Eyes On The Prize — Where To Find The Secluded Roof Terrace Today
This guide is a complete, practical walkthrough for the "Eyes On The Prize" quest in ARC Raiders focused on locating and completing objectives on the Secluded Roof Terrace. It collects precise navigation, mission tips, loadouts, multiplayer strategies, and troubleshooting to help you finish the quest quickly and reliably today. Expect clear, step-by-step directions, tile-by-tile movement where relevant, and explanations of mechanics so you don’t waste time wandering the map.
What this guide covers
Exact in-match location and how the Secluded Roof Terrace currently appears on maps.
Entry routes, parkour shortcuts, and the fastest safe path for solo and group runs.
How to repair the solar panel objective (tools, sequence, and common fail states).
Combat advice: enemy types you’ll meet and optimal counters.
Loadout and perk recommendations for solo and squad play.
Multiplayer choreography: roles, callouts, and sync tips.
Quick reference checklist, common bugs and fixes, and an FAQ with concise answers.
Preparations before you drop in
Before you attempt "Eyes On The Prize," confirm the following to avoid wasted runs:
Patrol the mission board: Ensure the quest variant is the one with the Secluded Roof Terrace objective. Not all mission instances include the same sub-locations.
Bring the right tools: A portable repair kit ability or a Hacker utility speeds up the solar panel sequence; otherwise the objective is doable but slower.
Loadout readiness: Choose a balanced loadout that covers mid-range suppression and close-quarters burst to handle the terrace chokepoints.
Team plan: If you’re with a squad, assign one player to approach the terrace entrance and one to watch common spawn lanes; designate who handles the repair mechanic.
Expect environmental hazards: The terrace is exposed; ranged enemies and artillery drones will favor elevated sightlines.
Quick mission summary
Drop in, move to the rooftop cluster on the southwest side of the main complex, clear the perimeter, disable the turret nests, reach the Secluded Roof Terrace (roof with a solar array and a small service door), perform the solar panel repair sequence using the repair UI or a repair ability, then extract after defending the terrace for the required hold time.
Required items and recommended loadouts
Essential items:
Repair Module (ability or consumable) or a character skill that speeds repair interactions.
Standard medical: a medpack or auto-heal mod.
Portable ammo or energy battery if your primary consumes energy.
Recommended solo loadout:
Primary: Medium-range rifle with a tight vertical recoil pattern.
Secondary: Shotgun or SMG for close-in terrace clears.
Utility: Deployable shield or hard cover; this helps during the repair hold phase.
Perks: Faster interaction speed, reduced turret targeting time, and increased sprint recovery.
Recommended squad composition:
Leader/Point: High mobility, scout the approach and contest spawns.
Engineer: High repair speed and turret-disruption tools.
Suppressor: Crowd control (AOE dampening) for drones and spawn waves.
Flex: Extra medic or damage-dealer depending on team comfort.
Map orientation and the Secluded Roof Terrace location
Understand the map layout before the match starts. The Secluded Roof Terrace sits on a medium-sized building in a cluster of utility structures. Look for a flat rooftop with a compact solar array and a low parapet wall. On most mission maps it’s located:
On the southwest quadrant of the main complex; look for a narrow alley leading to a service stairwell that climbs to the roof.
Adjacent to a small courtyard that often spawns loot crates and one light patrol unit.
With a single access hatch or small side door that opens onto a short maintenance corridor.
If you scan the overhead map and see a thin rectangular roof with a solar icon or small blue panel marker, that’s the terrace. The game’s dynamic mission generator sometimes moves small rooftop objectives to the nearest similar rooftop — always confirm by sight.
Approaching the terrace: fastest safe routes
There are three reliable paths to the terrace. Choose based on your loadout and whether you’re solo or in a squad.
Route A — Stealth Alley (best for solo scouts)
Move along the east-facing alley that runs behind the generator shed.
Use low cover and crouch-run to minimize detection.
Take the service ladder that rises up the east wall; the ladder places you at the maintenance hatch two tiles from the solar array.
Route B — Courtyard Approach (balanced; good for duos)
Enter the small courtyard south of the complex.
Clear the two light patrol spawns with suppressive fire, then use the courtyard stairwell that leads to the terrace landing.
This route offers cover and a line-of-sight advantage for snipers.
Route C — Roof Leap Shortcut (fastest but risky)
From the adjacent taller building, find a connected catwalk and perform a tactical jump across to the terrace parapet.
Requires a boost or double-jump ability in some classes; misjudge and you’ll fall into an exterior kill zone.
Use only if mobility and recovery are guaranteed.
Tip: If your squad can hold the courtyard, send the fastest teammate to the roof before enemy reinforcement density spikes; the terrace can be secured quickly if you have one player on the repair and one watching flanks.
Clearing the perimeter: enemy types and tactics
Enemies you’ll face near the terrace typically include:
Light infantry scouts: fast, weak armor — deal with them using mid-range bursts.
Artillery drones: hover above and target exposed players — use cover and aim for drone rotors.
Turret nests: automatic turrets mounted on nearby parapets — suppress or use EMPs to neutralize temporarily.
Heavy waves: periodic heavy units spawn as the repair progresses — conserve explosives or focus-fire with the team.
Tactics:
Use the parapet and low walls to break enemy lines of sight.
Keep movement fluid: hold the repair spot only when necessary, fall back to temporary cover while medics re-supply.
Burn down high-priority threats (drones, turrets) first; they deal consistent damage to players holding the roof.
Designate a suppression role to maintain turret silence while an Engineer completes the repair sequence.
Solar panel repair: mechanics and step-by-step
The solar panel repair is the mission’s signature interactive objective. The sequence typically follows a timed multi-stage interaction that simulates rewiring and recalibrating the panel array. Here’s a precise breakdown of what to expect and how to handle common failure points.
Stage 1 — Initiate interface
Approach the solar array and interact to begin. The UI will lock your character into an animation for a short channel period. If interrupted, the stage restarts.
Best practice: Ensure all enemies within one building radius are suppressed before interacting.
Stage 2 — Rewiring mini-steps
During this stage you’ll perform several quick “connect” actions (the game uses an on-screen prompt). Each action may require moving a cursor or performing a contextual keypress and completes a wire path.
The sequence length varies by difficulty; on higher difficulties it includes more wire nodes and timed windows.
Use the Engineer’s repair speed or consumables to shorten these windows.
Stage 3 — Calibration hold
After rewiring, the panel enters a calibration phase requiring you to stand in place and defend the objective for a set time (the “hold” window). Enemy reinforcements will focus the terrace at this moment.
Position deployables and shields before you begin this stage; the hold time is where most runs fail due to insufficient cover or crowd control.
Stage 4 — Completion
On successful hold, the UI confirms the repair and the mission updates to the extraction/next objective. Some variants include an immediate spawn wave or a follow-up message to return to a designated pickup point.
Common failure modes and fixes:
Interrupted rewire: Keep one teammate on overwatch to prevent flanking enemies. If solo, use smoke or diversionary explosives.
Calibration wipe: If the hold is broken by heavy spawns, have a grenade or AOE ready and fall back to a secondary cover point that still counts as “near” the objective.
Hack mini-game timeouts: Speed perks and the Engineer’s tools reduce the interaction windows; invest in those if you repeatedly fail stages.
Tactical choreography: roles and positioning during the repair
For a 3-4 player squad, assign roles to minimize confusion and speed completion.
Role 1 — Point Runner (approach & initiate)
Fastest player. Clears the approach and initiates the repair.
Should carry mobility perks and a light weapon for cleaning scouts.
Role 2 — Engineer (primary repair)
Highest repair efficiency. Takes the actual repair interaction.
Stays within the panel’s immediate radius and calls for sustain from medics.
Role 3 — Suppressor / Crowd Controller
Focuses drones, turrets, and heavy spawns with EMPs or AOE.
Should remain at medium range to avoid drawing fire off the Engineer.
Role 4 — Support / Medic
Keeps the Engineer and Suppressor healed and provides backup fire.
Also handles resupplies and ammo drops if available.
Positioning:
Engineer at the panel center behind the array for natural cover.
Suppressor takes the high-ground opposite the array for a clear sightline to incoming drones.
Point Runner watches the entry stair and flank lane with a short-barrel rifle or SMG.
Support remains mobile — within medkit throw range of Engineer and calls out enemy heavy spawns.
Callouts to use:
"Panel clear, starting stage 1."
"Drone incoming left."
"Turret down, continue wiring."
"Hold broken, fall back to cover."
Combat tips and counterplay for common enemies
Light Scouts
Counter: Precision mid-range fire or a quick shotgun blast. Use suppression grenades to slow their approach.
Hover Drones
Counter: Aim for rotor modules (visual weak points). Use AOE to knock them down temporarily.
Turrets
Counter: EMPs or grenades; otherwise bait their fire and flank with armor-penetrating rounds.
Heavy Units
Counter: Work as a pair — softening with one player while the other lands high-damage shots; use armor-piercing ammo.
Reinforcement Waves
Counter: Save an AOE or crowd control ability for the calibration hold stage. Don’t waste explosives on single scouts early.
Positioning note: When you are on a rooftop, enemies will often be exposed to multiple sightlines. Use the parapet to break line of sight, and always keep a retreat lane planned — don’t tunnel-vision on the panel.
Solo strategies: how to complete the repair alone
Solo runs are viable but require discipline and conservative play.
Use stealth to approach and thin out initial patrols using silenced weapons.
Skip unnecessary loot to reduce time spent exposed.
Invest in a high-repair utility or consumable; these substitute for an Engineer role.
When calibrating, place a deployable turret or drone to draw fire while you remain on the panel.
If overwhelmed, abort and re-approach — the repair sequence resets but losing lives is costlier.
Solo checklist:
Confirm objective spawn.
Clear alley and ladder quietly.
Initiate Stage 1 when adjacent threats are neutralized.
Use consumable repair modules for faster Stage 2.
Deploy cover and begin the hold with grenades ready.
Multi-squad and public match etiquette
When joining a random match where multiple squads are present:
Communicate intent: announce your plan to secure the terrace so others don’t duplicate roles.
Let engineered teams take the repair if they have an Engineer and your squad has better suppression.
Avoid stealing repairs mid-stage; it can break synchronization and cause failures.
If the server divides objectives, coordinate extracts and avoid crossfire while holding the terrace.
Tip: Use pings and quick messages to indicate flanks and turret locations; a 2-3 word callout prevents friendly interference.
Environmental hazards and map-specific quirks
Weather hazards: Some mission instances apply gusts or EMP storms that temporarily disable certain gadgets; during storms avoid relying solely on electronic deployables.
Map-destructible elements: Parapets and crates can be destroyed, opening new sightlines. Don’t assume cover will hold indefinitely.
Spawn timing quirks: Enemy reinforcement timing can vary based on mission progress and number of players. If you complete the repair too fast, sometimes a surprise heavy wave still spawns — be ready.
Faults, bugs, and mid-run troubleshooting
Common issues players report and how to handle them:
Interact not registering:
Solution: Step back and re-interact; if the UI lingers but the animation doesn’t play, a brief walk-away and re-approach often resets it.
Objective stuck at a percentage:
Solution: Try cancelling and re-initiating with a teammate; if the meter still refuses to update, relocating to the extraction trigger point sometimes forces mission progress. If persistent, end and restart the mission.
Teleporting enemies or spawn clipping through geometry:
Solution: Use AOE to dislodge them from comradic entanglements; if they are irretrievable, report the run and restart — trying to fight such enemies often wastes resources.
Repair progress rollback after server hiccup:
Solution: If rollback happens after a confirmed hold, immediately secure the roof again and be ready to retry the calibration phase with a more defensive posture.
If you regularly encounter a bug on the same map tile, log the coordinates and screenshots to report to devs; repeatable issues are their highest fix priority.
Rewards and post-quest follow-ups
Completing the Secluded Roof Terrace repair yields standard quest progression and often one or more of the following:
Mission currency or components used for upgrades.
A chance at an advanced loot chest that spawns near the extraction point.
XP bonus for successfully defending the calibration hold without interruption.
Optional follow-up that unlocks a nearby small objective for bonus rewards.
After finishing, prioritize looting nearby crates and use the extraction window to avoid attrition from late spawn waves.
Speedrun and efficiency tactics
For optimized runs, focus on cutting time at every stage:
Breed synergy: Have a designated turbo-runner who grabs the panel and immediately begins Stage 1 while others thin initial patrols.
Consumable stacking: Use repair consumables to collapse the rewiring stage into a single long interaction.
Route practice: Memorize the jump and ladder animations — shaving seconds off approach times drastically improves success rate.
Minimalism: Avoid unnecessary skirmishes—damage taken is the primary time sink because it forces healing and retreat.
If you aim to speedrun, practice the Route C roof leap with an Engineer and Suppressor duo; they can often finish the repair and defend the hold within a minute on easier difficulties.
Quick checklist (printable)
Confirm the mission variant includes the Secluded Roof Terrace.
Equip a repair module or assign Engineer role.
Choose Route A/B/C based on team mobility.
Clear immediate patrols before interacting.
Start Stage 1 only when flank lanes are secure.
Stage the deployables before the calibration hold.
Maintain a retreat lane for heavy spawns.
Extract promptly after successful repair and loot.
Troubleshooting common player errors
Error: Trying to begin the repair while turrets are active.
Fix: Suppress or destroy turrets first; they will chew through players attempting the hold.
Error: Two players trying to interact simultaneously and breaking the mini-game.
Fix: Establish the Engineer role; only one player should interact at a time.
Error: Falling off the roof during a high-pressure leap.
Fix: Practice the approach in low-stakes matches, and take the longer but safer stair route until you’re confident.
Advanced tactics: bait-and-trap and meta strategies
Bait-and-trap: Send a fast player to initiate the repair then fall back; the repair will pull reinforcement aggro toward the panel while hidden turrets or mines catch spawns.
Layered cover: Stack a deployable shield behind the panel, then a dome heal, then a remote turret above to create layered defenses during the hold window.
Resource timing: Use high-damage explosives only when heavy enemies are present; conserve them for the calibration hold’s final 10 seconds when spawn pressure peaks.
Community tips and voice commands (recommended callouts)
“Roof secure” — terrace is clear, start Stage 1.
“Left flank, drone” — suppressers take left side.
“Turret down, continue” — signals it’s safe to resume rewiring.
“Hold 10 seconds” — final countdown for calibration timer.
Keep callouts short and consistent — in the middle of the hold, no one wants long explanations.
What to do if you can’t find the terrace
Re-scan the map for the solar array icon or a small rooftop marker.
Move to the southwest buildings of the main complex and inspect parapets.
If playing solo and the roof isn’t visible on your map, the objective may have spawned on another building; consider rotating toward similar rooftop clusters.
In public matches, ask teammates with voice or quick ping for the terrace’s location — often someone has already scouted it.
Long-term progression: how the terrace quest fits into your overall route
Eyes On The Prize is a mid-tier mission that grants components used in upgrading base modules and certain class tools.
Repeated successful runs at the Secluded Roof Terrace increase your proficiency with rooftop engagements and repair mini-games — valuable for other similar objectives.
Prioritize this mission in rotation when you need specific components tied to solar arrays and energy grid tasks.
Wrap-up and final tips
Prior preparation, role clarity, and a calm calibration hold are the keys to reliable success.
Prioritize disabling drones and turrets before initiating repairs.
Use the fastest safe route for your team’s playstyle; don’t force risky roof leaps unless you have escape options.
Keep a consumable repair module in your inventory if you frequently solo the mission.
FAQ
Where exactly is the Secluded Roof Terrace on the map?
Look for a compact rooftop in the southwest quadrant of the main complex with a small solar array and a low parapet. If you see a short maintenance ladder or a service hatch icon, you’re in the right vicinity.
What abilities speed up the solar panel repair the most?
Engineer repair perks and consumable repair modules provide the largest direct reduction in interaction time. Mobility or stun tools don’t speed the interaction itself but they help maintain the secure window needed to complete it.
Can one player complete the repair solo?
Yes, with the right consumables and conservative tactics. Solo players should use the Stealth Alley approach and pre-place deployables before initiating the calibration hold.
What happens if the repair fails during calibration?
If the hold breaks, the repair sequence typically resets to an earlier stage and you’ll have to restart the interaction. Coordinate with teammates to reclaim the terrace and retry.
Are there any reliable shortcuts to the terrace?
A roof leap from a neighboring tall building is the fastest route but requires mobility skills and precise timing. The courtyard stair and service ladder offer safer but slightly slower access.
Do enemy types differ by difficulty?
Yes. Higher difficulties increase spawn rate, add heavy units earlier, and extend the repair mini-game. The core enemy types remain similar, but their numbers and armor will be greater.
Is it better to finish the repair quickly or hold off until the area is fully clear?
Clear the immediate approach first; initiating with unknown flanks is the most common cause of failure. That said, don’t over-clear — the longer you take, the more likely new reinforcement waves will spawn.
What if I encounter a bug where the interact doesn’t register?
Step away and re-engage; if the issue persists, try having a teammate interact to force a sync. If it’s a persistent server-side bug, the only real fix is to restart the mission and report the issue.
Are there specific classes that make the mission trivial?
Engineer-style classes with built-in repair boosts and deployable coverage make the mission easier, while high-mobility scouts make fast captures feasible. A balanced squad is the most reliable composition.
One-Page Cheat Sheet — Eyes On The Prize (Secluded Roof Terrace)
Quick Mission Snapshot
Objective: Secure and repair the solar panel on the Secluded Roof Terrace, hold through calibration, then extract.
Typical spawn area: southwest quadrant of the main complex.
Key threats: drones, turret nests, light scouts, periodic heavy spawns.
Best approach: Fast, coordinated entry + staged defenses before calibration.
Quick Checklist (printable)
Confirm mission variant includes the Secluded Roof Terrace.
Equip a repair module or ensure an Engineer is present.
Assign roles (Point Runner, Engineer, Suppressor, Support).
Choose Route A/B/C (see routes).
Clear immediate patrols before interacting.
Place deployable cover and turrets before Stage 3 (calibration).
Keep medkit and one AOE/grenade ready for hold phase.
Start interaction only when flanks are secure.
If hold breaks, fall back to secondary cover and re-initiate.
Loot quickly and extract after successful repair.
Role Assignments (1–4 players)
Point Runner (Role 1)
Primary: scout approach, clear stair/ladder, initiate entry.
Loadout: high mobility, light weapon, smoke/sprint mods.
Engineer (Role 2)
Primary: performs the repair interactions.
Loadout: repair perks, consumable repair module, deployable cover.
Suppressor / Crowd Controller (Role 3)
Primary: neutralize drones, turrets, heavy spawns; maintain sightlines.
Loadout: EMPs/AOE, mid-range weapon, long sightline position.
Support / Medic (Role 4)
Primary: sustain Engineer, resupply, handle revives.
Loadout: medkits, ammo drops, defensive gadgets.
Notes:
If solo, combine Engineer + Support (use repair consumables).
In public matches, voice/ping to claim the Engineer role to avoid overlap.
Fastest Routes (choose based on risk tolerance)
Route A — Stealth Alley (safer for solo)
Path: East-facing alley → service ladder → maintenance hatch → terrace.
Pros: Low detection, fewer turrets.
Cons: Narrow approach, limited retreat options.
Route B — Courtyard Approach (balanced)
Path: South courtyard → clear patrols → courtyard stairwell → terrace landing.
Pros: Good cover; team-friendly.
Cons: Visible, often contested.
Route C — Roof Leap Shortcut (fastest, risky)
Path: From adjacent taller building → catwalk jump → parapet.
Pros: Quick; bypasses ground spawns.
Cons: High fall risk; needs mobility skill or boost.
Minimal ASCII Route Diagrams (for quick print)
Legend: P = Player start; ↑ = ladder; [] = building; ~ = alley; S = Stair; R = Roof/Terrace (solar panel)
Route A P ~ ~ [] ↑ → [ R (solar) ]
Route B P → [Courtyard S] → [] → [ R (solar) ]
Route C (jump) P on TallBldg → ===catwalk=== → [ R (solar) ]
Repair Sequence (short)
Stage 1 — Initiate: Interact to start (channel animation).
Stage 2 — Rewiring: Complete quick-connect prompts; use repair boost if available.
Stage 3 — Calibration Hold: Defend for the timer; deploy shields and AOE.
Stage 4 — Complete: Confirm repair, loot, extract.
Critical: Only one player should interact as the primary Engineer. Interruptions reset the stage.
Defensive Setup (before calibration)
Primary cover: Engineer behind solar array; deployable shield directly in front.
High-ground suppressor: opposite parapet with clear sight of incoming drones.
Flank watch: Point Runner posted at ladder/stair exit.
Support: mobile, within medkit throw range and able to drop ammo.
Suggested gadget order: Deploy shield → Place turret/mines facing typical spawn lanes → Activate area-heal/dome.
Emergency Procedures
Hold broken: Pull back to secondary cover (one tile back) and clear before re-initiate.
Heavy spawn surge: Use AOE/explosives; concentrate fire on heavy weak point.
Interact not registering: Step away 2–3 meters and re-engage; have teammate force-interact if available.
Teleporting/clipped enemy: AOE to dislodge; if persistent, restart mission.
One-line Voice Callouts (printable)
"Roof secure" — start repair.
"Panel started" — Engineer initiated.
"Drone left" / "Drone right" — suppressor cue.
"Turret down" — continue wiring.
"Hold 10" — last 10 seconds of calibration.
"Extracting" — after repair and loot.
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Eyes On The Prize — Secluded Roof Terrace. Prioritize quick, secure interaction windows and staged defenses. For solo runs, carry a repair consumable and deploy a turret to draw aggro. Practice Route C jumps in low-risk matches before attempting speed runs.
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