League of Legends — Patch 25.23 Solo Carry Tier List — Champions That Win Games Solo

 


Overview

Patch 25.23 reshaped solo queue priorities across lanes, rotating a few familiar faces back into the spotlight while introducing new item and stat interactions that reward decisive, mechanical play and smart macro decisions. This guide gives a role-by-role tier list focused on champions who can reliably carry solo queue games, full builds, runes, matchups, power spikes, ban priorities, practical in-game decision rules, and role-specific tips you can apply immediately.

Use the tier list to choose a champion that matches your playstyle and climb plan. Each champion entry includes a short explanation of why they’re strong on Patch 25.23, an optimized build path, rune choices, summoner spells, matchup notes, win conditions, and specific play patterns to maximize carry potential.

How to use this guide

  • Pick one or two champions per role and master their core combos, power spikes, and item timings.

  • Focus on the listed win conditions and decision rules rather than memorizing every matchup.

  • Use ban priorities to protect your comfort picks or remove hard counters.

  • Practice trade windows and roaming timings in normals before committing in ranked.

Tier methodology

  • A champion is rated on solo-carry potential when their individual impact on fights and lane outcomes scales strongly with mechanical skill and decision-making.

  • Criteria include solo kill potential, split-push viability, teamfight influence that can be created by a single player, scaling with items, and ability to recover from early deficits.

  • Tier assignments reflect Patch 25.23 balance changes, item tweaks, and meta shifts that increase the value of certain kits and items.


Tier List Summary

S Tier — Highest solo-carry ceiling and consistent carry tools. A Tier — Strong carry potential with fewer hard counters or more team reliance. B Tier — Viable as a carry in the right matchups and with strong macro. C Tier — Lower solo-carry ceiling; better as complementary picks.

S Tier: Fiora (Top), Akali (Mid), Kassadin (Mid), Kha'Zix (Jungle), Samira (Bot) A Tier: Camille (Top), Irelia (Top/Mid), Zed (Mid), Graves (Jungle), Vayne (Bot) B Tier: Riven (Top), Talon (Mid), Lee Sin (Jungle), Jinx (Bot), Yasuo (Mid/Top) C Tier: Tryndamere (Top), Master Yi (Jungle)

Role: Top Lane

Top Picks Overview

Top lane in Patch 25.23 favors champions who can convert solo kills into sustained map pressure and objective control. S-tier top picks can both win extended side-lane duels and create meaningful 1v1 advantages that force enemy resources to respond.

Fiora — Why she carries

Fiora is back as the premier split-push and duelist champion. Her ability to dismantle tanks and duel assassins at key item breakpoints makes her the top solo carry in top lane. The recent adjustments to lifesteal and adaptive damage items increase her survivability in extended fights, especially when she hits two core items.

Build

  • Core: Ravenous Hydra; Sterak’s Gage; Death’s Dance

  • Situational: Maw of Malmortius vs heavy AP; Guardian Angel for late-game insurance Runes

  • Conqueror primary; Triumph, Legend Alacrity, Last Stand in Precision

  • Secondary: Resolve with Second Wind and Unflinching for lane sustain and tenacity Summoner Spells

  • Flash, Teleport

Key Timings

  • First meaningful spike at completed Ravenous Hydra; second at Sterak’s + Death’s Dance.

  • Use ultimate to win isolated 1v1s or dodge key crowd control.

Win Conditions

  • Force split-push pressure after first back with Hydra. If you create a numbers advantage, take Rift Herald and transition to towers. Prioritize duels only when you can retreat to your wave or have vision.

Matchups and Notes

  • Hard matchups: tanks with percent-health reduction or heavy CC. Play safe, freeze, and scale.

  • Easy matchups: squishy fighters and immobile carries. Abuse parry window and riposte to punish trades.

Practical Tips

  • Master the timing of Riposte to block major crowd controls and counterplay ganks.

  • Use teleport priority to join decisive mid-game skirmishes when your wave is pushed.

Camille — Carry pattern

Camille remains a high-skill, high-impact duelist whose tower-diving and single-target lockdown make her a reliable solo carry when she snowballs early. Her hookshot ensures map mobility that creates picks and forces numbers.

Build

  • Core: Trinity Force; Sterak’s Gage; Black Cleaver

  • Situational: Chempunk Chainsword vs healing teams

Runes

  • Conqueror; Triumph; Legend Tenacity; Last Stand

  • Secondary: Inspiration with Biscuit Delivery and Time Warp Tonic for lane sustain

Key Timings

  • Trinity Force completes first major spike; Sterak’s second spike for extended fights.

Win Conditions

  • Dominate side lane decisions and use ultimate to isolate priority carries in skirmishes.

Practical Tips

  • Use wall dive to negate enemy disengage and force flashes, then punish.

Role: Jungle

Jungle Picks Overview

Solo-carry junglers thrive when they can convert early pressure into secure objectives and meaningful roams. In 25.23, champions with strong isolated dueling and pick potential have an edge.

Kha'Zix — Why he carries

Kha'Zix’s ability to obliterate isolated targets and snowball leads by invading vision makes him a top solo-carry jungler. His kit rewards skirmishing and map dominance.

Build

  • Core: Duskblade of Draktharr; Youmuu’s Ghostblade; Edge of Night

  • Situational: Guardian Angel or Maw depending on composition

Runes

  • Electrocute or Hail of Blades for quick burst; Sudden Impact; Eyeball Collection; Ultimate Hunter

  • Secondary: Domination with Relentless Hunter

Key Timings

  • Level 6 true spike; lethality completes first major power surge with Duskblade.

Win Conditions

  • Seek isolated fights in side lanes and invade deep vision to deny enemy resources. Kill priority squishies then reset for neutral objectives.

Matchups and Notes

  • Avoid full-team fights unless you can flank safely. Use stealth and brush to maintain unpredictability.

Practical Tips

  • Control vision in enemy jungle with deep wards and execute targets outside vision.

Graves — Carry pattern

Graves is a strong solo-carry in 25.23 because of his clear speed, dueling strength, and ability to contest neutral objectives with tanky burst damage.

Build

  • Core: Eclipse; Black Cleaver; Sterak’s Gage Runes

  • Conqueror; Triumph; Legend: Alacrity; Coup de Grace

  • Secondary: Resolve with Bone Plated and Overgrowth for mid-to-late scaling

Key Timings

  • Power spikes at first two completed items. Graves can solo Dragon early with smite fights.

Win Conditions

  • Force skirmishes around Dragon and Rift Herald, then transition to tower plates and side-lane pressure.

Practical Tips

  • Use clear path optimization to hit level 6 early and apply pressure across lanes.

Role: Mid Lane

Mid Picks Overview

Mid lane solo-carries in 25.23 include assassins who can one-shot carries and scaling mages who can split-push and control maps with wave clear. Champions that can produce burst outplays or create picks from side lanes are prioritized.

Akali — Why she carries

Akali’s mobility and execute potential are top-tier in solo queue. Her ability to stomp squishy backlines and reset in fights makes her a devastating solo carry in skilled hands.

Build

  • Core: Hextech Rocketbelt; Zhonya’s Hourglass; Rabadon’s Deathcap Runes

  • Electrocute; Sudden Impact; Eyeball Collection; Ultimate Hunter

  • Secondary: Resolve with Second Wind for survivability in tough lanes

Key Timings

  • First spike on Rocketbelt; second at Zhonya’s + Rabadon for full assassination combos.

Win Conditions

  • Pick isolated enemies, snowball side-lane advantages, and force enemy team to group prematurely.

Practical Tips

  • Use shroud and minion wave management to create safe roams and reset kill windows.

Kassadin — Why he carries

Kassadin thrives once he hits level 16 and completes core AP items. Patch 25.23 adjustments make his roams and mobility more lethal, and his scaling is exceptional against magic-damage comps.

Build

  • Core: Lich Bane; Seraph’s Embrace; Rabadon’s Deathcap Runes

  • Phase Rush or Electrocute depending on prefered playstyle; Nimbus Cloak often pairs well for roams

  • Secondary: Resolve with Second Wind to survive early poke

Key Timings

  • Level 16 is the defining breakpoint; items like Lich Bane make him a late-game menace.

Win Conditions

  • Farm until level and item breakpoints; then roam to create picks. In teamfights, flank and delete carries with Riftwalk resets.

Practical Tips

  • Avoid overcommitting pre-16; focus on safe XP and roaming when side-lane priority allows.

Zed — Carry pattern

Zed’s clean one-shot combos and global outplay potential through ultimate resets keep him a top solo-carry assassin. He’s favored when itemization supports lethality.

Build

  • Core: Youmuu’s Ghostblade; Duskblade; Edge of Night Runes

  • Electrocute; Sudden Impact; Eyeball Collection; Ultimate Hunter

  • Secondary: Precision with Triumph and Coup de Grace if playing extended fights

Key Timings

  • Early item lethality completion; use all-in roams to snowball side-lanes.

Win Conditions

  • Dominate mid lane, then use roam timings to influence sidelanes; look for isolated carries.

Practical Tips

  • Track opponent summoner spell cooldowns and use shadows to manipulate vision and positioning.


Role: Bot Lane Marksman

Bot Picks Overview

Marksmen that can carry solo queue in 25.23 share three traits: late-game hypercarry scaling, strong outplay potential, or power to snowball midgame through skirmishes and tower plates.

Samira — Why she carries

Samira’s teamfight chaos and transformative scaling with masks of crit and lethality items make her a reliable solo carry. Her ability to create multi-kill sequences lets one fed player snowball games quickly.

Build

  • Core: Infinity Edge; Rapid Firecannon; Bloodthirster Runes

  • Press the Attack or Lethal Tempo depending on team comps; Triumph; Legend Alacrity

  • Secondary: Domination with Taste of Blood and Ultimate Hunter

Key Timings

  • Spike on first completed crit item and when she can access fights with her ultimate.

Win Conditions

  • Coordinate shock-and-awe engagements with a support that enables her melee combos. In solo queue, look for isolated fights near vision denial.

Practical Tips

  • Use sweepers and buckets of vision control to find fights where she can activate her full combo.

Vayne — Carry pattern

Vayne remains the classic solo-carry ADC. Her true damage and kiting tools enable late-game 1vX scenarios. Patch 25.23’s item interactions with attack speed and on-hit enhance her dueling.

Build

  • Core: Blade of the Ruined King; Guinsoo’s Rageblade; Phantom Dancer Runes

  • Press the Attack or Lethal Tempo; Triumph; Legend: Alacrity

  • Secondary: Sorcery with Celerity for mobility synergy

Key Timings

  • Late-game hypercarry. Spike after Guinsoo’s and Phantom Dancer for dueling prowess.

Win Conditions

  • Play for scaling: avoid early all-ins unless you have support. Use condemn to create CC lockdown in skirmishes.

Practical Tips

  • Focus on kiting practice and tumble positioning to dodge CC and turn fights.

In-Depth Champion Breakdown Samples

Below are three fully detailed champion breakdowns to model for other picks. Use these as templates to learn any champion’s carry plan.

Akali Deep Dive

Why pick Akali

  • Assassin with high mobility, strong single-target burst, and the ability to bypass frontlines with shroud and Rocketbelt dives.

Core Build Rationale

  • Hextech Rocketbelt creates unpredictable entry windows for assassinations and increases survivability when combined with Zhonya’s. Rabadon magnifies AP scaling and one-shot threshold.

Early Game Plan

  • Play safe levels 1–3; harass with Q; avoid extended trades until you have a shroud escape path.

  • Freeze or slow-push to set up roams to bot or top at first recall with Rocketbelt completed.

Mid Game Plan

  • Look for side-lane picks; use flank timings and minion waves to create 2v1 or 3v2 skirmishes. Target priority is enemy ADC or AP carry.

Late Game Plan

  • Don’t engage in predictable frontal charges. Use global vision denial, flank, and reset through shroud + Zhonya’s to confuse enemy focus.

Common Mistakes

  • Overcommitting post-shroud without accounting for enemy CC.

  • Blowing Zhonya’s too early and not timing resets.

Advanced Tips

  • Use auto-attack resets between shroud and Rocketbelt to exploit animation-cancel windows.

  • Learn exact Rabadon threshold for one-shot combos against squishies.

Kha'Zix Deep Dive

Why pick Kha'Zix

  • Exceptional at isolating and deleting champions in sidelanes and jungle pockets; excels in split skirmishes.

Core Build Rationale

  • Duskblade provides initial deletion power and resets; Youmuu's enables fast pathing and executes skirmish advantages.

Early Game Plan

  • Optimize clear: full clear to level 6 as quickly as possible, then look for mid-priority invade with smite advantage.

  • Secure Scuttle and invade on sight of isolated enemy laners.

Mid Game Plan

  • Force isolated objectives and pick off stragglers. Ward enemy jungle and force picks on lone laners.

Late Game Plan

  • Focus on flank and pick angles rather than full 5v5 initiation. Your job is to remove priority targets to tilt fights.

Common Mistakes

  • Trying to face-check full visioned areas; avoid fighting in the open without brush or flank.

Advanced Tips

  • Use brush to reset combat and force misplays; level up E and W based on in-match skirmish frequency.

Fiora Deep Dive

Why pick Fiora

  • Duelist who converts single-target takedowns into tower plating and objective pressure.

Core Build Rationale

  • Ravenous Hydra increases waveclear and sustain, Sterak’s increases survivability during brawls.

Early Game Plan

  • Play for level advantage and small trades to proc vitals. Avoid over-extending under enemy jungler threat.

Mid Game Plan

  • Split-push to funnel enemy resources. If the enemy sends two, you should trade the tower for mid/group pressure.

Late Game Plan

  • Force 1v1 or 1v2 scenarios to maintain sidelane control. Join fights only when you can isolate or when your team has ground control.

Common Mistakes

  • Over-splitting late game with no vision or teleport backup.

Advanced Tips

  • Track vital placement and use Riposte to negate key abilities like Malzahar ult or CC from champions like Leona.

Macro Rules and Decision Framework for Solo Carrying

Use this simple five-rule decision framework every game. It will help you convert mechanical lead into map and objective control.

  1. Wave Priority First

  • Control waves to generate side-lane pressure or create roam opportunities. Always ask: can I shove and roam or freeze and deny XP?

  1. Vision Over Kills

  • Deep wards and sweepers extend solo-carry windows. Denying vision creates isolation opportunities.

  1. Objective Timing

  • Convert kills into neutral objectives. A single Baron or Dragon stack can negate enemy comeback windows.

  1. Teleport and Roam Discipline

  • Only teleport if it secures a kill or objective without losing big sidelane pressure. Roam if your lane is in a safe state.

  1. Reset When Needed

  • Know your power spikes and back when you need to maximize impact rather than forcing plays on low resources.

Ban Priority and Drafting Tips

  • Ban champions that hard-counter your preferred carries or remove your mid-game windows. If you main assassins, ban mobile mages or gaps closers that can kite you.

  • Prioritize supports who enable picks (Leona, Thresh) or peel for your scaling carries (Janna, Lulu) depending on your role.

  • In flexible drafts, pick power spikes that align with your win-condition timeline (early skirmish vs late hypercarry).

Practical Micro Mechanics to Practice

  • Animation canceling (auto + ability) for AD champions.

  • Reset combos and stealth windows for assassins.

  • Bush control and pathing for junglers.

  • Ultimate timing vs zoning spells (e.g., Zed R, Akali R timing).

  • Positioning practice in 1v2/1v3 simulations using custom tools or practice mode.

Frequently Asked Questions

What is a solo carry in League of Legends

A solo carry is a player and champion that can consistently influence the outcome of a match through mechanical play, decision-making, and item scaling without heavy reliance on teammates.

Which role is best for solo carrying in solo queue

All roles have solo-carry potential, but mid, jungle, and top traditionally offer the most direct impact due to roaming, split-pushing, and skirmish control.

How many champions should I learn to climb

Master two champions per role: one comfort pick and one counter pick. Mastery of a small pool increases your execution and adaptability in drafts.

How should I adapt my builds for different games

Use situational items to answer enemy strengths: armor vs AD, magic resist vs AP, healing reduction vs sustain. Change boots and defensive items based on enemy CC and threat.

When should I stop split-pushing and group

Stop split-pushing when Baron or Elder is about to spawn and the enemy can group faster than you can take objectives. Group if your team can win a 5v4 or secure a major objective.

How do I practice carry mechanics efficiently

Use focused training: practice last-hitting and wave control, set up 1v1 custom games, and review replays to identify missed power spikes and positioning mistakes.

What’s the biggest mistake solo carry players make

Over-extending when behind and failing to convert kills into objectives. Map awareness and objective discipline are often the biggest skill gaps.

Final Checklist for Becoming a Reliable Solo Carry

  • Pick a small champion pool and master core combos and item timings.

  • Memorize power spikes for your champions and key enemy counters.

  • Prioritize vision control, wave management, and objective conversion.

  • Maintain teleport and roam discipline — trade presence for objectives, not kills.

  • Always ask: does this play increase our objective lead or create a numbers advantage?

Role-Specific Daily Routines to Practice Micro and Macro Habits

Below are five focused daily routines — one per role (Top, Jungle, Mid, Bot/ADC, Support). Each routine is split into Warm-up, Micro Drills, Macro Drills, Scrim/Ranked Focus, Replay Review, and Metrics/Goals. Times are suggestions; adjust to fit your schedule. Aim for consistency: 60–120 minutes per session yields steady improvement.

Top Lane Daily Routine

  1. Warm-up (10–15 minutes)

    • 5 minutes: Farming warm-up in Practice Tool — hit 80+ minion CS in 5 minutes (measure last-hitting under pressure).

    • 5–10 minutes: Ability animation cancel and trading practice in a 1v1 custom vs a bot or practice dummy focusing on auto + ability cancels and parry timing (if relevant to your champion).

  2. Micro Drills (20–30 minutes)

    • Wave control (10 minutes): Practice three scenarios in custom: freeze near tower, slow-push into tower, and hard shove for recall. Repeat each 5 times. Track success rate.

    • Trading windows (10 minutes): Against an enemy bot partner or practice champion, rehearse short trades that punish opponent’s cooldowns; prioritize winning trades that keep the wave in your favor.

    • Mechanics (5–10 minutes): Champion-specific combos (e.g., Fiora vitals, Camille hookshot setups, Irelia Q animation cancels). Do 25 reps per combo.

  3. Macro Drills (15–20 minutes)

    • Teleport decision practice (10 minutes): Run through scenarios from replays or hypothetical situations and decide: TP to secure objective, TP to save, or stay and pressure. Write the call and time it.

    • Objective conversion (5–10 minutes): Simulate the decision path after winning a 1v1: take Rift Herald vs taking plates vs roaming mid. Log which choice yields the best net gold in three replay examples.

  4. Scrim/Ranked Focus (30–45 minutes)

    • Play 1–3 ranked games or scrim matches with a focused win condition (split-push, teamfight, or neutral objective control). Commit to one core habit per game (e.g., maintain wave control 80% of the time). After each game, note one behavior to correct.

  5. Replay Review (10–15 minutes)

    • Watch one loss and one win: timestamp three moments where wave management or a TP changed the game. Note alternative plays and the exact timer/why.

  6. Metrics and Goals

    • CS at 10 minutes target for role/champion.

    • Freeze/shove success rate: aim for 7/10 correct wave manipulations.

    • TP impact: at least one TP that prevents a tower loss or secures an objective per 3 games.

Jungle Daily Routine

  1. Warm-up (10 minutes)

    • 5 minutes: Clear optimization in Practice Tool (full clear time benchmark for your champion).

    • 5 minutes: Smite timing and objective steal practice using different smite timings and kiting bushes.

  2. Micro Drills (20–30 minutes)

    • Pathing reps (10 minutes): Map three ideal path templates (power clear, early gank, vertical jungle) and run them repeatedly in customs until you hit level thresholds reliably.

    • Gank setups (10 minutes): Set up ganks from different angles (river, lane brush, behind) with a friend or bot; practice flash+ability engages and counter-gank responses.

    • 1v1 duel practice (5–10 minutes): 1v1 the enemy jungler (practice partner) to rehearse dueling windows and counter-invade tactics.

  3. Macro Drills (20 minutes)

    • Objective timing (10 minutes): Drill decision trees for Dragon/Herald/Baron: when to contest, when to sacrifice, when to solo secure. Time yourself making callouts with justification (vision, enemy timers, lane state).

    • Vision denial routing (10 minutes): Practice deep warding and clearing sequences — plan entry/exfil points and path that denies vision while preserving health.

  4. Scrim/Ranked Focus (30–45 minutes)

    • Main focus per game: Early gank pressure or counter-jungle control. Track successful ganks that lead to first blood or summoner spell expends.

    • Mid-game objective score: measure dragons/heralds taken or defended per three games.

  5. Replay Review (15 minutes)

    • Review two ganks and one objective contest. Timestamp the exact decision that lost or won the objective. Identify whether vision or pathing error was cause.

  6. Metrics and Goals

    • Clear speed target (champion-specific).

    • Gank participation: aim for involvement in 40–50% of laning kills by 15 minutes.

    • Objective control: secure or deny at least 1 major objective per 2 games.

Mid Lane Daily Routine

  1. Warm-up (10–15 minutes)

    • 5 minutes: CS under pressure in Practice Tool from varying minion waves and with periodic missile dodges (simulate poke).

    • 5–10 minutes: Combo execution and shadow/clone timing practice (Zed, Akali, LeBlanc) — 20 clean combos with perfect spacing.

  2. Micro Drills (20–30 minutes)

    • Roam timing (10 minutes): Practice roams from two different wave states — shove then roam; slow-push then roam. Recreate the mid-lane return timing to match XP and lane state.

    • Trading and burst windows (10 minutes): Rehearse your all-in pattern vs common matchups: extended trades vs quick bursts. Prioritize mana/energy management.

    • Wave manipulation (5–10 minutes): Practice freeze, slow-push, and bounce back—do a 3x rotation.

  3. Macro Drills (20 minutes)

    • Vision and flank angles (10 minutes): Study and rehearse common flank paths on Summoner’s Rift for mid-to-side rotations; practice warding/dewarding those paths.

    • Roam impact simulation (10 minutes): In customs, create scenarios where you must decide to roam mid→bot or mid→top; measure net gold/XP impact and turret plates taken.

  4. Scrim/Ranked Focus (30–45 minutes)

    • Game goal: secure 2+ meaningful roams that result in objective or turret plates by 15–20 minutes. Focus on maintaining lane priority and avoiding lost XP.

  5. Replay Review (10–15 minutes)

    • Annotate 3 roams: timestamp entry, outcome, and whether wave state allowed safe roam. Note improvements for next session.

  6. Metrics and Goals

    • Roam conversion rate: aim for 50% of roams creating a kill/plate/objective.

    • CS differential at 10 minutes vs opponent target.

    • Kill participation on side objectives: target 60% involvement when you roam.

Bot Lane / ADC Daily Routine

  1. Warm-up (15 minutes)

    • 5 minutes: Last-hit under turret practice (mix cannon/minions).

    • 10 minutes: Kiting and repositioning drills in Practice Tool — move between auto-attacks while maintaining focus on reticle; practice orb-walks and attack-move.

  2. Micro Drills (20–30 minutes)

    • Trading and all-in windows (10 minutes): With a support partner or bot, practice trading combos and all-in synergy; focus on reaction to enemy support engage.

    • Positioning drills (10 minutes): Simulate 2v2 jungle gank angles and practice immediate peel or aggressive repositioning.

    • Ability weaving and crit thresholds (5–10 minutes): Practice animation cancels to maximize DPS; execute combos that exploit item power spikes.

  3. Macro Drills (15–20 minutes)

    • Objective priorities (10 minutes): Practice rotating to Dragon from lane — time rotations, ward routes, and recall timings to extend power windows.

    • Plate timing and tower pressure (5–10 minutes): Learn exact plate timers and rehearse sequences that force plates then recall for item spikes.

  4. Scrim/Ranked Focus (30–45 minutes)

    • Game goal: Secure core item (e.g., BF Sword/IE) by 15–18 minutes when possible; focus on surviving lane and converting to objectives. Track deaths to aggressive plays ratio.

  5. Replay Review (10–15 minutes)

    • Review positioning errors in fights and one successful kiting play. Note exact movement keys and angles to replicate.

  6. Metrics and Goals

    • CS at 10/15/20 minute benchmarks.

    • Deaths from mispositioning per 5 games should decrease week-over-week.

    • Dragon participation and plate gold conversion targets.

Support Daily Routine

  1. Warm-up (10 minutes)

    • 5 minutes: Ward placement practice on common gank routes in a custom map or practice environment (brush, river entrances).

    • 5 minutes: Ability accuracy practice (skillshots, hooks, or AOE zoning).

  2. Micro Drills (20–30 minutes)

    • Vision sequencing (10 minutes): Practice ward + deny cycles: place control ward, sweep five paths, and replace vision. Time your clear route.

    • Engage timing (10 minutes): With an ADC or bot partner, rehearse engage and peel sequences against a bot lane with varying CC.

    • Roam timing (5–10 minutes): Practice roaming mid at correct times without sacrificing lane priority — rehearse backing patterns and recall timings.

  3. Macro Drills (20 minutes)

    • Objective vision plans (10 minutes): Build and rehearse vision control plans for Dragon/Baron phases including brush denial and flank coverage.

    • Shotcalling rehearsals (10 minutes): Script short, clear callouts for common scenarios (e.g., “Dragon now, recall or contest?”, “TP top now?”) and practice delivering them succinctly in games.

  4. Scrim/Ranked Focus (30–45 minutes)

    • Game goal: Maintain 70–80% vision control score in games; ensure 1+ successful roam that leads to a kill or objective. Track successful engages vs failed engages.

  5. Replay Review (10–15 minutes)

    • Analyze three vision mistakes and three successful wards that led to picks or objective security. Note timings and ward spots.

  6. Metrics and Goals

    • Control wards placed vs cleared per game.

    • Successful roams per 3 games.

    • Vision score improvements and reduction in team deaths to faceless ganks.

Weekly Progression Plan (Sample)

  • Day 1–3: Emphasize fundamentals (CS, combos, wave control).

  • Day 4–5: Increase macro focus (roams, objective timing, vision control).

  • Day 6: Play focused ranked/scrim block and apply learned habits.

  • Day 7: Replay review deep-dive and rest or light mechanics practice.

Quick Checklist for Every Session

  • Start with a measurable warm-up that targets CS and core combos.

  • Set one micro-habit and one macro-habit to enforce for the session.

  • Record one clip of success and one mistake to review later.

  • End with a replay note: timestamp two plays and one improvement.

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