • Look for: increased cast/attack speed, life, and resist.

    • Budget note: Secondary priority after helmet/chest.

Quality / endgame (high cost)

  • 6‑link Body or Helmet with + to Minion Gems

    • Main reason: Maximize Summon Spectre and allow Empower/Support stacking for extreme scaling.

    • Look for: + to level of minion skill gems on helmet or high life 6‑link chest with perfect colors.

  • Unique Items that Boost Minions (if available in 3.27)

    • Examples: Items that grant increased minion damage/life, minions ignore stun, or give minion curse aura.

    • Budget note: These are expensive but transform the build.

  • High-tier Jewels (large cluster jewels or minion-specific jewels)

    • Look for: minion damage, minion life, attack/cast speed for minions, or added aura effect.

    • Budget note: Jewel sockets with perfect mods are costly but scale DPS heavily.

  • Vaal or crafted Rings/Amulet with Minion Mods

    • Look for: crafted mods that add minion damage/minion life or + to minion gems.

    • Budget note: Crafting expensive but powerful.

Slot-by-slot prioritized shopping checklist (quick reference)

  • Body armour

    • Budget: Rare 4‑link, high life, good colors.

    • Mid: 5‑link with sockets and life.

    • End: 6‑link with + to minion gems or best life/resist chest.

  • Helmet

    • Budget: Rare with life and socket colors for a 4‑link.

    • Mid: Helmet with + to minion gems (even +1 is a huge upgrade).

    • End: High-rolled + to minion gem helmet or rare crafted for life + minion mods.

  • Weapon (Wand/Sceptre/Staff)

    • Budget: Life + cast speed or damage wand.

    • Mid: + to minion skill gems or increased minion damage.

    • End: Best-in-slot minion staff / +2/3 to minion gems if available.

  • Rings & Amulet

    • Budget: Life and resist rings; cheap crafted resist amulet.

    • Mid: Amulet with minion damage or +minion gem levels.

    • End: High stat amulet and rings with minion mods or crafted bonuses.

  • Boots & Gloves

    • Budget: Movement speed + life boots; life + cast/attack speed gloves.

    • Mid/End: Boots with resist and extra life; gloves with minion mods if possible.

  • Belt

    • Budget: Rare belt with life.

    • Mid: Stygian Vise with useful abyss jewel.

    • End: High life belt with desirable mods or crafted.

  • Jewels

    • Budget: Small life/accuracy jewels with some minion damage.

    • Mid: Added minion damage/life jewels in jewel sockets found by Day 7.

    • End: Large cluster jewels or rare crafted jewels that boost minion clusters.

Practical buying order for limited currency

  1. 4‑link chest with high life — immediate power spike (affects all play).

  2. Helmet with correct socket colors for Summon Spectre 4‑link — enables proper gem link.

  3. Boots (move speed + life) — increases map speed and safety.

  4. Rings + Amulet (life and resists) — cap resistances.

  5. Upgrade to 5‑link for Flesh Offering / utility — big QoL boost.

  6. Helmet with + to minion gems — huge damage multiplier if affordable.

  7. Stygian Vise + abyss jewel — strong mid-tier upgrade.

  8. 6‑link or best-in-slot uniques — endgame polish.

Buying tips and negotiation

  • Prioritize sockets/links/colors on chest and helmet over perfect mods early; links unlock real power faster than marginal stat gains.

  • If you’re trading, offer an exchange that targets quick-sell ranges: small currency for 4‑link body/helmet is commonly available early league.

  • Use scour + regal + chaos crafting carefully if you understand crafting; the simplest approach early on is to buy a decent rare rather than gamble.

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