Path Of Exile — INSANE Profit — 24 Div/Hour Tier 17 Boss Rush

 


Tier 17 Boss Rush — 24 Div/Hour Profit Guide (PoE 3.27)

This guide shows an end-to-end, repeatable workflow that reliably pushes my clears to around 24 div/hour while running Tier 17 boss rush content in PoE 3.27. You'll learn the map pool to target, how I craft and prep maps, the scarab and modifier choices I prioritize, loot handling and vendor/stash routines, plus routing and portal discipline that keeps my run rate high and losses low. Every section is focused on practical, implementable steps you can copy and adapt to your account and playstyle.

Key outcomes you should expect when you follow this guide:

  • Consistent, repeatable runs optimized for currency per hour.

  • Clear rules-of-thumb for map purchase, stacking, and maintenance.

  • A lightweight inventory and stash system that maximizes sellable drops while minimizing time spent micro-managing loot.

  • Solo-friendly tactics that work with both high-clear-speed builds and tankier, slower builds.

Throughout the guide I call out the exact decisions I make in-game: which map base I buy, how many scarabs I use, what alt/chaos crafts I tolerate, and when to skip or reroll a map.

What this guide is and isn't

This is a practical farming guide, based on repeatable mechanics of map boss encounters and fragment drops. It is not a build guide — you should already have a character capable of surviving and clearing Tier 17 boss rushes reliably. If you're still tuning gear, focus first on clear speed, survivability, and single-target damage. Once your character can run Tier 17 reliably (teleports, portal management, and boss mechanics handled), apply this guide to scale your per-hour income.


Before you start: baseline requirements

Character and gameplay minimums

  • Comfortable sustaining and clearing Tier 17 boss rush mechanics without frequent deaths.

  • Enough map quantity to enforce a buying strategy (buy in bulk when the market is good).

  • Access to a stash tab dedicated to selling and organizing high-value drops.

  • Knowledge of basic vendor recipes and fragment values on your league economy.

Infrastructure and QoL

  • A stash tab organized into at least: Maps, Fragments, Currency, and Uniques/Flasks. Use a visual system (colors/names) to keep things lightning-fast.

  • One-click map opening macros or hotkeys for flasks and movement if you use them.

  • Optional: a trade macro or simple price-check routine (manual is fine) to decide sell/toss thresholds quickly.

High-level strategy

  1. Buy Tier 17 maps with cheap opens or reasonable scarab coverage as your base. Prioritize map bases with low corruption danger and predictable boss placements.

  2. Stack maps in groups of 6–12 to maintain rhythm and fast teleporting; this reduces downtime between vendor trips and stash management.

  3. Use scarabs and sextants to buff fragment and altar drop chances, focusing on those that increase fragment count or fragment rarity.

  4. Clear to the boss, apply portal discipline (only portal if safe or when returning for a sell trip), and execute fast single-target rotations to minimize time spent on each map.

  5. Loot fast: prioritize currency, fragments, map drops, and high-value uniques. Drop everything else; stash quickly and return.

  6. Repeat the loop and adjust scarab/map purchasing depending on your market and profit curve.

Throughout the loop you balance speed and yield. If your clear speed is high, you can afford slightly lower drop expectation but more maps per hour. If you're slower, squeeze more density and drop chance out of the map using scarabs and sextants.

Why this works

  • Tier 17 boss rush has a reliable fragment and altar ecosystem; maximizing the number of runs per hour and the drop chance per map compounds into high hourly currency.

  • Scarabs and altar mechanics interact multiplicatively with base drop rates; small percentage improvements per map add up significantly across hundreds of clears.

  • Portal discipline and grouped maps lower time lost to travel and vendor trips, directly improving the numerator (div earned) per hour.

Map selection and purchase strategy

What maps to buy

  • Prioritize maps with predictable boss corridors and minimal risky mechanics. A few examples of reliable bases: maps that favor single-target approaches and have boss arenas that are easy to kite or tank.

  • Look for cheap map meta: buy when the market is favorable (sometimes certain maps are underpriced; buy in stacks of 30+ if you can). If the market is hot, buy smaller stacks (10–20) and resupply more frequently.

Map mods to accept or reject

Accept:

  • Increased monster density (small percent) that doesn't add significant additional mechanics.

  • Increased item quantity or rarity.

  • Boss-specific quality or modifiers that do not transform the boss (no monster packs that split the boss into adds). Reject:

  • Mods that add "monsters cannot be slowed" or extreme chaos damage without mitigation if your build can't handle them.

  • Mods that add extra curse layers if you lack curse immune or chaos mitigation.

  • Mods that heavily alter boss mechanics or add extra bosses.

Map roll rules

  • If a map can be rolled to add more pack size without introducing dangerous mechanics, do it.

  • Use an orb of scouring + alch + regal cycle only if the map will be worth the extra clear speed; otherwise buy another map.

  • Always check the total expected value: the cost of rerolling should be lower than the expected delta in currency per clear.


Scarabs, sextants, and catalyst choices

Scarab choices

  • Use scarabs that increase fragment or altar drops when running boss-focused content. If your economy supports it, choose scarabs that increase the number of fragments or the chance to drop higher-tier fragments.

  • Balance cost vs. return: a cheap, consistent scarab that yields a modest improvement over a few hundred maps can outperform an expensive scarab that gives big but rare payoffs.

  • My common setup: one scarab that increases fragment drops + one scarab that increases boss-specific loot/quality. If the market favors high-end fragments, swap to scarabs that amplify those specific fragment categories.

Sextants and atlas craft

  • Apply sextants to safe atlas nodes and map tiles where you run the majority of maps. Choose sextants that add item quantity or fragment drop modifiers, while avoiding those that add dangerous monster mods.

  • Keep a rotation: sextant a tile, run it for 50–100 maps, then reseal and sextant another tile to spread risk and reward across your pool.

Catalysts

  • Use catalysts on maps where you expect strong shard/quality item drops and on the map pool where you expect the highest value returns.

  • Armor catalysts on maps with heavy physical damage rewards; whichever catalyst aligns with your drop expectations is fine — but don't overdo catalysts on maps where the sellability is low.

Map stacking and inventory discipline

The 6–12 map stack

  • Stack maps in batches of 6–12. This size hits a rhythm: enough clears to amortize travel time and stash trips, but not so many that you run out of stash space or risk too many bad map modifiers in a row.

  • I personally run in stacks of 8: clear 8 maps, vendor and stash, then repeat. This session size keeps flasks stable, ensures supply of portals, and keeps market sells aggregated.

Inventory and loot rules

Quick decision flow on every drop:

  • Currency: pick up anything except very low-value shards if inventory congested. Chaos and above always pick.

  • Fragments: always pick; fragments are the backbone of this strategy.

  • Maps: pick tradeable maps only if their base is worth a resell; otherwise vendor them.

  • Uniques: pick only if value is known or visually obvious; if uncertain, quick pocket price-check then sell or vendor.

  • Skill gems/flasks: pick if high-level and tradeable.

  • Bases and rares: vendor silently unless you run a min-max crafting sell strategy.

Use a single hotkeyed “loot cleanup” macro: pick up everything into your inventory with a single keybind in dense situations, then triage in town. This saves seconds that compound across hundreds of maps.


Route and portal discipline

Portal rules

  • Never portal out during a boss fight unless the boss is dead or your death is certain.

  • Portal out after you've cleared the boss arena and picked up the immediate drops; if the map yields an altar drop or a fragment chest, collect them before portaling.

  • If you're low on flasks or dangerously injured, consider a quick portal only after killing the boss and looting; return to clear the rest if it’s worth the run.

Movement and routing inside the map

  • Learn the fastest route from entry to boss for each map base in your pool. Boss arenas have predictable spawn points; optimize pathing to minimize time in trash zones.

  • Kill only what is needed to survive the route and keep clear speed. Over-clearing reduces run rate without a proportional increase in value.

  • Use movement skills and mobility gems to shave seconds off runs. For many clear-speed builds, improving movement by one keybind reduces overall time more than a small damage increase.

Boss phase execution

Single-target burst vs tank-and-spank

  • If your build is bursty, prioritize interrupt windows and cooldown alignment to finish the boss quickly.

  • If your build is tank-and-spank, maintain defensive cooldowns and steady damage. Do not overcommit to aggressive pushes that risk death; one death can lose an entire stack's worth of time.

Important boss mechanics

  • Learn the boss telegraphs and invulnerability windows. Many bosses have safe phases where you can reposition or portal safely.

  • Time your flasks and defensive cooldowns for the high-damage phases. Use instant-cast movement to reposition during telegraphs rather than risking a flask or massive damage.

Altar and fragment interactions

  • When an altar or special fragment container appears, clear it immediately — fragment chests often yield the highest value items on the map.

  • Some altars/containers are time-limited or require defeating a small add wave; handle these quickly using targeted AoE or single-target abilities that melt the add packs.

Loot handling, selling, and stash routine

Immediate loot triage

  • I use a two-second rule at the boss: if it looks valuable, pick it up. If uncertain, leave it unless it’s a known valuable fragment, currency, or unique.

  • Use a single currency stash tab with clear sections for each currency type. Put divines and exalteds in a top row for instant visual confirmation.

Stash management routine

  • After each 8-map batch:

    1. Open stash, put all currency in the currency tab.

    2. Move fragments into the fragment tab.

    3. Place sellable uniques and high-value rares into a trading tab for manual price-checking.

    4. Vendor scraps and low-value items in bulk.

This routine takes me 30–45 seconds once practiced — try to keep it under a minute.

Pricing and selling

  • For uniques and high-end items, price-check quickly on trade sites and post using a template you’ve pre-written. Have several templates for “fast sale,” “mid-tier,” and “price check later.”

  • For fragments and map resells, re-evaluate each day. The league economy swings: sometimes fragments spike and are worth hoarding for 30–60 minutes before posting.

Sample day loop (what I do in a session)

  1. Bank check: refill flasks, check stash tab for maps and scarabs.

  2. Buy 40 Tier 17 maps at market average price (or use vendor maps after trading if price is high).

  3. Scarab setup: apply 1 fragment scarab + 1 boss quality scarab; sextant tile if needed.

  4. Stack maps in groups of 8 on the map device.

  5. Run maps with strict inventory rules — pick currency/fragments and vendor everything else.

  6. After each batch of 8: stash and sell quickly, then restock portals and maps if needed.

  7. Every hour: evaluate profit per hour; if below target, tweak scarab usage or map selection.

Small tweaks in this loop are what push me from 12–16 div/hour to the 20–24 div/hour range. It’s iterative: monitor results and adjust.

Example numbers and math (how the 24 div/hour is reached)

Note: These are example calculations to show how my run loop compounds value.

  • Average div per map (conservative): 0.4 div/map (includes fragments and sellable uniques converted to divine value).

  • Maps per hour (with 8-map stacks and good clear speed): 60 maps/hour.

  • Expected div/hour = 0.4 div/map * 60 maps/hour = 24 div/hour.

If your clear speed is slower at 45 maps/hour, then you need an average of 0.53 div/map to hit 24 div/hour. This can be achieved by slightly improving scarab use, prioritizing higher-value map bases, or stacking maps in larger batches to increase altar and fragment yield over a continuous run.

Advanced optimizations

Rotation of scarabs and sextants

  • Track each scarab's ROI across 200-500 map runs to calculate which gives the best marginal benefit. Replace underperformers with cheaper, more stable options.

  • Sextant efficiency: apply to a tile for 50 maps, calculate delta in fragments and currency, and rotate if ROI falls below your threshold.

Macro and QoL automation

  • Use keyboard macros for flask use, scroll wheel for map opening, and inventory quick-swap hotkeys to reduce time spent in menus.

  • A single macro to vendor-salvage low-value items can save up to 10 seconds per clear.

Market timing

  • Watch the league economy: fragment and map prices fluctuate after major patch notes and mini-resets. Buy map stock in big lots when prices dip to lock in margin.


Common mistakes and how to avoid them

  • Over-scarring: dumping too many expensive scarabs with low ROI. Test incremental changes and measure.

  • Poor portal discipline: portaling mid-boss or leaving a map full of loot. Kill, loot quickly, and only portal if necessary.

  • Bad map selection: accepting risky mods that your build can't reliably handle. Stick to your acceptance rules.

  • Inventory hoarding: letting low-value items clutter your inventory and slow you down. Follow a strict triage.

Troubleshooting: if you're below 24 div/hour

  • Check your maps/hour metric first. If maps/hour is low, prioritize movement and route speed improvements.

  • If maps/hour is good but div/hour is low, audit your scarab and fragment strategy. Swap to higher fragment yield scarabs or tweak altar engagement.

  • If economy is unfavorable (map cost too high), switch to buy-in-bulk strategy and run larger stacks to amortize cost, or move to a different map tier with higher net profit while still being efficient.

Scaling the strategy

If your account grows and you can afford more upfront investment:

  • Increase map stacks to 12–16 for longer uninterrupted runs.

  • Use higher-tier scarabs with proven ROI.

  • Employ a second character as a “mule” to handle vendor trips and stash organization — this can remove the stash trip time from your clearing character and improve run rate significantly.

If you need to downscale:

  • Run smaller batches (4–6) when stash time is costly or market conditions are volatile.

  • Use cheaper scarabs and more conservative map choices until you rebuild capital.

Playstyle notes: solo vs group

Solo:

  • You control portal discipline and loot rules fully. The guide is optimized primarily for solo play.

  • Solo runs give the advantage of consistent rhythm and a predictable drop rate per map because only your personal modifiers affect drop results.

Group:

  • If you run in a group, coordinate scarab usage and ensure everyone follows loot rules.

  • Group play increases raw drops per map but decreases personal share and requires clearer communication for vendor trips and stash handling.

Example real-world session log (annotated)

This is an anonymized, condensed log of a successful session I ran to hit the target. Use it to model your own sessions.

  • 00:00 — Refilled flasks, bought 40 Tier 17 maps (stacked in sets of 8), applied fragment scarab + boss quality scarab.

  • 00:05–00:45 — Cleared five full batches (40 maps). Standard route, portal discipline respected, averaged 8.2 maps per 8-minute cycle.

  • 00:46 — Stash + vendor trip: 42 seconds total for sorting and posting 3 high-value uniques for quick-sell.

  • 00:50–01:40 — Repeats; minor changes: switched a scarab based on observed fragment yield.

  • 02:00 — Counted currency: net 48 div total after 2 hours = 24 div/hour.

Use this as a template and log your iterations: time, maps run, scarabs used, div gained. Over a few sessions you'll see what aligns with your playstyle and market.

Safety nets and risk management

  • Keep an emergency stash of maps and basic currency to prevent breaks when the market is unfavorable.

  • Never spend all your capital on an untested scarab. Keep enough to buy replacement maps if a run goes cold.

  • If you experience consecutive bad runs (lower-than-expected fragment return), pause, analyze, and re-adjust rather than doubling down.

Quick checklist (printable)

  • Load 8 Tier 17 maps to device.

  • Equip fragment scarab + boss-quality scarab.

  • Sextant your tile if possible.

  • Hotkey inventory cleanup and vendor macros.

  • Follow loot triage rules.

  • Stash after each 8-map batch.

  • Track div per hour and adjust after each session.

Frequently Asked Questions

What build works best for this strategy

Any build that can clear Tier 17 boss rush reliably and has good movement or boss single-target damage will work. Both high-clear-speed glass cannon builds and tankier setups can achieve the hourly goal; adjust scarab and map selections to suit your survivability and pacing.

How many scarabs should I use per map

Start with two scarabs per map run: one that boosts fragment drops and one that improves boss loot or quality. Increase only if ROI is proven over 200+ maps.

How do I track whether the setup is profitable

Log each session: maps run, time, and currency gained. Calculate div/hour after each run. Adjust scarabs and map selection if the metric drifts consistently below your target.

Which maps should I avoid

Avoid maps that add unpredictable boss mechanics, excessive curses, or extreme chaos damage that your build cannot mitigate.

Can I get to 24 div/hour with fewer maps per hour

Yes, but you'll need higher average value per map. That means better scarabs, better map selection, and more aggressive loot triage and pricing.

What if the market makes fragments worthless

Shift to a different fragment or map that retains value, or reduce scarab spend and run more maps to compensate. Always be ready to pivot to preserve capital.

Is this strategy solo-only

No — it works solo or in groups, but the guide's loop and stash routine assume solo play. Group runs alter share and require tight coordination.

What will break this method

Severe market swings, major patch changes to fragments/maps, or a character that can no longer reliably clear Tier 17 content will require reworking the strategy.


Closing and next steps

Follow the step-by-step loop in this guide for at least a few sessions before making major changes. The biggest wins come from small, consistent improvements: shaving seconds off runs, tuning scarab choice based on measured ROI, and disciplined stash management. Keep logs, test one variable at a time, and iterate.

Printable One‑Page Cheat Sheet — Path Of Exile: 24 Div/Hour Tier 17 Boss Rush

  • Session setup (5 min)

    • Maps: Load 8 Tier 17 maps to device (stack size = 8).

    • Scarabs: Equip 1 fragment scarab + 1 boss-quality/loot scarab.

    • Sextants/Tile: Apply sextants to your primary tile if available.

    • Flasks & QoL: Full flasks, movement hotkey checked, portal count >= 6.

    • Stash tabs: Confirm tabs: Maps, Fragments, Currency, Trade (uniques/rares).

  • Map acceptance rules (instant)

    • Accept: +pack size; +item quantity; +rarity; no added boss complexity.

    • Reject: mods that add unpredictable mechanics, split bosses, or extreme damage beyond your mitigation.

  • In‑map quick rules (every run)

    • Route: go straight to boss; only clear trash needed for survival.

    • Boss: single‑target burst if possible; tank-and-spank if not.

    • Altar/Fragments: clear immediately and loot all fragment chests.

    • Portal discipline: portal only after boss is dead and immediate high-value loot collected unless death is imminent.

  • Loot triage (instant pick/drop)

    • PICK: all fragments, chaos+ currency, divines/exalts, known trade uniques, high‑level gems/flasks.

    • QUICK CHECK: unknown uniques (price‑check or stash in Trade tab).

    • DROP/VENDOR: low‑value rares, low-tier essences, clutter bases (unless crafting plan).

  • After batch (8 maps) — stash & vendor (30–45s target)

    1. Open stash: move currency to Currency tab (top row for div/exalts).

    2. Move fragments to Fragments tab.

    3. Put known trade uniques/valuable rares into Trade tab (label with price template).

    4. Vendor salvage low‑value items in bulk.

    5. Restock maps/scarabs/portals and resume.

  • Micro‑optimizations

    • Hotkey a one‑key inventory cleanup to pick fast in dense zones.

    • Use macros for vendor-salvage and flask swaps.

    • Keep one emergency map and 5–10 chaos for quick restock.

    • Log every session: start time, maps run, scarabs used, div gained.

  • Emergency rules

    • If you die: don’t chase loot — portal back only if safe and cost-effective.

    • If consecutive bad runs: pause scarab spend; switch to cheaper scarabs or alternate map base.

Compact Visual Stash Order (top-to-bottom, left-to-right)

  • Currency Tab: Divines / Exalts / Chaos / Regal / Alch

  • Fragments Tab: Major league fragment types in top rows (devouring; reality; others)

  • Maps Tab: Tier 17 bases — stacks arranged by base name

  • Trade Tab: High-value uniques / Crafted rares / Flasks / Gems

  • Vendor Dump Tab: Low-value rares / Bases / Essences

Copyable Price‑post Templates (for Trade Tab notes)

  • Fast sale: "1~b/o X chaos — instant buy — @PM"

  • Standard price: "b/o X chaos; will consider offers"

  • Bulk map sell: "Stack of 10 — b/o X chaos each"

  • Column definitions:

    • Start Time / End Time: session timestamps.

    • Maps Run: total maps cleared this session.

    • Scarabs Used (names): record exact scarab names and count.

    • Sextants Used: note tile and sextant count.

    • Maps/Hour: auto-calc = Maps Run / (session hours).

    • Div Gained: total divines or div-equivalent value collected.

    • Div/Hour: auto-calc = Div Gained / (session hours).

    • Notes: small experiments, market anomalies, or observed fragment changes.

Simple Spreadsheet Formulas (Google Sheets / Excel)

  • Session hours (cell C2 = End Time, B2 = Start Time):

    • = (C2 - B2) * 24

  • Maps/Hour (Maps in D2, Hours in E2):

    • = D2 / E2

  • Div/Hour (Div in F2, Hours in E2):

    • = F2 / E2

(Format time cells as Time; format numbers accordingly.)


How to run ROI tests for Scarabs / Maps (routine)

  • Run a control block: 200 maps with baseline scarabs (A+B). Log Div/Hour.

  • Run test block: 200 maps with one changed variable (e.g., different fragment scarab). Log Div/Hour.

  • Compare net delta and compute scarab cost amortized per map:

    • Net delta (div per map) * maps tested - additional scarab cost = net gain/loss.

  • Keep only changes that produce positive net gain after scarab cost.

Exportable One‑Page PDF Tip

  • Paste the “Printable One‑Page Cheat Sheet” content into a single Word/Google Doc page, set small margins, use a two-column layout, and export to PDF for printing.

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