No Man’s Sky Titan Redux — 90‑Minute Speedrun Guide

 


Titan Redux in 90 Minutes — Step-by-Step Guide

This guide walks you through a complete, step‑by‑step plan to finish the Titan Expedition Redux in roughly 90 minutes. It’s written for explorers who want a tight, efficient run that secures top rewards while minimizing downtime, backtracking, and needless grind. Whether you’re solo, play co-op, or want to optimize future runs, this guide gives exact milestone order, equipment and inventory setups, route maps, and combat/resource shortcuts to shave minutes off every stage.

Quick overview and who this guide is for

  • Audience: Players who already understand basic No Man’s Sky navigation, mining, and ship combat, and who want a practical route to finish Titan Redux fast.

  • Goal: Complete the expedition within ~90 minutes, claim the best tier rewards, and maintain a repeatable routine for future runs.

  • Pacing: Aggressive; favors speed over absolute resource hoarding. If you prefer full exploration or collecting every single salvage, adapt timings conservatively.

Core strategy in one sentence

Prioritize milestone order and route efficiency: stage preparation (loadout + consumables) → fast planetary scans and targeted mining → landmark and objective focus → minimize inventory juggling → finish final milestones with planned backup supplies.


Minimum recommended loadout

  • Exosuit: Expand Inventory Slots to at least 48 (or comfortably high enough to hold milestone items and fuel). Equip Life Support and Hazard Protection upgrades with 2–3 rechargers.

  • Multi-Tool: Fully upgraded Mining Beam and at least two Technology Slots for Beam Overclock or Burst Upgrades.

  • Starship: High Hyperdrive Range (warp to target systems quickly) and Pulse Engine optimized for speed; carry a fighter or hauler with decent shield/weapon tech for space skirmishes.

  • Freighter / Frigate: Optional but helpful if you want to hold more cargo — in most 90‑minute solo runs, avoid depending on freighter resupplies.

  • Exocraft: Useful for hazardous planets; bring the Roamer or Nomad if you plan planetary traversal, but they add loadtime and are optional for speedruns.

Essential tech and items to bring:

  • Warp Cell (x3–6)

  • Sodium, Oxygen, and Carbon stacks (for emergency recharges)

  • Launch Thruster and Pulse Engine repairs (few units each)

  • Portable Refineries (1–2) with quick recipes for Emeril/Indium/etc., if refinery milestones appear

  • Teleport Beacon or Signal Booster crafting mat for quick waypointing

Preparatory checklist (do this before starting the expedition)

  • Clear inventory and leave one slot open per milestone reward expected. This reduces pauses to drop items mid-run.

  • Ensure signal booster and analysis visor have enough charges (if limited by upgrades).

  • Configure quick menu favorites for commonly used crafting and tech items (warp cell, fuel, emergency supplies).

  • If playing co-op, assign clear roles: one player handles planetary objectives and extraction, another handles space encounters and warp logistics.

  • Decide whether to aim for every optional milestone or stop when the best reward is achieved; this saves time.

How to read the milestone roadmap

  • Each milestone has a recommended target, approximate time, and the best way to complete it.

  • Milestones are grouped into Essential, Optional but quick, and Optional and time‑consuming so you can skip if you run behind schedule.

  • I provide a time buffer and contingency actions if you fall behind.

Expedition start: first 10 minutes — secure momentum

  1. Launch at expedition start, immediately locate the nearest objective marker. The earliest minutes determine how clean the rest of the run will be.

  2. Complete UI and journal check: mark the first three objectives and set waypoints logically so you don’t zigzag.

  3. If the expedition spawns you in space near a planetary marker, land on the planet with the shortest ground traversal to the first objective. Use Exocraft only if the objective is far and terrain is rough.

Essential early actions:

  • Claim any immediate tech or mission rewards in your quick menu before leaving the first landing zone.

  • Scan fauna/flora only when they’re on the direct path to required objectives — scanning off-route wastes time.

  • Use your Signal Booster to pinpoint resource caves or shelters when hazardous storms block line-of-sight.

Time budget: 0–10 minutes — Aim to finish 1–3 simple scan/mining objectives and be en route to the central hub.

Core milestone sequence (the fastest proven order)

Below, milestones are listed in the optimal sequence for speed. Each milestone includes a recommended method and an estimated time allotment. Adapt if the expedition variant changes objective names — the structure still applies.

Milestones 1–3: Quick scans and resource pickups

  • Targets: short-range planetary scans, signal activations, and small deposit mining.

  • Method: Use the analysis visor, target deposits visible from the landing, mine quick stacks like Copper/Iron equivalents. Leave large nodes for later if not required.

  • Time: 10–20 minutes total.

Why this first: These objectives are low friction, let you claim initial rewards, and set you up with extra materials for tech repairs and refueling.

Milestones 4–6: Landmark and environmental objectives

  • Targets: find a ruin, artifact, or solve a small on-site puzzle.

  • Method: Follow the mission waypoint; use signal boosters to accelerate location. Focus on speed: solve only what’s required to trigger the objective completion.

  • Time: 15–25 minutes total.

Tips: Use established puzzle routes — many ruins have one or two optimal steps that resolve the objective without fully looting every chest.

Milestones 7–9: Mid-run mining and synthesis

  • Targets: gather specific minerals for milestone crafting or activate refinery objectives.

  • Method: Use Portable Refinery for small batches to convert raw materials into milestone items. Prioritize recipes that require the least time per outcome.

  • Time: 20–30 minutes total.

Note: If a milestone demands a rare mineral that requires planetary cave runs, prioritize the cave nearest your current waypoint. Bring flashlights and oxygen recharges to minimize trips.

Milestones 10–12: Space encounters and combat objectives

  • Targets: destroy X sentinel ships or escort/defend mission vessels.

  • Method: Use your starship’s weapons; target capital or high-value ships first if the objective counts kills. For escort missions, keep the escorted ship between you and hostile spawns.

  • Time: 10–20 minutes total.

Tip: Equip weapon upgrades and aim for quick kill patterns (e.g., lock-on missiles + pulse lasers). If one player handles space, the other continues ground objectives.


Final milestones: Boss objective and reward claim

  • Targets: finish expedition final trial (often a high-reward puzzle, timed escort, or major space skirmish).

  • Method: Have backup supplies, keep positions clear, and trigger required devices in the correct order. For timed sequences, coordinate sprinting between waypoints or teleporting back to ship if needed.

  • Time: 10–15 minutes.

Wrap-up: Immediately return to the expedition hub and claim final rewards. Clear inventory space in advance so claiming is instant.

Movement and route tips to save minutes

  • Use the Pulse Engine to travel quickly between planets instead of detouring for additional resource stops.

  • When on-planet, use the Analysis Visor to tag resource-rich nodes and POIs while moving; this eliminates repeated scans.

  • Set your ship’s landing zone near key objective clusters. If objectives are spread, place short temporary landing markers to minimize return time.

  • Use teleportation devices or portal coordinates if the expedition provides or allows them; they can cut long runs to minutes.

Inventory management and micro‑optimizations

  • Keep a single stack for each essential consumable (e.g., oxygen, sodium) to avoid inventory bloating.

  • Immediately consolidate materials after mining — convert raw chunks into milestone items via quick recipes rather than hoarding raw mats.

  • Drop nonessential items (decorations, duplicate low-tier goods) before important stages to prevent having to micro-manage during time-sensitive objectives.

  • Use Transfer/Quick Drop shortcuts to free space fast. If playing in co-op, designate one player as the mules: they carry excess mission items and hand them to the runner at the end.

Combat: fastest approaches to sentinel and space fights

  • Planet Sentinels: target the big turret nodes first to reduce spawn pressure. Use quick stealth breaks (hide in structures) to reset sentinel aggression if overwhelmed.

  • Space combat: use missile + auto-cannon bursts for fast kills. Maneuver aggressively to avoid prolonged dogfights; a quick kill is better than a perfect score.

  • Avoid ground combat unless necessary; sprint, use terrain, and call your ship to extract instead of protracted fights.

When things go wrong: recovery plans

If you fall behind schedule or lose time to death/ship destruction, use these prioritized actions:

  1. Skip optional milestones and move straight to final or high-value objectives.

  2. Drop low-value cargo to create inventory space and avoid unnecessary pauses.

  3. Warp to a more favorable planet in the system if the current one is hostile or resource-scarce.

  4. Respawn at ship if stranded; sometimes the fastest recovery is to restart the planet run from a safe ship warp.

Co‑op adjustments

  • Role assignments: Runner (handles objectives and runs), Pilot (fast travel and ship combat), Mule (inventory and holder of extra supplies).

  • Use voice comms or pinging to coordinate objective claims and avoid duplicate scanning.

  • Share warp cells and critical materials pre-run to keep everyone mission-capable.

  • If a teammate disconnects, proceed with solo fallback: drop nonessential co-op objectives and focus on finishable milestones.

Advanced techniques that shave minutes

  • Quick-refinery loop: pre-load a portable refinery with base components so you can instantly produce milestone items as soon as required resources are obtained.

  • Beacon pre-placing: If the expedition allows, place beacons near likely caves/ruins to speed up return trips.

  • Stack crafting: craft multiple warp cells (if allowed by the milestone) while traveling between objectives to avoid downtime.

  • Targeted scanning: use ship scanner from orbit to tag POIs on a planetary map, then land directly on the nearest point instead of random exploration.

Reward prioritization: which items to keep and why

Some expedition rewards are purely cosmetic, others are high-value tech or crafting blueprints. In a 90‑minute run:

  • Prioritize tech blueprints, rare ship modules, and units/valuable trade items.

  • Cosmetic items are nice but skip them if they clog inventory.

  • If a reward is a tradeable item, evaluate whether it sells better than a similar tech you can keep. Convert to units only if you need to free space fast.


Example 90‑minute timeline (model run)

This sample timeline assumes a solo player with a mid-high level ship and standard equipment. Times are approximate but reflect an optimized route.

  • 00:00–00:05 — Launch and set first waypoints, quick inventory check.

  • 00:05–00:15 — Complete initial planet scans and small mining tasks (Milestones 1–3).

  • 00:15–00:30 — Head to ruin/puzzle objectives; solve and claim quick rewards (Milestones 4–6).

  • 00:30–00:50 — Mid-run mining and refinery tasks, craft milestone items (Milestones 7–9).

  • 00:50–01:05 — Space encounter objectives; dispatch required ships and secure kills (Milestones 10–11).

  • 01:05–01:20 — Final planetary or timed objectives; conserve supplies and finish sequence (Milestone 12).

  • 01:20–01:30 — Return to hub, claim final rewards, wrap up expedition.

Adjust the above by ±10 minutes depending on spawn layout and cooperative help.

Crafting and refinery shortcuts

  • Preselect the simplest recipes that convert raw resources into milestone items. Avoid recipes that require rare catalysts mid-run unless a milestone specifically demands them.

  • If possible, craft multiple copies of a required item in one refinery batch to save repeated activation time. Use the portable refinery’s buffer to process while you continue other tasks.

Common expedition variations and how to handle them

  • If the expedition includes long-range travel between widely spaced planets, prioritize intra-system travel using the starship and reserve exocraft for landing-to-objective hops only.

  • If multiple high-value objectives appear clustered, take them all in sequence to reduce return time.

  • If the expedition spawns hostile extremes (radiation/extreme cold), bring hazard rechargers and avoid open runs; use caves and structures to reduce hazard exposure.

Accessibility and pacing alternatives

  • If 90 minutes is too aggressive, use this guide’s milestone order but expand time allotments; concentrate on comfort rather than speed.

  • For players with limited mobility or who prefer shorter sessions, break the expedition into two parts: secure early & mid-tier objectives in session one, finish final and high-value items in session two.

Checklist for repeating the expedition efficiently

  • Save a template of your loadout (tech, consumables, favorite recipes) to replicate the run quickly.

  • Keep a short note of the most useful portable refinery recipes and their resource costs.

  • If you found a highly efficient route in one run, mark the coordinates/landing spots you used and repeat them next time.

Tips from experienced runners

  • Always have a contingency stack of improvised fuel (basic warp cells) so you never slow down due to fuel scarcity.

  • Use ship beacons and landing markers generously; they cost seconds but save minutes later.

  • Practice high-value segments (ruins and timed encounters) offline to learn puzzles and optimal movement patterns.

Frequently Asked Questions (FAQ)

What should I do if I run out of warp fuel mid‑expedition?

Keep a stock of basic warp cells and the raw materials to craft more quickly. If you run out, prioritize mining nearby carbon/other basic resources and craft the minimum number of warp cells to reach the next objective or a trade post.

Is it worth using a freighter or frigates for this run?

For a pure 90‑minute speedrun, freighter use usually slows you down unless you already have a freighter positioned near key systems with preloaded supplies. Freighters are more useful for repeated marathon sessions or if you plan to extract a massive payload.

Can I solo this expedition, or is co‑op required?

You can absolutely solo Titan Redux. Co‑op speeds up certain segments (shared scanning, split roles) but also requires coordination. Solo runs are entirely feasible with the route and checklist provided.

What tech should I prioritize upgrading for consecutive runs?

Upgrade your ship’s Pulse Engine and Shield tech first for travel and survival. For ground runs, increase Jetpack and Exosuit capacity, then refine multitool mining upgrades for faster resource collection.

How do I handle timed objectives?

Plan your route so you’re already adjacent to timed nodes before triggering them. If a timed objective requires movement between multiple points, sprint and use the jetpack creatively to shave seconds. If playing co-op, do timed objectives with a partner to split tasks.

Are certain planets or biomes better for speedrunning?

Yes. Planets with flat terrain and few hazards are ideal—less time spent navigating complex obstacles. Avoid dense forests, jagged mountains, or frequent storms unless the objectives are concentrated there.

What do I do with duplicate or low‑value rewards?

Drop or sell duplicates at trade terminals to free space. Prioritize holding onto tech blueprints and high-unit value items.

Final notes and next steps

Use this guide as a template: practice the route, refine your portable refinery recipes, and adapt role assignments if playing co-op. Each run gives you data — note which milestones took the longest and tweak the sequence accordingly. Over a few runs you’ll find a rhythm that reliably fits the 90‑minute target without sacrificing rewards.

If you want, I can now:

  • Convert this plan into a printable one‑page cheat sheet with the exact milestone order and quick shortcuts.

  • Generate a timed stopwatch plan for each milestone to help keep you on pace.

  • Make an optimized co‑op role checklist for two or three players.


Companion options ready

I can create any of these now — pick one and I’ll generate it immediately.

  • Printable one‑page cheat sheet — condensed milestone order, quick commands, inventory checklist, and a printable route map. (Best for quick reference and social posts.)

  • Timed schedule (minute‑by‑minute plan) — detailed 90‑minute breakdown with target times per milestone, buffer checkpoints, and quick recovery actions. (Best for pacing and speedruns.)

  • Co‑op role checklist (2–3 players) — role assignments, shared inventory plan, communication pings, and stepwise handoff points to minimize downtime. (Best for coordinated runs.)

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