Path of Exile — Deadeye Lightning Arrow 3.27 — Ultimate Speedclear and Endgame Setup

 



This guide is a complete, original, and practical walkthrough for building a high-performance Lightning Arrow Deadeye in Path of Exile 3.27. It covers ascendancy choices, passive tree planning, gem links, detailed gear and stat priorities, crafting notes, movement and fighting techniques, leveling roadmap, endgame progression, Path of Building setup considerations, and common boss strategies. Expect actionable numbers, sample gear templates, and troubleshooting tips so you can pick this up and push maps, bosses, and high-tier content with confidence.

Quick verdict and playstyle summary

  • Role: Ranged clear and single-target hybrid; extremely fast mapping with excellent screen-clear and solid single-target damage when properly geared.

  • Strengths: High clear speed, strong area coverage with chain/lightning mechanics, scalable through crit and projectile multipliers, great mobility, low setup complexity compared to other top-tier bows.

  • Weaknesses: Relies on projectile travel and good positioning; some encounters punish stationary play; survivability depends on evasion/phase and flask usage.

  • Who this is for: Players who want a versatile speedclear build that can also handle late-game bosses with a focused investment in gear and jewels.


Build goals and defining characteristics

  • Build to maximize Lightning Arrow's ability to convert its explosions/secondary procs into huge screen-clearing lightning chains while scaling critical strikes and attack speed for single-target.

  • Priorities: projectile damage, lightning damage, crit chance and multiplier, attack speed, projectile speed (for quality-of-life clear), and defensive layers (evasion, life, on-hit recovery via flasks and life gain on hit where possible).

  • Playstyle: Hit-and-run mapping with kiting, use of clear flasks for movement and damage, and deliberate switch to single-target rotations with temporary defensive flasks for bosses.

Recommended ascendancy and why

Deadeye (primary)

  • Gathering Winds / Ricochet / Endurance / Tailwind variants: The Deadeye ascendancy provides excellent projectile bonuses, additional projectiles and chain chance, and unparalleled clear speed scaling. Focus on nodes that boost projectile damage, additional projectile behavior, and attack/movement synergy.

  • Why Deadeye: It multiplies the fundamental strengths of Lightning Arrow—projectile count, chain behavior, and attack speed—without the heavy cost of complex socketing or alternate weapon types.

Core skill gems and 6-link mapping setup

  • Main attack: Lightning Arrow - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Hypothermia (if converting) / Controlled Destruction (if crit) - Increased Critical Strikes / Physical to Lightning (situational).

  • Alternative 6-link (crit-focused): Lightning Arrow - Greater Multiple Projectiles - Hypothermia - Elemental Focus - Increased Critical Strikes - Rapid Decay or Mirage Archer.

  • Utility and movement: Dash / Blink Arrow / Lightning Warp (movement choice depends on preference).

  • Curse and aura: Assassin’s Mark / Conductivity (if not shunning) / Herald of Thunder / Wrath — Wrath is a power choice to add global lightning damage; Herald of Thunder scales projectile damage through added lightning.

  • Defensive auras: Grace (if using evasion gear) or Determination depending on armor/evasion balance.

  • Utility: Precision for crit builds, Vaal Haste for boss bursts, Vaal Lightning Arrow not necessary but can be used situationally.

Note: Gem choices depend on crit vs non-crit variant. Both are viable; the guide emphasizes a crit-leaning Deadeye to reach S-tier performance while offering fallback non-crit options for budget players.

Passive skill tree priorities

  • Key clusters: Projectile Damage, Critical Strike Chance/Multiplier, Attack Speed, Elemental Damage with Attacks, Life, Evasion, Projectile Speed, and Jewelled sockets for cluster jewels.

  • Early to mid game: prioritize life and damage, then funnel into crit nodes and projectile chains.

  • Late game: finish with large cluster jewels that provide more projectile and crit multipliers, and allocate jewel sockets to maximize synergy with Lightning Arrow (crit chance, projectile damage, and lightning damage multipliers).

  • Bandits: Help Alira if you need mana regen and resistances early; otherwise kill all for passive points or help Oak for life and physical reduction if struggling with survivability. (Personal preference: kill all for the skill points; fastest path to damage scaling.)


Recommended gear and stat priorities

  • Weapon (Bow): Aim for a high base rare bow with:

    • High attack speed (or hybrid Attack Speed and Physical Damage depending on socket choices)

    • Increased critical chance and elemental damage as prefixes/suffixes

      • to socketed gems or increased projectile damage as top-tier mods

  • Quiver:

    • Rare quiver with + to level of socketed gems (if attainable) or increased critical strike chance and attack speed with elemental damage mods.

    • Life and resistances are essential; prioritize life on quiver.

  • Helmet, Body Armour, Gloves, Boots:

    • Life + resistances are primary.

    • Helmet: +socketed gems (level) is huge; alternatively, an influence or Elder/Shaper base with useful mods (crit multi, projectile damage).

    • Body Armour: Life + movement speed or + to socketed gems (rare) is ideal.

    • Gloves/Boots: Increased attack speed, life, and movement speed; look for added lightning damage on gloves when possible.

  • Amulet and Rings:

    • Prioritize crit multi, crit chance, lightning damage, lightning pen, attack speed, and life.

    • A ring with reduced mana reservation or mana leech is valuable if you use many auras.

  • Belt:

    • Stygian Vise with abyssal jewel socket for extra damage and life, or a high-life Leather/Silk belt with resistances and life.

  • Jewels:

    • Large cluster jewels focusing on projectile damage, crit chance, and attack speed are essential.

    • Abyss jewels with +projectile damage/+lightning damage/increased crit multi are premium picks.

    • Small jewels with life and lightning damage.

  • Unique options (budget → endgame):

    • Quiver: Rigwald’s Quill for extra chaos options; Arrow-specific? Rare quivers with mods are generally best.

    • Bow: Death’s Opus is niche; realistic progression expects rare crafted bows.

    • Belt: Headhunter is optional for mapping; if you choose Headhunter you become unstoppable in maps but manage defense more carefully.

    • Amulet: Thread of Hope (if using specific ascendancy/jewel pathing), Xoph's Blood rarely due to bleed interactions—choose based on synergy.

  • Flasks:

    • Divine Life Flask (instant) with bleed removal if needed.

    • Quicksilver Flask with increased movement speed for mapping.

    • Silver Flask or Silver/Granite for damage reduction if fights get heavy.

    • Diamond Flask for crit builds, use at key windows for boss bursts.

    • Jade Flask or Stibnite for evasion or blind application.

    • Inject charges and backups: ensure you have leech or life-on-hit covered.

Sample stat priorities (in order)

  1. Life — Always aim for at least 5,000+ life in late-endgame; mid-game 3,500–4,500 is a comfortable target.

  2. Critical Strike Chance and Multiplier — For crit variant, stack crit chance to ~60–100% effective via tree and gear, and crit multi to hit high single-target numbers.

  3. Projectile Damage — Key to scaling mapping and explosion behavior.

  4. Lightning Damage — Core elemental scaling to maximize the Lightning Arrow conversions.

  5. Attack Speed — Faster clears and smoother single-target rotations.

  6. Resistances — Keep capped or near-capped elemental resistances.

  7. Accuracy Rating — Ensure hit chance; invest in accuracy on gear or tree if you miss frequently.

Leveling roadmap (0–90)

Early levels (1–30)

  • Use Tornado Shot or Split Arrow as a cheaper bow leveling alternative until Lightning Arrow becomes available or feasible.

  • Focus on life, evasion, and attack speed until you can sustain and start stacking projectiles.

  • Pick up elemental damage and projectile nodes near the Ranger start and move toward Shadow/Scion for crit nodes if going crit.

Mid levels (31–60)

  • Transition to Lightning Arrow once primary gem can be supported by 4-link quality.

  • Add Greater Multiple Projectiles early—quality on GMP improves spread and clear.

  • Start socketing Herald of Thunder and Wrath around level 38–48 for damage scaling.

Late game (61–90+)

  • Reach key passive nodes for crit and projectile damage.

  • Pick up life clusters and jewel sockets.

  • Acquire and craft a 5–6 link chest to power up your Lightning Arrow.

  • Test single-target damage on bosses and tune flasks and jewels.


Mapping and clear strategies

  • Keep moving: use movement flasks and Blink Arrow/Dash to reposition quickly.

  • Open maps with a high-mobility rotation: kite through packs, allowing projectiles to spread and chain.

  • Prioritize hitting dense clusters where Lightning Arrow's explosions chain and maximize chain hits.

  • Use Herald of Thunder and Wrath for global lightning scaling; trigger Vaal Haste for heavy pack windows.

Tactics:

  • Approach dense pack: drop a burst of Lightning Arrows, retreat while projectiles chain and clear.

  • For breach or incursion: stand central to maximize projectile coverage and chain returns.

  • For Delirium: use Headhunter or movement flask for quick exits after leech windows.

Single-target and bossing

  • For bosses, switch to a single-target optimized rotation:

    • Use less GMP and more single-target supports (e.g., Increased Critical Strikes, Added Lightning Damage, Elemental Focus).

    • Activate Diamond Flask and Vaal Haste before burst windows.

    • Use movement skills to avoid telegraphed mechanics; Lightning Arrow damage has travel time—time your bursts.

  • Defensive play: use Stibnite or Basalt flasks to mitigate hits; maintain distance and angle to exploit projectile spread.

Path of Building setup notes

  • Prioritize sockets and links to ensure main 6-link mirrors the recommended setup.

  • Tune supports for crit vs non-crit: gem leveling matters; quality on GMP and Lightning Arrow significantly enhances clear.

  • Use PoB to simulate: projectile damage, added lightning, crit chance, crit multi, and attack speed to validate DPS vs bosses.

  • Export tips: save alternate configurations for map clearing (GMP heavy) and single-target (GMP reduced or replaced with crit supports).

Crafting and progression checklist

  • Early craft goals:

    • 4/5-link rare chest with life and movement speed.

    • Bow with good attack speed and crit chance from vendor/early crafting.

    • Quiver with life and crit.

  • Mid-game craft goals:

    • 6-link chest via beastcrafting or metamod; aim for high quality on gems and good life rolls on armor.

    • Jewels with increased projectile/lightning damage from maps, abyssal crafts.

  • Endgame craft goals:

    • Perfect bow with crit chance, attack speed, and lightning/projectile mods.

    • Perfect quiver or unique synergy items.

    • Use Fossil crafting or Delve bench for targeted mods.

Defensive layering and survivability

  • Evasion + phase/movement: Combine high evasion gear with movement flasks and positioning to avoid damage.

  • Life pool: reach comfortable late-game life threshold.

  • Leech and on-hit: Use life gain via flasks and leech mechanics; consider belts or jewels that add life on hit.

  • Flasks: Keep utility flasks prepared for specific mechanics (bleed, freeze, curse removal).

Jewel and cluster jewel priorities

  • Look for jewels that increase:

    • Projectile Damage;

    • Lightning Damage;

    • Crit Chance, Crit Multiplier;

    • Attack speed and life on small jewels.

  • Large cluster jewels: prioritize those with projectile scaling or increased critical chance/multiplier.

  • Abyssal jewels: target +projectile damage or +lightning damage with added crit.

Bandit and Pantheon choices

  • Bandits: Kill all for two extra passive points for more flexibility.

  • Major God: Arakaali for survivability or Ryslatha for life recovery if using heavy life on hit mechanics. Choose based on your defensive gaps.

  • Minor God: Soul of the Brine King for stun/slow immunity, or Soul of Gruthkul for physical mitigation if projectiles rely on physical conversion.

Investment tiers and scaling expectations

  • Budget (sub-10 chaos / early league):

    • Use rares focused on life and resistances; 4–5 link chest; workable quiver and bow. Expect comfortable mapping but slower bossing.

  • Mid-tier (1–10 exalt):

    • Decent rare bow/quiver, 6-link chest, several good jewels. Expect competitive mapping and able to take on most bosses with care.

  • Endgame (many exalts / HC-ready):

    • Near-perfect bow/quiver, crafted jewels, Headhunter for mapping, flawless flasks and enchants. Capable of guardian/shaper/uber bosses and top-tier map mods.

Quality-of-life tips and common pitfalls

  • Pitfalls:

    • Over-spending on crit without balancing life and resistances; leads to one-shot vulnerability.

    • Relying solely on Headhunter for defense—if you use it, still invest in life/resists.

    • Neglecting accuracy—ensure hit chance isn't low when pushing higher-tier maps.

  • QoL:

    • Keep a separate gear set in hideout for bossing vs mapping.

    • Use movement skill keybinds for mapped runs to reduce cast/attack interruptions.

    • Regularly update Path of Building to test changes before committing currency.

Alternatives and hybrid variants

  • Non-crit version:

    • Focus on flat lightning damage, elemental damage with attacks, and projectiles. Easier to scale cheaply and more forgiving with life.

  • Hybrid crit/elemental:

    • Mix some crit nodes with flat lightning scaling; good balance for players who want burst and sustain.


Example endgame stat snapshot (target)

  • Life: 5,500+

  • Effective Crit Chance: 60%+ on single target via gear + tree

  • Crit Multiplier: 200%+

  • Projectile Damage: +100%+ from tree and jewels combined

  • Attack Speed: 1.5–2.0 attacks per second (varies by bow)

  • Lightning Damage Adders: +50–150 added lightning or percentages from jewels/gear

Sample gem links (final notes)

  • Mapping 6-link (spread-focused): Lightning Arrow — Greater Multiple Projectiles — Elemental Damage with Attacks — Mirage Archer — Fork/Chain (if using) — Increased Critical Strikes (or Hypothermia).

  • Bossing 6-link (single-target): Lightning Arrow — Elemental Focus — Increased Critical Strikes — Hypothermia — Controlled Destruction — Rapid Decay or Added Lightning.

Optimization checklist before pushing endgame content

  • [ ] Confirm elemental resistances are at cap or mitigated with flasks.

  • [ ] Reach target life threshold and test against map mod mechanics (reflect, monster pack damage).

  • [ ] Test single-target damage in a safe environment (shaper portal or guardian run) before risking high-tier content.

  • [ ] Fine-tune flask setup (Diamond + Quicksilver + Defensive + Utility).

  • [ ] Configure Path of Building alternate setups (mapping vs bossing).

  • [ ] Practice kiting and projectile timing to maximize chain hits.

Frequently Asked Questions

What makes Lightning Arrow so strong on Deadeye this league?

Lightning Arrow benefits from the Deadeye's projectile-focused ascendancy nodes that increase projectile damage, projectile behavior, and attack speed. The skill's explosion and chain mechanics pair exceptionally well with high projectile counts and increased lightning damage, turning ordinary packs into easy clears while maintaining strong single-target output when supported correctly.

Is this build viable for hardcore leagues?

Yes, with careful investment into life, defensive flasks, and positioning practice, this build can be made HC-capable. Prioritize survivability early, keep a strong life pool, and avoid risky mechanics until you have gear and flasks optimized.

Do I need Headhunter to clear maps efficiently?

No, Headhunter is not required but it massively improves mapping speed and will make mapping feel effortless. A well-geared Lightning Arrow Deadeye with solid jewels and flasks can clear maps quickly without Headhunter.

Should I go crit or non-crit?

Crit gives higher top-end single-target damage and scales well with late-game investment. Non-crit is cheaper, simpler to pilot, and still offers excellent mapping. Choose crit if you plan to push bosses and endgame content; choose non-crit if you prioritize speed and budget efficiency.

Which flasks are absolutely required?

  • Instant life flask (with bleed removal if needed), Quicksilver Flask, Diamond Flask for crit builds, and a defensive utility flask like Stibnite or Basalt. Adjust based on personal defensive needs.

How do I handle bosses with movement phases and bullet-hell mechanics?

Practice positioning to maintain an angle and distance that allows your projectiles to hit reliably. Use movement skills to dodge, and swap in single-target-oriented supports if needed. Timing Vaal Haste and Diamond Flask for burst windows is critical.

How important is Path of Building for this build?

Very important. Use Path of Building to simulate different jewel and gear combinations, to tune crit chance/multiplier, and to verify your DPS and survivability before expensive crafts.

What is the best way to farm jewels and cluster jewels for this build?

Run spawn-rich maps with sextants and delve nodes; blight/abyss encounters can drop strong jewels. Save your currency and prioritize cluster jewels with projectile/crit benefits.

Path of Building template sketch

Use this sketch to build a Path of Building (PoB) template manually. It lists the exact gem links, notable passive nodes and routes, cluster jewel goals, and stat targets to reproduce the Deadeye Lightning Arrow 3.27 setup.

Core character and ascendancy

  • Class: Ranger

  • Ascendancy: Deadeye

    • Priority nodes: Gathering Winds (or Tailwind variant for mobility), Endless Munitions / Ricochet (additional projectiles/chain behavior), Weapon Flux (attack speed/proj damage), Far Shot / Ballistics (projectile scaling)

  • Bandits: Kill all (two extra passive points)

Passive tree highlights and route

  • Start at Ranger; head toward:

    • Projectile Damage cluster (near Ranger start)

    • Critical Strike Chance and Critical Multiplier nodes (towards Shadow/Scion border if crit variant)

    • Attack Speed and Elemental Damage with Attacks clusters

    • Multiple Life clusters en route (aim for 3–4 large life nodes)

    • Projectile Speed and Accuracy as needed

  • Jewel sockets: aim for 3–5 jewel sockets on the outer tree plus 2 cluster jewel sockets (neck area).

  • Keystone consideration: Avoid keystones that reduce survivability; do not path into glass-cannon keystones unless you know what you’re doing.

Cluster jewels (target)

  • 2 x Large cluster jewel sockets:

    • Desired passives: Projectile Damage, Increased Critical Strike Chance, Increased Attack Speed, Projectile Quantity/Chain (one large should have Projectile Damage and Crit hybrid)

    • Size: 2–3 passive lines that grant projectile/crit scaling

  • Medium/Small cluster jewels:

    • Life + projectile/lightning damage on small jewels

    • One Abyss jewel in Stygian Vise with projectile damage or lightning crit.

Gem links (exact copy for PoB sockets)

Main 6-link (Mapping — spread/clear focused)

  • Lightning Arrow — Greater Multiple Projectiles — Mirage Archer — Elemental Damage with Attacks — Increased Critical Strikes — Hypothermia

    • Gem colors: G R G B R (adjust to sockets; use a blue or green bow base to optimize)

    • Quality: GMP 20% recommended; Lightning Arrow +20% quality if possible

Single-target 6-link (Bossing)

  • Lightning Arrow — Elemental Focus — Increased Critical Strikes — Controlled Destruction — Hypothermia — Rapid Decay (or Added Lightning)

    • Swap GMP -> Controlled Destruction/Added Lightning for single-target scaling

4-link (Budget / early)

  • Lightning Arrow — Greater Multiple Projectiles — Elemental Damage with Attacks — Mirage Archer

Auras and buffs (links / setup)

  • Wrath (aura) — 20% quality if available

  • Herald of Thunder — single socket

  • Precision — 1 link (if crit) or Grace if using heavy evasion

  • Vaal Haste — single socket (utility for burst windows)

  • Utility: Dash / Blink Arrow / Lightning Warp (movement)

Utility and curse

  • Curse: Assassin's Mark (crit build) or Conductivity if running more lightning penetration

  • Utility: Steelskin / Immortal Call as movement/defensive short-casts (if using cast-on-damage setups, configure accordingly)

Stat targets to input in PoB

  • Life: 5,500+ (endgame target)

  • Effective Crit Chance (single-target): 60%+

  • Crit Multiplier: 180%–250% target depending on gear

  • Increased Projectile Damage: +100% combined from tree/jewels

  • Attack Speed: 1.5–2.0 attacks/sec (depends on bow base)

  • Accuracy: 2,500+ for comfortable hit-rate (adjust per map monster evasion)

Items to model in PoB

  • Bow: Rare high-attack-speed, crit chance, and lightning/projectile mods (simulate crafted rare with +crit chance, attack speed, %lightning or projectile damage)

  • Quiver: Rare with crit chance, attack speed, life, and resistances; +1 to socketed gems if available

  • Armour: 6-link rare chest with life and resists; helmet with + to socketed gems is a high-value alternative to model

  • Jewels: One Abyss jewel in belt socket (projectile/lightning damage); 2–3 small jewels (life + damage) and 2 large cluster jewels set as described

  • Flasks: Diamond, Quicksilver, Stibnite/Basalt, Instant life with bleed removal

PoB configuration notes

  • Create two PoB configurations: "Mapping" (GMP heavy, Mirage Archer enabled, Wrath + Herald) and "Bossing" (GMP removed, Controlled Destruction / Added Lightning included, Diamond Flask active).

  • Toggle Vaal Haste and Flask buffs for DPS windows in PoB and compare DPS numbers.

  • Adjust bow base speed in PoB to approximate your planned endgame bow and re-run DPS sims for Travel + Explosion timings.


Compact one-page printable cheat sheet

A one-page printable for quick reference you can pin to monitor or print as a pocket guide. Designed to be concise and action-ready.

Header

Path of Exile — Deadeye Lightning Arrow 3.27 — Cheat Sheet

Leveling milestones (quick timeline)

  • 1–12: Use Split Arrow or Tornado Shot; focus on life and attack speed.

  • 12–28: Transition into Lightning Arrow as soon as you can support it with a 2–3 link; add GMP early for clear.

  • 28–40: Add Wrath and Herald of Thunder; socket 4-link chest by 40–60.

  • 40–60: Start gem specializations; aim for Deadeye ascendancy around level 60.

  • 60–80: Acquire 5–6 link chest; place cluster jewels; begin trading for key jewels.

  • 80+: Finalize jewels, craft bow/quiver; tune PoB for boss vs map setups.

Core 6-link sets (copy/paste into inventory plan)

  • Mapping 6-link

    • Lightning Arrow — Greater Multiple Projectiles — Mirage Archer — Elemental Damage with Attacks — Increased Critical Strikes — Hypothermia

  • Bossing 6-link

    • Lightning Arrow — Elemental Focus — Increased Critical Strikes — Controlled Destruction — Hypothermia — Rapid Decay / Added Lightning

  • Budget 4-link

    • Lightning Arrow — Greater Multiple Projectiles — Elemental Damage with Attacks — Mirage Archer

Key flasks and affixes (use these in order)

  • Life Flask: Instant recovery + bleed removal mod

  • Quicksilver Flask: Increased movement speed (suffix: of Staunching optional)

  • Diamond Flask: Crit builds only (suffix: of Warding for curse or of Staunching for bleed)

  • Stibnite / Basalt Flask: Evasion/Armor or damage reduction for tough packs or bosses

  • Utility: Jade Flask for evasion if low evasion; Silver Flask for Onslaught optional

Crafting checklist (stepwise)

  1. Early: 4-link chest with high life and resists.

  2. Mid: 5–6 link chest; prioritize +quality for gems.

  3. Bow: Target rare bow with attack speed / crit chance; craft/hunt for +projectile damage or +%lightning.

  4. Quiver: Rare with life, crit chance, attack speed; +1 gem level if available.

  5. Jewels: Farm abyss/cluster jewels; buy 1–2 large cluster jewels with projectile/crit modifiers.

  6. Belt: Stygian Vise with abyss jewel or high-life rare belt.

  7. Flasks: Roll prefix life mods on flasks where possible (instant recovery, removal mods).

  8. Final touches: Chaos/Regal/Exalt craft to tune crit multi or lightning % where necessary.

Core stat priorities (in three quick lines)

  • Life > Crit Multi / Crit Chance > Projectile Damage > Lightning Damage > Attack Speed > Accuracy

Quick play tactics

  • Mapping: Kite through packs, fire in bursts; use Quicksilver + movement skill to reposition.

  • Bossing: Switch to single-target 6-link, use Diamond + Vaal Haste for burst windows, maintain angle/distance to account for projectile travel time.

  • Defensive: Use Stibnite/Basalt during telegraphed heavy hits and instant life flask to recover.

Cluster jewel shopping list (one-liner)

  • Large: Projectile Damage + Crit Chance + Attack Speed; Large: Projectile Quantity/Chain variant.

  • Small: +Life +Lightning/Projectile Damage; Abyss: +Projectile Damage or +Lightning Crit.

Quick trouble-shooting (3 fastest fixes)

  • Low clear: Add GMP, increase projectile quantity, or improve projectile damage jewels.

  • Low boss DPS: Replace GMP with Elemental Focus/Controlled Destruction; use Diamond Flask and Vaal Haste.

  • One-shot deaths: Raise life, slot Basalt/Granite, and check resist caps; add more life jewels.


Minimal endgame targets (clipboard-ready)

  • Life: 5,500+

  • Crit chance (effective single-target): 60%+

  • Crit multi: 180%+

  • Projectile damage: +100% combined

  • Attack speed: 1.5–2.0 APS

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