In My Image — Stella Montis Android Locations and Complete Walkthrough
This guide walks you through the ARC Raiders In My Image quest on Stella Montis with a complete, original walkthrough. You’ll get reliable routes to locate every android, encounter-specific tactics, role and loadout advice, map callouts, troubleshooting for common bugs, farming strategies, and squad comms. Whether you plan to complete this for story progression, reputation, or repeated salvage runs, follow the routes and timing notes to cut down on time and unnecessary fights while keeping your team alive and well-equipped.
How to use this guide
Read the Quick Start for a fast-run checklist and immediate route plan.
Follow the Full Walkthrough for precise, step-by-step location callouts and interaction instructions.
Tune Loadouts and Team Composition to your role.
Use the Troubleshooting and FAQ sections if you hit a bug or miss a scan.
Consult the Farming and Replayability sections to optimize for salvage or blueprints.
Suggested phrases used through the guide: Stella Montis androids, In My Image ARC Raiders, android locations Stella Montis, Lance quest ARC Raiders, Stella Montis walkthrough.
Quick Start — Fast run checklist
Spawn, orient to the central plaza statue landmark, and head east toward the hydroponics wing.
Quickly clear light drones and the nearest sentry nests to secure the approach.
Follow Route A (Hydroponics) to locate android 1; scan and loot immediately.
Move to Route B (Maintenance rooftops) for android 2; handle turrets and engineers, then scan.
Finish with Route C (Subterranean tunnels) for android 3; bypass the power panel and scan.
Exfil via the optimal extraction path depending on alarm state. Confirm all three scans in the mission log before turning in.
Mission objectives and progress tracking
Primary objective: locate and recover three androids in different Stella Montis sectors.
Secondary objectives: optional caches and mini-objectives sprinkle additional loot along the routes.
Progress registers when you perform the required interaction (scan or terminal activation). The mission log updates individually for each android; don’t turn in until you see all three confirmations.
Why this quest matters
Completing In My Image rewards mechanical salvage, crafting components, reputation with Lance’s faction, and a chance for higher-tier blueprints. Fast and clean runs increase the odds of rare drops and keep your resource consumption low when farming. Mastering this map’s routing also improves your general map knowledge for other mission types on Stella Montis.
Mission flow overview
Insertion and initial skirmish near the plaza
Route A: Hydroponics sector — android 1
Route B: Maintenance rooftops — android 2
Route C: Sub-level tunnels — android 3
Exfil via central bridge or side ramp depending on alarm
Recommended team composition and roles
Leader/Scanner: High mobility operator with cooldown reduction for fast interactions and scanning.
Damage Dealer: Mid-to-long-range weapons specialist to handle sentries and heavy units before they close.
Disruptor/Support: Crowd control, EMPs, and turret suppression. Keeps turrets and reinforcements from wrecking runs.
Flex/Rescue: Heavy or medic to anchor chokepoints during exfil and handle sudden reinforcement waves.
Solo vs group considerations
Solo: Doable with stealth and patience. Expect slower clears and a reliance on environmental cover.
Duo: Most efficient for casual teams—one player scans while the other holds choke points.
Full squad: Fastest and safest. Assign roles to minimize downtime and rotate scanners for cooldown management.
Loadouts and gear recommendations
Primary weapon choices
Balanced assault rifle for mid-range versatility.
Marksman rifle if you prefer to pre-clear sentries and turrets from distance.
Secondary weapon choices
SMG for tight tunnel fights.
Shotgun for close-quarters in Route C alcoves.
Gadgets and utilities
Scanner device or interaction enhancer to speed up the scan animation.
EMP grenade for disabling turrets and interrupting countdowns.
Smoke grenades for covering long sightlines during exfil.
Armor and perks
Mobility-focused armor with cooldown reduction to increase scan cadence.
Damage mitigation perks on torso or legs to survive sustained exfil shoots.
Consumables
Stims for quick heals and shield chargers for drawn-out encounters.
Portable hacking kit to bypass locked doors and power relays where required.
In-game terms quick reference
Scan: The interaction that registers an android to quest progress.
Loot: Drops after a successful recovery or disabling.
Reinforcements: Additional waves triggered by alarms or long engagements.
Full walkthrough — insertion and initial approach
Spawn into Stella Montis and bring up HUD quest waypoints. The central plaza statue is the main landmark; it separates the hydroponics east wing from maintenance to the west. Avoid running down the plaza middle lane—AI patrol density and sightlines are highest there and can trigger alarms quickly.
Movement tip: Use low walls, market stalls, and planter beds to break line-of-sight and tank aggro. Save movement boosts for ladder-to-rooftop transitions and the final exfil sprint to minimize the chance of getting pinned down.
Route A — Hydroponics sector (android 1)
Location context The hydroponics dome sits on the eastern edge behind glass greenhouses and irrigation piping. Expect light drones and two sentry nests guarding approaches.
Approach and perimeter
From the plaza, move along the southern courtyard, hugging cover provided by crates and planter beds.
Drones have consistent arcs; approach from behind the irrigation tower to avoid frontal scans and drone calls.
Clear the area
Neutralize drones first using mid-range fire or EMP grenades to prevent them from calling backup.
There are two sentry nests: one behind the collapsed walkway and another near the greenhouse door—clear them quickly to prevent crossfire.
Find android 1
Inside the greenhouse, check around the central hydroponic vat. The android may be dormant; interacting with the nearby terminal’s blue-lit panel often restores power so you can scan.
If a terminal is required, flip the power relay to bring the unit online, then proceed with the scan interaction.
Loot and leave
After scan confirmation, loot any salvage and move north through the service alley to reduce the risk of reinforcements spawning behind you.
Route A callouts
Irrigation Tower — approach cover
Collapsed Walkway — sentry nest
Hydroponic Vat — android 1 location
Northern Service Alley — exit to Route B
Route B — Maintenance rooftops (android 2)
Location context Northwest of the plaza; expect heavier armor units and at least one mobile turret. Engineers often hide near vents and will reactivate turrets.
Ingress strategy
Choose the ladder for stealth or the portable lift for speed. Lifts are noisy and will attract turret fire; ladders are safer for stealth or solo runs. For teams, sending one player up the lift to draw fire while others flank via ladders can work.
Patrols and turret suppression
Prioritize shielded engineers to prevent turret reactivation. Engineers will attempt to repair turrets if left alive.
EMP grenades and flanking are effective for turret neutralization. If you can pre-clear turrets from distance with a marksman, do so before rooftop traversal.
Finding android 2
The android is typically located near the rooftop maintenance hub, partially submerged among coolant conduits and guarded by a medium sentinel.
Approach from the southwest corner for minimal exposure and cleaner sightlines.
Two-phase interaction hazards
Some rooftop androids engage a short self-destruct countdown that must be interrupted or hacked before scanning. Assign a player to watch the countdown and use EMP or a hacking kit to stop the timer.
Successful scans on this android more commonly yield higher-tier mechanical salvage due to its tougher guards.
Route B callouts
Western Lift — fast access but high noise
Ventilation Shaft — engineer respawn spot
Coolant Conduits — android 2 location
Southwest Flank — recommended approach
Route C — Subterranean service tunnels (android 3)
Location context Beneath the central plaza, these tunnels are low-ceiling corridors with frequent ambushes, traps, and tight chokes.
Entry and stealth approach
Enter via the service hatch near the bridge base; either open manually or bypass with a hacking kit.
Move slowly in tunnels; sound carries and can trigger reinforcements from far away.
Tunnel combat and pacing
Prepare for close-quarters ambushes. Use SMG or shotgun and prioritize grenadiers or melee specialists that lurk in alcoves.
Launch recon drones or peek with suppressed fire before rounding corners.
Find android 3
Located in a maintenance alcove beyond two locked doors that require a power bypass. Look for the glowing red panel in a side room to open them.
The android is frequently half-submerged near a coolant drain and is the most heavily defended of the three.
Extraction risks and exit routes
Scanning often triggers tunnel alarms and a heavy reinforcement wave. Choose your escape: southern service ladder to riverwalk or sprint to the tram bay.
Smoke + EMP combos work well to stall enemy advances and break line-of-sight during a forced hold.
Route C callouts
Service Hatch — entry point
Ambush Corridor — typical mid-tunnel fight area
Power Bypass Panel — door unlock location
Maintenance Alcove — android 3 location
Southern Service Ladder / Tram Bay — exit choices
Exfil and turning in the quest
Once all three scans are complete, proceed to Lance’s extraction. Your exfil path depends on alarm intensity:
Low alarm
Central bridge is fastest: keep to cover and use sprint bursts to cross open sightlines.
High alarm
Western shipping container ramp gives more choke points and defensive positions where a teammate can anchor while others make the sprint.
Turn-in confirmation
Double-check your mission log to ensure all three androids are registered. Partial scans will not complete the quest, and backtracking can waste run time.
Common pitfalls and how to avoid them
Missed scan: Wait for on-screen confirmation and mission log update. If absent, re-interact.
Excessive reinforcements: Don’t linger; prioritize quick clears and avoid prolonged fights unless they’re necessary for route security.
Lift noise: Prefer ladders if stealth is required or clear turrets first if using lifts.
Tunnel entrapment: Keep a retreat path and throw smoke to break enemy sightlines while you heal or reposition.
Time-saving optimizations
Carry one EMP and one smoke per run; these gadgets drastically reduce fight time and risk.
Run routes A → B → C for most spawn layouts; this minimizes reposition time.
Use movement perks and interaction cooldown reduction to shave seconds off every scan.
Combat tactics by enemy type
Light drones
Prioritize quickly: their calls for backup can escalate fights. Use mid-range bursts or EMP.
Sentries
High priority: their piercing fire penalizes exposed teams. Suppressive fire and grenades help.
Engineers
Neutralize or displace: they repair turrets, making turret suppression a priority.
Mobile turrets
Top priority: EMP or flank to disable; direct confrontations are costly.
Heavy units
Use burst DPS or lure into chokepoints. Coordinated focus is required to avoid long, resource-draining brawls.
Stealth and alternative approaches
For stealth runs, use ladders, hydroponics foliage and vents to mask movement. Patience and slow pacing reduce combat and increase run consistency.
Solo stealth trick: use high foliage in the hydroponics to approach the android without triggering all drones; flip the nearby power relay to bring it online then scan quickly.
Farming runs: economy and loot expectations
Typical drops: mechanical salvage, crafting scraps, occasional blueprints and rare components.
Run cadence: resupply EMPs and stims after 3–4 runs to avoid catastrophic failures mid-run.
Resource stacking: keep a rolling inventory of consumables and a quick resupply plan between runs.
Troubleshooting quest bugs
Scan not registering: re-interact; if it persists, leave and re-enter the area or the mission to force a sync.
Missing quest marker: check the mission log; HUD markers sometimes fail to render—manually search common subzones.
Extraction or cutscene not triggering: exit map and re-enter or switch difficulty/squad composition; this resolves many server sync issues.
Achievement and challenge variations
Speedrun: Sub-6-minute clears are possible with a coordinated 3-player team—prioritize movement, EMPs, and clean turret suppression.
Low-combat runs: Avoid heavy fights using stealth and chokepoint control; expect slower times but less resource consumption.
Hard-mode runs: Use full support stacks and heavy DPS to survive the tunnel android and rooftop self-destruct mechanics.
Replayability and strategic choices
Decide between fast salvage farming and slower, higher-reward runs aimed at blueprints. Adjust route aggression and gadget usage to fit your goals: rapid runs for quantity, careful runs for quality.
Example full run timeline (idealized)
0:00 spawn, clear initial drones and move east.
0:45 enter hydroponics, disable sentries, scan android 1.
1:25 exit to Route B and ladder to rooftop.
2:15 suppress turret, hack, and scan android 2.
2:45 descend to service hatch and enter tunnels.
3:40 clear ambush, bypass panel, and scan android 3.
4:20 exfil via side ramp and return to Lance for turn-in.
Voice and comms checklist for squads
Call turret and engineer positions before using lifts.
Confirm scans verbally and check the mission log.
Assign one player as exfil anchor during the final sprint.
Post-quest follow-up actions
Replenish consumed EMPs and stims before attempting another run.
Decide if you continue farming or change maps to reduce grind fatigue.
Log unusual spawn or patrol patterns for next runs—small variations compound into time savings.
Solo tactics for limited gear
Emphasize stealth, ladders, and speed boosts.
Carry a high-damage secondary for tunnel ambushes and use smoke to break line-of-sight.
Use vents, doors, and environmental cover to create isolated fights rather than multi-enemy brawls.
Team tactics for maximum efficiency
Split duties: scanner, turret suppression, patrol clearing.
Maintain a dedicated exfil anchor who can hold chokepoints while others sprint.
Rotate scanner duty to manage cooldowns and keep movement smooth.
Advanced tips and little-known tricks
If an android seems dormant, search nearby terminals and power relays; many units require a short power restore to enable scanning.
Use EMPs not only to disable turrets but to interrupt the two-phase interactions on rooftop androids, stopping self-destruct timers.
When farming, watch for recurring spawn clusters—if a run yields multiple high-tier drops, mark that spawn configuration as “favorable” and re-enter the same map seed if available.
Troubleshooting rare edge cases
If an android visually appears but won’t accept an interaction, try moving the camera around the unit until the interaction prompt appears—hitboxes sometimes glitch when environmental geometry overlaps the model.
When the mission log shows a scanned android but no loot appears, check nearby crates and destructibles—loot can fail to attach to the scanned unit in rare cases and instead spawn nearby.
Frequently Asked Questions
Q: What exactly counts as “finding” an android in the quest?
The quest records an android when you perform the required interaction—either a scan or terminal activation. Look for the on-screen confirmation and mission log update before moving on.
Q: One android won’t scan—what do I do?
Try re-interacting, moving a few meters away and returning, or cycling your scanner gadget off and on. If it still fails, exit and re-enter the mission; most transient HUD or server sync problems resolve with a reload.
Q: Can I complete this quest solo on higher difficulty?
Yes. Solo higher-difficulty runs demand stealth, optimized gear, and extra consumables. Use ladders, avoid lifts, and take your time clearing chokepoints to avoid reinforcements.
Q: Which android gives the best loot?
Android 2 (the rooftop unit) typically yields better salvage and a higher blueprint chance due to its tougher guards and multi-phase interaction mechanics.
Q: Do alarms permanently increase difficulty for the rest of the run?
No—alarms escalate enemy spawns temporarily. Clearing reinforcement waves usually returns spawns to baseline after a short period, but expect tougher units while the alarm is active.
Q: Is there RNG for exact spawn points within sectors?
Yes, sub-locations are fixed but exact positions can vary slightly. Learning the typical sub-locations cuts down on search time and reduces run variance.
Q: What’s the fastest way to farm this quest?
Equip movement perks, carry one EMP and one smoke per run, follow Routes A→B→C, and practice exfil sprints. A coordinated 3-player team can reach sub-6-minute runs reliably.
Q: Are there known glitches to watch for?
The most common glitches are missing scan confirmations and HUD marker failures. Re-interact, move away and return, or exit and re-enter the mission to resync.
Q: Can I skip combat and still complete the mission?
You can minimize combat but not fully avoid it—some patrols and turrets block routes. Use stealth and environmental paths to reduce fights to only those necessary.
Q: Do mission settings affect drop rates?
Difficulty and map variations can influence drop quality and rarity. Higher difficulties and riskier runs generally increase the chance for higher-tier salvage and blueprints.
Closing notes
Consistent routing, prioritized gadget use, and clear role assignment are the keys to mastering the In My Image quest on Stella Montis. Whether you’re farming for mechanical salvage or pushing for achievements, keeping one EMP and one smoke in your kit and following the A→B→C routing will make your runs faster and more reliable. Test the suggested loadouts, refine your team’s comms, and log any unusual spawn patterns to keep improving your efficiency over time.
Route A — Hydroponics Sector Callout Map (text-based)
Map orientation: north is toward the plaza statue; east is hydroponics dome. Use the Irrigation Tower as your primary landmark.
Entry Point — Plaza South Gate
Action: Hug the wall, cut east toward planters; avoid center lane.
Point 1 — Irrigation Tower (cover)
Purpose: Primary approach cover; break drone LOS and bait patrols.
Tip: Move clockwise around tower to approach from rear arc.
Point 2 — Collapsed Walkway (sentry nest)
Purpose: First sentry cluster; neutralize before greenhouse doors.
Tip: EMPs work well here to stop drone calls.
Point 3 — Greenhouse Outer Door
Purpose: Secondary choke; clear patrols before entering.
Tip: Use a flash/smoke to cross the exposed threshold.
Point 4 — Hydroponic Vat (android 1)
Purpose: Scan location. Often near central vat and plant racks.
Interactions: Look for a blue-lit terminal or power relay beside vats; flipping it can wake dormant units.
Tip: Stand such that your back isn’t to main walkway—reinforcements spawn from plaza side.
Point 5 — Northern Service Alley (exit to Route B)
Purpose: Preferred exit to reduce spawn overlap with plaza reinforcements.
Tip: Use crates as staggered cover while heading to the alley entrance.
Compact linear route: Plaza South Gate → Irrigation Tower → Collapsed Walkway → Greenhouse Door → Hydroponic Vat → Northern Service Alley.
Quick gear reminders for Route A:
1 EMP; 1 smoke; mobility perk; short‑range med kit.
Primary: balanced AR; Secondary: SMG or pistol for quick DPS.
Route B — Maintenance Rooftops Callout Map (text-based)
Map orientation: northwest of plaza statue. Two ingress options: Western Lift (noisy) or Western Ladder (stealth).
Entry Option A — Western Lift
Use: Fast but noisy; requires teammate suppression of turrets.
Team note: Send an assigned “lift bait” if running loud.
Entry Option B — Western Ladder
Use: Stealthy ingress; best for solo or low-noise squads.
Callout 1 — Ventilation Shaft (engineer spawn)
Purpose: Engineers will hide near vents and repair turrets.
Tip: Pre-clear this node from distance or flush engineers with grenades.
Callout 2 — Turret Platform (mobile turret)
Purpose: Main threat to rooftop traversal.
Tactic: EMP then flank; do not sprint across without suppression.
Callout 3 — Coolant Conduits (android 2)
Purpose: Primary scan location; android often partially submerged around pipes.
Interaction: Two-phase sometimes — watch for a countdown or small terminal prompt.
Tip: Approach from southwest flank for best cover and minimal exposure to platform arcs.
Callout 4 — Southwest Flank Approach
Purpose: Clean sightlines and cover while performing the scan/hack.
Tip: Place a smoke or deployable behind your back to cut LOS from reinforcements.
Exit Node — Rooftop Back Ramp or Ladder Down
Use: Prefer ladder down for stealth; ramp for speed if turrets are cleared.
Compact linear route: Ladder/Lift → Ventilation Shaft → Turret Platform → Coolant Conduits → Southwest Flank → Down Ramp.
Quick gear reminders for Route B:
2 EMPs if possible; 1 hacking kit; medium-range AR or marksman; frag or HE for engineers.
Route C — Subterranean Service Tunnels Callout Map (text-based)
Map orientation: beneath central plaza, access at bridge base service hatch.
Entry Point — Bridge Base Service Hatch
Action: Open manually or bypass with hacking kit; quiet entry recommended.
Node 1 — Ambush Corridor
Purpose: Common choke where grenadiers and melee specialists wait.
Tactic: Throw recon drone or pre‑peek with suppressed fire; clear alcoves before advancing.
Node 2 — Side Room (Power Bypass Panel)
Purpose: Contains glowing red panel needed to unlock double doors to maintenance alcove.
Action: Flip/override quickly then backtrack if alarms spike.
Node 3 — Double Doors / Doorway Choke
Purpose: Narrow bottleneck leading into main maintenance alcove.
Tactic: Use flash/smoke and a suppressive barrel to push through safely.
Node 4 — Maintenance Alcove (android 3)
Purpose: Primary scan site; android often half-submerged near a coolant drain.
Hazard: Heavy guard presence and frequent alarm triggers on scan.
Tip: Position team with two angles of approach—one to scan/hack, one to hold the door.
Exit Choices — Southern Service Ladder or Tram Bay Sprint
Southern Ladder: Safer but longer; good if alarms are high.
Tram Bay Sprint: Faster but through open corridors—use smoke for crossing.
Compact linear route: Service Hatch → Ambush Corridor → Side Room (Power Bypass) → Double Doors → Maintenance Alcove → Chosen Exit.
Quick gear reminders for Route C:
SMG or shotgun for close quarters; 1 smoke; 2 stims; recon drone if available; heavy med kit for team anchor.
Visual shorthand cheat-sheet (one-line per callout)
Route A: Plaza S Gate → Irrigation Tower → Collapsed Walkway → Hydroponic Vat (scan) → N Service Alley.
Route B: Ladder/Lift → Vent Shaft → Turret Platform → Coolant Conduits (scan) → SW Flank → Down Ramp.
Route C: Hatch → Ambush Corridor → Power Panel → Double Doors → Maintenance Alcove (scan) → Ladder/Tram Exit.
Squad-ready checklist for in‑game comms
Format: [Role] — Short action line — Call text. Use these exact short calls to keep comms clipped and clear.
Role labels
SCN = Scanner (primary scan interaction)
SUP = Support (EMP, smoke, turret suppression)
DPS = Damage Dealer (heavy damage / turret takedown)
ANCH = Anchor / Medic (hold exits, rez, and heavy cover)
Pre-run loadout confirmation (call once)
SCN: “SCN ready — scanner up, mobility perks on.”
SUP: “SUP ready — EMP x1, smoke x1, hacks x1.”
DPS: “DPS ready — AR/marksman, grenades, med pack.”
ANCH: “ANCH ready — heavy, revives, extra stims.”
Spawn and approach (callouts)
Team: “Spawned — moving plaza S, cover left.”
SCN: “SCN to tower; mark if drones active.”
SUP: “EMP on deck for Collapsed Walkway if drones call.”
Route A comms
DPS: “Clear sentry nest — done.”
SUP: “EMP down — drones offline.”
SCN: “Hydroponic Vat — scanning now.”
SCN: “Scan complete — confirm log?” (wait for ANCH or team confirmation)
Team: “Leaving north alley — move.”
Rooftop ingress comms (Route B)
Team: “Lift or ladder?” (decide)
If Lift: “Lift up — DPS bait on lift.”
SUP: “Turret platform marked — EMP incoming.”
DPS: “Engineer down; turret neutralized.”
SCN: “Coolant Conduits — begin hack if countdown.”
SUP: “EMP to interrupt countdown.”
SCN: “Scan complete — loot then down ladder.”
Tunnel entry comms (Route C)
Team: “Hatch open — stealth in.”
DPS: “Ambush corridor ahead — drone forward.”
SUP: “Power panel found — hacking.”
SCN: “Doors open — push.”
ANCH: “Holding double doors — cover your angles.”
SCN: “Maintenance Alcove — scanning, expect reinforcements.”
SUP: “Smoke on exit; EMP if turret or heavy waves spawn.”
Team: “Exfil choice? Ladder or tram?” (ANCH or leader decides)
Exfil and turn-in comms
Team: “All scans confirmed? Confirm on log.”
SCN: “All three registered — heading to extraction.”
ANCH: “I’ll anchor ramp — hold while others sprint.”
SUP: “Smoke down for crossing; EMP standby.”
Team: “Extraction reached — turning in.”
Emergency shorthand (use instantly)
“MED” — need immediate heal/revive at my location.
“HOLD” — stop moving, prepare to fight at my position.
“RUN” — leave now; immediate extraction sprint.
“BURN” — use consumables (stim/shield) now.
Quick role swap lines
“Swap SCN” — current SCN offloads scan duty to named player (useful for cooldown rotation).
“Anchor on me” — ANCH requests another player to cover exit for 10s while they resupply.
Consumable and cooldown tracking
SCN: “Scanner CD 10s” (announce when under 10s to prepare next scan)
SUP: “EMP ready” / “EMP cooldown 20s”
ANCH: “Medpack used — 1 left” / “Revive ready”
Short rules for comms discipline
Keep all calls to 3–6 words unless situation critical.
Use role tags to prefix important calls (SCN / SUP / DPS / ANCH).
Confirm only once: if SCN says “Scan complete,” another player responds with “Log confirmed” to avoid ambiguity.
Assign a “comms leader” to speak final exfil call to prevent split decisions.
Quick printable one-liners (paste into squad chat before run)
“Run plan: A→B→C. SCN scans, SUP EMP/smoke, DPS clears, ANCH holds exfil.”
“Entry: Plaza S → Tower → Greenhouse (scan 1) → Ladder → Rooftop (scan 2) → Hatch → Tunnels (scan 3).”
“Emergency: MED / HOLD / RUN / BURN — use cleanly.”
“Confirm scans: SCN says ‘Scan complete’; another says ‘Log confirmed’.”
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