Best Blood Hunter Ghostslayer Mod Setup Baldurs Gate 3
This guide is a complete, practical walkthrough for building and playing a Blood Hunter Ghostslayer in Baldurs Gate 3 using the community mod. It covers character creation, stat priorities, feats and talents, best-in-slot gear and where to find it, combat tactics and rotations, level-by-level progression, party synergy, roleplay hooks, and troubleshooting. The aim is to give you a single resource that turns the class’s risky, high-reward hemocraft fantasy into a reliable, satisfying playstyle that excels against undead, spirits, and caster-heavy encounters.
The Ghostslayer order converts the class’s signature crimson rite into radiant effects and adds tools that punish incorporeal foes and break magical defenses. That conversion reshapes how you approach fights: instead of raw bleed or elemental rites, you trade HP for radiant potency, anti-undead utility, and branding mechanics that deter enemy aggression. This guide assumes you want a frontline, finesse-oriented hybrid who controls the battlefield, punishes enemies that strike back, and scales into late-game encounters without becoming a glass cannon.
Build concept and role
The Ghostslayer Blood Hunter is a hybrid melee skirmisher and tactical debuffer. Your core fantasy is a hunter who marks and burns spirits with radiant hemocraft, using mobility and branding to control who can safely attack you. You trade some survivability for consistent magical damage and battlefield denial. The class thrives when it can apply rites and brands at the start of combat, then force enemies into attrition through radiant procs and item synergies.
Playstyle summary:
Open fights by applying a radiant crimson rite and a blood curse to a priority target.
Use aether mobility to reposition, flank, or escape.
Punish attackers with branding effects that trigger on hits or when enemies attack you.
Lean on radiant item procs and area pressure to force enemies into unfavorable positions.
This build is best for players who enjoy tactical positioning, resource management, and a frontliner who can also act as a secondary controller. It pairs well with a dedicated healer or a control caster who can lock down enemies while you trade HP for damage.
Stats, progression, and talent roadmap
Starting attributes and why they matter
Aim for a balanced spread that supports both melee finesse and hemocraft scaling. A recommended starting array:
Dexterity 16 — Primary attack stat for finesse weapons and contributes to AC.
Intelligence 16 — Powers hemocraft scaling, brand potency, and some class features.
Constitution 14 — Improves HP and helps offset rite self-damage.
Remaining points in Strength, Wisdom, or Charisma depend on roleplay and multiclass plans.
Why this split? The Ghostslayer’s damage and many class features scale with Intelligence while combat reliability and defense rely on Dexterity. Constitution is the safety valve against the self-inflicted cost of rites.
Progression priorities by level
Level 1–2: Establish your identity. Take the Blood Hunter base and choose the Ghostslayer order at the subclass selection point. At level 2 you gain access to crimson rites and hemocraft features—this is the build’s core.
Levels 3–6: Focus on attack reliability and mobility. Extra Attack (level 5) is a major power spike. Use these levels to secure a fighting style or early feats.
Levels 7–10: Subclass features like aether walk and improved branding come online. These levels refine your battlefield control and survivability.
Levels 11–15: Hemocraft die upgrades and advanced brand effects make you a terror for undead and spirits. Optimize gear and feats now.
Levels 16–20: Capstone features and final ASIs/feats. This is where you tune for endgame content—maximizing radiant output, survivability, or utility depending on your campaign.
Feats and ASI recommendations
Prioritize Dexterity and Intelligence ASIs early. If you prefer feats, consider these options in this order:
ASI to Dex (if Dex < 18) or Alert for consistent initiative and first-strike advantage.
ASI to Int to boost hemocraft scaling and brand damage.
Tough if you find rite self-damage punishing.
Sentinel for battlefield control if you want to lock down priority targets.
Savage Attacker or Great Weapon Master only if you change weapon archetype; otherwise skip.
Feats are a personal choice—this build benefits most from raw attribute increases early, then situational feats later.
Weapons, armor, and best-in-slot gear
Weapon philosophy
The Ghostslayer benefits from finesse weapons that let you use Dexterity for attack and damage. Choose weapons that either have innate radiant synergy or allow you to trigger item procs that deal radiant damage. A one-handed finesse weapon plus a defensive off-hand or a versatile weapon that scales with Dex is ideal.
Armor and defensive items
Aim for medium armor that maximizes AC without sacrificing mobility. Items that grant temporary hit points, damage reduction, or resistances to necrotic and psychic damage are especially valuable because many undead and spirit enemies use those damage types.
Key item synergies to prioritize
Items that proc radiant damage on hit or on being hit. These multiply your rite’s effectiveness and create pressure on enemies who try to close with you.
Gear that increases Radiating Orb stacks or amplifies radiant AoE. These items turn single-target fights into attrition wars that favor your sustained damage model.
Mobility items that complement aether walk and let you reposition without taking opportunity attacks.
Where to look for gear
In most campaigns, radiant-focused weapons and luminous armor pieces are found in late-act dungeons, as quest rewards, or from vendors who sell rare artifacts. Prioritize exploration and side quests that reward unique items; the Ghostslayer scales strongly with a few well-chosen pieces.
Combat tactics and rotation
This section focuses on how to approach fights from opening salvo to cleanup, with minimal bullet points and clear, repeatable patterns.
Opening and setup
Start by applying your radiant crimson rite to your primary weapon. Immediately follow with a blood curse on the enemy that poses the greatest threat—usually a caster, a high-damage melee, or a target you want to force into disadvantage. The combination of rite and curse sets the tempo: you trade a small amount of HP for a persistent damage and control advantage.
Positioning and mobility
Use aether walk to flank, escape, or force enemies into chokepoints. The Ghostslayer’s mobility is not just for offense; it’s a defensive tool that lets you avoid being focused down. Reposition to keep casters and archers within reach of your brands while staying out of concentrated enemy fire.
Mid-fight priorities
When the fight is underway, your goals are to maintain pressure on priority targets, punish attackers with branding effects, and manage your hemocraft resources. If an enemy attacks you, let the brand trigger and then capitalize on the opening with a high-damage strike. If the enemy is a caster, use your brands and curses to break concentration and force them to reposition.
Resource management
Hemocraft is a resource that costs HP. Treat it like a cooldown: apply rites when you can finish fights quickly or when a healer is ready. Use potions and short rests strategically. If you find yourself low on HP, disengage and let a party healer top you up before reapplying rites.
Endgame and boss fights
Against bosses, your role is to be the consistent source of radiant pressure. Apply rites early, use brands to punish telegraphed attacks, and coordinate with your party to chain crowd control. Save your most powerful consumables and defensive cooldowns for phases where the boss becomes more dangerous.
Level by level plan and sample progression
Below is a compact, readable progression plan that you can follow from level 1 to 20. It focuses on the most impactful choices and keeps the build coherent.
Levels 1–2: Establish the basics. Choose a finesse weapon and medium armor. At level 2, take the Blood Hunter features and select the Ghostslayer order. Apply your first crimson rite and learn how hemocraft self-damage works in practice.
Levels 3–4: Secure your first ASI or feat. If you need better hit chance and AC, increase Dex. If you want more brand potency, increase Int. Learn to use blood curses tactically.
Levels 5–6: Extra Attack arrives at level 5—this is a major damage spike. Use it to increase your per-turn output and to stack Radiating Orb procs if you have gear that triggers on hit.
Levels 7–10: Subclass features like aether walk and improved branding become reliable. Focus on mobility and battlefield control. Consider a defensive feat like Tough if you’re struggling with rite damage.
Levels 11–15: Hemocraft die upgrades and advanced brand effects make you a specialist against undead and spirits. This is the time to hunt revenants and tackle high-level dungeons.
Levels 16–20: Final ASIs and capstone features. Decide whether to maximize damage, survivability, or utility. Fine-tune your gear and consumable loadout for endgame content.
Party synergy and roleplay
Who to pair with
The Ghostslayer pairs best with a healer who can offset rite self-damage and a control caster who can lock down dangerous enemies. A tank who can hold the front line while you reposition is helpful but not required; the Ghostslayer’s mobility lets you play a hybrid skirmisher role.
Tactical pairings
A cleric or druid with healing and crowd control keeps you in the fight longer.
A wizard or sorcerer who can create zones of control or force enemies into your radiant AoE multiplies your effectiveness.
A rogue or ranger who can capitalize on your brands and curses for burst damage makes for lethal combos.
Roleplay hooks
Lean into the Ghostslayer’s lore: you are a hunter of revenants and restless spirits, someone who uses forbidden hemocraft to burn what should not be. Your rites are a moral compromise—use roleplay to explore the tension between necessary violence and the cost to your own body and soul. This gives your character depth and makes in-game choices more meaningful.
Advanced tips and troubleshooting
Managing rite self-damage
If hemocraft self-damage is a recurring problem, adopt a conservative approach: apply rites only when you can finish fights quickly, invest in Tough, and carry extra healing potions. Use terrain and positioning to avoid being focused down.
Dealing with incorporeal or teleporting enemies
Ghostslayer features and radiant rites are designed to punish incorporeal foes, but some enemies have teleportation or phasing mechanics. Use brands that trigger on being hit and mobility to force them into predictable patterns. Coordinate with your party to lock them down.
When to multiclass
Multiclassing into Rogue or Fighter is viable if you want extra attacks, Action Surge, or Sneak Attack synergy. However, multiclassing delays key Blood Hunter subclass features. If you value the Ghostslayer identity and late-game hemocraft scaling, stay pure; if you want mechanical variety, plan your multiclass carefully.
Optimizing consumables
Stock up on healing potions, antidotes, and items that grant temporary resistances to necrotic and psychic damage. Use scrolls and wands to supplement your limited spell-like options when you need ranged or utility effects.
Common mistakes to avoid
Over-applying rites without a healer or escape plan.
Ignoring positioning—Ghostslayer mobility is a core defensive tool.
Failing to coordinate brands and curses with party control effects.
Frequently Asked Questions
Will this build work in every campaign? Yes, the Ghostslayer is flexible. It excels in campaigns with undead, spirits, or many casters. In campaigns with few undead, the radiant focus is less potent but still useful because brands and curses remain strong.
Is the mod stable and compatible with other mods? Mod stability varies by platform and load order. Always back up saves and check compatibility notes on mod pages. If you encounter issues, try disabling conflicting mods or consult community threads for patches.
Should I play pure Blood Hunter or multiclass? Pure Blood Hunter preserves the class’s unique progression and late-game hemocraft scaling. Multiclassing can add utility but delays subclass features. Choose based on whether you prioritize identity or mechanical variety.
How do I find the best radiant gear? Explore late-act dungeons, complete side quests, and check vendors who sell rare artifacts. Radiant weapons and luminous armor pieces are often tied to specific quests or hidden caches.
How do I manage hemocraft during long adventuring days? Use short rests strategically, carry extra healing consumables, and avoid applying rites to every fight. Treat rites as a resource to be spent on meaningful encounters.
Quick answer: This section gives a compact level‑by‑level talent table and practical encounter rotations for a Blood Hunter Ghostslayer in Baldurs Gate 3, tuned to radiant crimson rite play and brand management so you can execute fights reliably.
Level by level talent table
| Level | Key Talent or ASI | Why it matters | Play focus |
|---|---|---|---|
| Level 1–2 Foundation | Dex 16 / Int 16 / Con 14 | Sets attack, hemocraft scaling, and HP buffer | Apply first crimson rite and learn hemocraft cost. |
| Level 3–4 Early Utility | Choose Ghostslayer subclass; +Dex or Alert | Subclass grants radiant rites and branding; initiative matters | Use blood curses and test brands; pick Alert for first‑strike or ASI to Dex. |
| Level 5 Extra Attack Spike | Extra Attack; ASI to Int or Dex | Major DPR increase; hemocraft die grows | Start stacking Radiating Orb procs and use Extra Attack to trigger item effects. |
| Level 6–7 Branding and Mobility | Brand of Castigation; Aether Walk | Retaliation damage and teleport repositioning | Brand priority targets; use Aether Step to flank or escape. |
| Level 8–11 Midgame Tuning | Savage Attacker or Tough; Int/Dex ASI | Damage consistency or survivability | Amplify blood curses; manage rite timing and potions. |
| Level 12–15 Advanced Brands | Brand of Sundering; Hemocraft die upgrade | Stronger retaliation and rite damage | Focus undead/spirits; coordinate with radiant gear for orb stacking. |
| Level 16–20 Endgame Capstone | Final ASIs or Sentinel/Tough | Maximize survivability or battlefield control | Optimize for sustained radiant pressure and boss phases. |
Encounter specific rotations with sample enemy compositions
Undead pack (wights + skeletons) Open by applying crimson rite of the dawn to your weapon, then place Blood Curse of the Marked on the highest‑HP wight. Use a single‑target opener (finesse strike) to trigger Radiating Orb procs, then brand the wight so any retaliation deals your Int modifier back. Reposition with Aether Step to avoid being surrounded; let Radiating Orbs and party AoE finish skeletons while you focus the wight. Prioritize healing between waves because hemocraft chips at HP.
Caster heavy (sorcerer + minions) Start with Blood Curse of the Muddled Mind to break concentration, then apply rite and brand the caster if safe. Use Aether Walk to close distance, force concentration checks with brands and curses, and amplify the curse when the caster begins a big spell. Let your control ally follow up while you punish with sustained radiant hits; save Savage Attacker or amplified strikes for windows when the caster is isolated.
Teleporting/phase enemy (wraith or spirit boss) Apply Brand of Sundering and use mobility to bait attacks into your brand retaliation. Use curses that impose disadvantage on saves or attacks to force predictable behavior, then kite with Aether Step and let Radiating Orbs chip the boss while your party applies heavy CC. Time rites to phases where the boss becomes corporeal to avoid wasting hemocraft on immunities.
Bold answer: Use the Sacred Star and luminous/radiant‑proc gear as your core weapons, prioritize finesse one‑handers for Dex scaling, and run scripted phase rotations that open with rites and brands, force concentration checks, then kite with Aether Walk to punish bosses.
Weapon and item choices
| Item | Why use it | Where to find it |
|---|---|---|
| Sacred Star | Radiating Orb on hit and Dawnburst Strike for extra radiant burst | Stormshore Tabernacle vendor or late act loot |
| Luminous Armor pieces | Boost radiant AoE and stack Radiating Orb for attrition | Luminous set drops and quest rewards |
| Coruscation Ring | Amplifies radiant procs and orb stacking | Rare vendor or dungeon chest |
| Snowburst Ring | Terrain control for cold-rite variants; creates hazards | Exploration reward or vendor |
| Finesse longsword or rapier | Maximizes Dex scaling and enables off‑hand defensive options | Common weapon vendors and early loot |
Why these choices matter
The Blood Hunter Ghostslayer converts crimson rite damage into radiant damage and gains branding mechanics that punish attackers; items that proc radiant on hit or increase Radiating Orb stacks multiply your rite’s value and force enemies into attrition rather than burst trades. The Sacred Star is a standout because it applies Radiating Orb and grants a Dawnburst Strike action that blinds in an area—perfect for forcing saves and protecting you from swarms.
Detailed boss phase scripts
Phase 1: Setup and disruption (openers) Apply your radiant crimson rite immediately, then cast a Blood Curse that targets the boss’s biggest threat (usually a caster or high‑damage attack). Use a single high‑damage strike to trigger Radiating Orb procs and force concentration checks. If the boss has minions, let Radiating Orbs and party AoE thin them while you focus the boss’s caster support.
Phase 2: Punish and control (mid‑fight) When the boss telegraphs a heavy attack or spell, activate Brand of Castigation/Sundering so retaliation damage punishes the telegraph. Use the Sacred Star’s Dawnburst Strike on a short rest to blind adds or the boss if it clusters. Reposition with Aether Walk to flank or break line of sight, forcing the boss to waste actions chasing you.
Phase 3: Phase windows and execute (final) Many bosses enter a vulnerable phase after a big ability or when adds die. Time your highest‑cost rites and consumables for that window. If the boss becomes incorporeal or teleports, bait it into attacking your branded character so the brand triggers; then collapse with party burst. Save one short rest ability (Dawnburst or similar) for the final execute to deny healing or revive mechanics.
Practical tips
Use rites selectively—apply them when you can finish a target or when a healer is ready. Prioritize items that add radiant procs over raw flat damage because the Ghostslayer’s branding and orb stacking scale multiplicatively with those effects.
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