ARC Raiders — Power Out Quest Guide — Find the Missing Engineer in Spaceport

 


Power Out Strategy Guide — Best Loadouts, Route, and Extraction Advice

Power Out is a short but tense quest in ARC Raiders that tests map knowledge, movement, and quick decision-making. This walkthrough gives a complete, step-by-step path to the substation, how to find the missing engineer, where to pick up the fuse, and how to handle enemy patrols and environmental hazards while you restore power and extract. Expect clear route directions, recommended loadouts and abilities, combat and stealth options, timing windows, and a final checklist so you can clear this mission reliably on repeat runs.

This guide assumes you know the basic movement and interface mechanics of ARC Raiders. If you want to push for faster clears, follow the route precisely, use the recommended loadouts, and coordinate with AI or teammates for speed and survivability.

Overview of objectives and rewards

  • Primary objective: Locate the missing engineer and restore power at the Spaceport substation.

  • Key steps: reach substation → locate engineer → pick up and insert fuse → hold or clear area until power cycles → extract.

  • Typical rewards: mission experience, faction reputation boosts, supply cache with scrap and chance of rare components.

  • Time expectation: first clear 6–12 minutes; optimized solo/coop clears 3–6 minutes depending on route and enemies.

What makes Power Out special is the concentrated objective density: a short path, one critical item (the fuse pickup location), and scripted enemy reinforcements when the fuse is inserted. Because of that, planning both approach and exit is essential.


Mission start and initial movement

  1. Spawn and orientation

    • As soon as the mission loads, check your minimap and compass for waypoints. Power Out commonly spawns you on the spaceport perimeter. Move with purpose; wasting time looking around costs you the optimal window to avoid large patrol overlaps.

  2. Preferred first action

    • Sprint to the first cover cluster while scanning right and left. Early skirmishes are usually light; avoid prolonged firefights. If you have a mobility ability (dash, grappling hook, double jump), use it to clear open stretches quickly.

  3. Read the mission marker behavior

    • The mission marker for the substation may be blocked by destructible doors or electrified fences in some variants. If a path is blocked, look for a secondary marker (small orange chevrons) pointing to service corridors.


Exact route to the Electrical Substation location

  • Step 1: Move to the northwestern service corridor. This is the fastest route on most Spaceport layouts. Use high cover to avoid detection by roaming sentries.

  • Step 2: Enter the maintenance tunnel at the first junction; keep to the right. The maintenance tunnel has multiple short climbs — use them to bypass ground patrols.

  • Step 3: Exit onto the loading bay. From the loading bay, the substation sits behind a mid-height wall; a short flank along the wall will reveal a ladder leading down to the substation access ramp.

  • Step 4: The substation entrance is marked by a cracked yellow door with an overhead power conduit. Approach cautiously; enemies often camp the doorway.

Tip: If you’ve run this mission before, memorize two substation approaches — the main corridor and the upper catwalk. The catwalk is riskier but faster and provides superior vantage for pre-clearing.

Locating the missing engineer

  • Engineer spawn logic

    • The missing engineer’s spawn is deterministic in one of three zones near the substation: (A) the central control room, (B) the flooded mezzanine, or (C) an adjacent service alcove. Scan all three in a fixed order to reduce wasted movement.

  • Recommended scan order

    1. Central control room (highest probability)

    2. Flooded mezzanine (secondary)

    3. Service alcove (rare)

  • Interaction details

    • When you find the engineer, they will be stunned or pinned by debris and will initiate a short dialogue and animation. Interact to receive the fuse objective. The engineer does not always survive enemy waves, so if playing solo prioritize clearing the immediate area before interacting.

  • Rescue micro-tactics

    • Deploy a smoke or flash ability before interacting if enemies are nearby; it grants you a 2–3 second safe window to free the engineer and secure the fuse.

Fuse pickup location and handling

  • Quick identification

    • The fuse pickup location is always within immediate reach of the engineer when you interact. The fuse appears as a glowing, handheld cylinder with a yellow stripe and will be highlighted in your HUD.

  • Carry mechanics

    • Carrying the fuse reduces your weapon handling slightly and prevents the use of certain heavy movement abilities in some builds. Plan for a slower escape window once you have it.

  • Fuse drop and respawn

    • If you die while carrying the fuse, it will drop and respawn after a short timer at the same location. If playing co-op, have a teammate cover your body while a second teammate retrieves the fuse.

  • Fuse sequence to the panel

    • Follow the marked conduits from the pickup spot to the substation panel. Insert the fuse into the top slot; a short, scripted animation plays. Once inserted, a countdown or enemy wave trigger usually activates.

Holding the substation: enemy waves and triggers

  • Trigger mechanics

    • In most runs, inserting the fuse activates a security protocol: a set number of drones and armored troopers spawn at nearby entry points. The volume and type scale with mission difficulty and player count.

  • Defensive positions

    • The central console offers a 180-degree defensive arc; standing on the console ledge gives vertical advantage but exposes you to flank routes. The catwalk allows for one-shot angles but can be bottlenecked.

  • Recommended positions by role

    • Support: stay near repair points to top up shields and throw area-denial devices.

    • DPS: take elevated lines of sight and focus on priority targets (heavy troopers, missile drones).

    • Scout/Assault: use mobility to intercept flanks and clear spawn corridors.

  • Handling reinforcements

    • Focus fire on missile drones first; their explosions deal the highest area damage. Use burst damage or targeted suppression on shielded troopers. Save crowd-control abilities for clustered reinforcements.

Combat tips and engagement flow

  • Priority targeting

    1. Missile drones (AOE threat)

    2. Shielded troopers (sustain threat)

    3. Snipers or ranged spotters (disruptors)

    4. Swarm units (mop-up)

  • Ammo management

    • The substation phase usually lacks guaranteed ammo pickups. Conserve ammo in the transit phase; use melee finishers, environmental kills (explosive barrels), and aim for headshots on medium units.

  • Use of grenades and gadgets

    • Use your gadgets to control choke points. Sticky grenades on expected spawn doors and mines on flanks reduce the need for sustained firing. EMP grenades are high-value against robotic units.

  • Environmental interactions

    • Many substations have maintenance terminals that can be hacked to apply temporary turrets or shield bubbles. If you find one, assign a teammate the hacking role and secure its periphery while they complete it.

Recommended loadouts and class synergies

  • General loadout principles

    • Favor high mobility, burst damage, and tools for crowd control. Durability is useful for solo runs; damage and mobility become critical for speed clears.

  • Top picks by role

    • Assault (DPS)

      • Primary: Rapid-fire assault rifle or energy SMG for close burst.

      • Secondary: High-damage pistol for emergency.

      • Class tools: Short dash, damage amp, or overclock.

      • Perks: Magazine size, critical chance, reload speed.

    • Support (Healer/Buffer)

      • Primary: Mid-range rifle for suppression.

      • Secondary: Utility tool (repair wand or shield bubble).

      • Class tools: Deployable shield, pulse heal, or ammo station.

      • Perks: Team support cooldown reduction, ability efficiency.

    • Scout (Mobility/Objective)

      • Primary: Lightweight carbine for mobility.

      • Secondary: Silenced sidearm.

      • Class tools: Grapple, invisibility burst, or short-range teleport.

      • Perks: Sprint speed, reduced fuse encumbrance.

  • Best loadout examples for faster clears

    • Solo speedrun: Mobility chassis, SMG with extended mag, grenade for crowd control, dash and a small deployable shield.

    • Coop balanced: Assault with damage amp, support with shield bubble and repair, scout with grapple and EMP.

  • Gear mods to prioritize

    • Movement speed, grapple cooldown reduction, ability efficiency, explosive resistance, and, if available, fuse-carrying handling improvements.

Movement and traversal tricks

  • Parkour shortcuts

    • Use wall-runs and ledge-grabs on the east wall of the loading bay to bypass the main corridor. These shortcuts skip two guard patrol points but require precise inputs.

  • Grapple anchor points

    • Look for yellow pipe anchors — they are ideal grapple nodes to reach upper catwalks. Grappling to the upper catwalk gives you a direct overlook of the substation and lets you drop in for a surprise approach.

  • Slide-canceling and dodge windows

    • Slide-canceling into a short sprint gives a micro-burst of speed and can be used to slip through turret sightlines while carrying the fuse.

  • Using elevators and lifts

    • Some Spaceport variants include one-time-use lifts that must be powered. If a lift is out, use the alternative service ladder; attempting to force an out-of-power lift can trigger unnecessary enemy spawns.

Stealth approaches and non-lethal play

  • When to choose stealth

    • If you’re running a low-profile build or want to avoid trigger waves until after extraction, stealth works well. Stealth is also useful for speedruns where you want to avoid fights entirely and extract with minimal enemy engagement.

  • Stealth pathing

    • Stick to shadows along the perimeter, use silent takedowns on isolated patrols, and avoid tripping motion sensors (they look like small orbs on the floor). If you must move through an open area, time your sprint with patrol rotations.

  • Non-lethal options

    • Use stun grenades and EMPs to incapacitate rather than outright kill—this keeps reinforcements lighter in some mission variants. Non-lethal takedowns can also prevent alarms in certain subtypes.

  • Extraction without combat

    • After inserting the fuse, you can opt to sprint back to extraction if you’re fast enough and the extraction window is generous. This is risky and requires practiced route knowledge.

Team coordination and comms

  • Role assignment pre-mission

    • Assign who grabs the fuse, who holds the console, and who watches flanks. The fuse runner should be the most mobile class with crowd control backup.

  • Pinging and markers

    • Use in-game pings to mark patrols, the engineer, and alternate routes. Marking the fuse location is crucial when multiple teammates are nearby.

  • Revive and respawn coordination

    • Assign one player the responsibility to handle downed teammates while others maintain the objective defensive line. If playing with a large group, rotate revivers to prevent bursts of vulnerability.

  • Synchronized ability usage

    • Stack crowd-control and damage abilities in waves: first stun or slow, then burst damage, then sustain. Avoid overlapping long cooldowns unless you need guaranteed kill windows.

Common mission variants and how to adapt

  • Variant A: Heavy drone spawns

    • Adjust: Equip EMP and increase focus on aerial suppression. Use cover to avoid splash damage.

  • Variant B: Electrified floors or timed environmental hazards

    • Adjust: Memorize safe tiles or use movement tools to bypass hazards. Do not sprint through unknown floors.

  • Variant C: Reinforced shielded troopers

    • Adjust: Bring armor-piercing rounds or concentrate fire on shield emitters. Use flanking to negate armor.

  • Variant D: Limited extraction window

    • Adjust: Execute a low-latency plan — fastest route to the fuse, immediate insertion, and sprint to the extraction point with minimal combat.

Troubleshooting tricky moments

  • Fuse repeatedly destroyed on insertion

    • Possible causes: proximity of explosive objects or ricochets from nearby turrets. Clear the immediate periphery and disable turrets before inserting the fuse.

  • Engineer missing from expected spawn zones

    • Check secondary spawn zones and service elevators. If still missing, retrace to the spawn point; the engineer may have been moved by scripted events.

  • Extraction fails due to imminent wipe

    • Prioritize surviving rather than salvage. Running for extraction is often faster than attempting a comeback versus overwhelming reinforcements.

  • Frequent deaths while carrying the fuse

    • Re-evaluate the fuse runner: swap to a more mobile class, assign a bodyguard, or use a deployable shield to create a narrow safe corridor.

Advanced speedrun tactics

  • Single-run optimization

    • Memorize the fastest entry point and practice a single consistent route. Time your gadget usage to coincide with spawn windows.

  • Two-player skip

    • Have one player clear the engineer area while the second loops the catwalk for a quick extraction vehicle hack. Coordinated flanking reduces enemy attention.

  • Weapon loadout micro-optimization

    • Use weapons with fast TTK (time-to-kill) in close range and equip a high-damage secondary for single-target bursts. Bind throwables to quick keys and practice instant throwing while moving.

  • Minimize HUD time

    • Avoid opening menus mid-run. Know the map by muscle memory and use quick pings for marking.

Loot, repeatability, and reward efficiency

  • Best time to farm Power Out

    • Run during streaks when you need quick faction rep or parts rather than rare loot. Power Out gives consistent runs with predictable completion time; use it as a reputation/time sink.

  • Prioritizing rewards

    • If your objective is materials, focus on consistent completion rather than maximizing kills. If you want higher-tier components, increase mission difficulty and accept denser reinforcements.

  • Rotation strategy for max rewards

    • Pair Power Out with a longer mission in the same deployment area to make the most of time spent traveling to and from the Spaceport region.

Final checklist before extraction

  • Engineer rescued and interacted with.

  • Fuse in inventory and fuse path clear.

  • All turrets disabled or on suppress mode.

  • Flankers assigned and on watch.

  • Ammo sufficient for expected waves; grenade/cooldowns ready.

  • One designated extraction runner or sprint plan in place.

Use this checklist as an in-mission quick scan. If one item is missing, adjust your approach rather than improvising mid-combat.


FAQ

What is the fastest route to the substation in Power Out?

The fastest route is usually the northwestern service corridor, through the maintenance tunnel, and out onto the loading bay. From there, flank the mid-height wall to find the ladder down to the substation access ramp.

Where does the missing engineer spawn?

The engineer normally spawns in one of three zones: the central control room (most common), the flooded mezzanine (secondary), or an adjacent service alcove (rare). Sweep these areas in order.

What happens when I insert the fuse?

Inserting the fuse typically triggers a scripted security response that spawns drones and armored troopers. Position defensively before insertion or have a teammate tank the immediate reinforcements.

Who should carry the fuse?

Choose the most mobile teammate — a scout or an assault class with dash/grapple is ideal. Carrying the fuse reduces weapon handling and can limit heavy movement, so mobility is crucial.

Can I stealth this mission and avoid fights?

Yes. A slow, careful stealth approach that prioritizes silent takedowns and avoids motion sensors can reach the substation and extract with minimal combat, but it requires precise timing and route knowledge.

What loadout works best for solo runs?

For solo runs, prioritize mobility and self-sustain: SMG or fast carbine, dash or grapple, a small deployable shield or personal heal, and a grenade for crowd control. Durability mods help but speed is typically better for quick clears.

What triggers mission variations like electrified floors?

Mission variants are tied to randomized map features and difficulty scaling. If you encounter environmental hazards, slow down and learn the safe tiles or alternate routes.

What’s the best way to handle drone waves?

Use EMP grenades, deployables that block aerial paths, and prioritize missile drones first as they cause the most AOE damage. Keep moving and avoid grouped standing positions.

Closing notes

Power Out is ideal for players who want a short, repeatable objective that rewards map knowledge and crisp execution. Whether you’re building a routing for speed clears, focusing on reliable resource farming, or practicing team coordination, this quest scales nicely to any playstyle. Run the route until it becomes second nature, refine your loadout based on what gives you reliable survivability, and use the final checklist to clip out of chaotic situations without wasting runs.

Run setup and loadout (pre-run)

  • Time allocation: 0:00 before mission start.

  • Roles: Fuse Runner (scout/mobility), Cover (assault/DPS), Support (healer/buffer) if in group; solo runner uses mobility + deployable shield.

  • Key gear: lightweight carbine or SMG, dash/grapple, EMP or stun grenade, small deployable shield, extended mag.

  • Warmup: practice the northwestern service corridor sprint once in free play to nail wall-runs and the ladder drop.

0:00–0:10 Sprint and maintain momentum

  • Immediately sprint toward the northwestern service corridor; no stopping.

  • Use dash/grapple across the first open gap to shave seconds.

  • Keep sights down only long enough to check the first corner; trust the practiced route.

0:10–0:25 Enter maintenance tunnel and bypass patrols

  • Flow into the maintenance tunnel and hug the right side for the fastest path.

  • Perform one quick silent takedown on any lone patrol encountered; avoid full fights.

  • Use slide-cancel into sprint at the tunnel exit to preserve speed.

0:25–0:40 Loading bay approach and catwalk decision

  • Reach the loading bay; choose the upper catwalk if confident with ledge grapples, otherwise flank the mid-wall.

  • If using catwalk, grapple to the yellow anchor and drop onto the overlook for a straight run to the substation entrance.

  • Ping the substation entrance quickly if playing with teammates.

0:40–0:55 Substation entrance and engineer sweep

  • Enter the substation area and immediately sweep the central control room for the missing engineer.

  • If engineer not present, check the flooded mezzanine next; keep movement precise and avoid detours.

  • Prep EMP/stun for nearby drones before interacting.

0:55–1:05 Rescue and fuse pickup

  • Free the engineer with a single interaction; grab the fuse as soon as the animation completes.

  • Move off the interaction spot by one small step to avoid spawn clustering on the console.

  • Cover teammate (or yourself) immediately deploys shield or throws an EMP to disrupt incoming reinforcements.

1:05–1:20 Insert fuse and prepare defense

  • Insert the fuse into the top slot without pausing to loot.

  • Immediately take the pre-assigned defensive position: console ledge for DPS, flank watch for Scout, repair/heal point for Support.

  • Use a quick cooldown (damage amp or shield) to prepare for wave burst.

1:20–1:45 First wave cleanup

  • Prioritize missile drones first; one EMP or focused burst per drone.

  • DPS focuses on shielded troopers second; aim for headshots and stagger grenades.

  • Support deploys the repair pulse at 50% team damage to sustain the line.

1:45–2:05 Reassign and clear flanks

  • Scout peels off for flank spawn points and clears two spawn corridors quickly.

  • Use sticky grenades on doorways while moving; do not linger in open areas.

  • If any teammate is down, revive only after the immediate wave is under control.

2:05–2:25 Final wave and push for extraction

  • Expect a denser reinforcement spawn; stack crowd-control: stun, then area burst.

  • Save one mobility cooldown for extraction sprint.

  • Conserve enough ammo for short sustained burst — do not switch to slow weapons now.

2:25–2:45 Extraction sprint setup

  • Once the final wave falls, signal extraction sprint and move toward the exit route chosen pre-run (catwalk drop or mid-wall flank).

  • Fuse Runner leads; Cover clears first 2–3 choke points with quick suppression bursts.

  • Use grapples and slide-cancels to maintain speed while avoiding turret lines.

2:45–3:00 Board extraction and wrap

  • Reach extraction area and hold until extraction completes.

  • If a short hold is required, deploy the shield and have Support heal briefly.

  • If extraction is immediate, sprint to the marker and cancel all unnecessary actions.

Quick contingency notes

  • If engineer not in expected spot by 0:55, immediately check the flooded mezzanine without returning to the entrance; reroute saved time still keeps sub-3 if movement is crisp.

  • If you die carrying the fuse, team must not stop; second player should grab the dropped fuse and continue the sprint.

  • If environmental hazard appears, use mobility to bypass rather than detour large distances.

Short checklist for a 3-minute speed clear

  • Spawn ready with mobility gear and EMP.

  • Hit northwestern service corridor full sprint.

  • Catwalk or mid-wall approach executed without hesitation.

  • Engineer found and fuse grabbed by 1:05.

  • Fuse inserted and first wave handled by 1:45.

  • Final wave cleared and sprint to extraction completed by 3:00.


Final tips

  • Practice the route in isolation until the muscle memory removes need for map checks.

  • Run the plan solo and in duo to learn timing windows for spawns.

  • Film one run and watch for milliseconds lost to over-aiming or hesitation; shave them out.

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