Echoes of Victory Ridge — Hidden Highway Hideout Location & Tips
This guide walks you step-by-step through completing the ARC Raiders Echoes of Victory Ridge quest in one efficient run. It covers the fastest route to Major Aiva’s Patch, recommended loadouts and augments, teammate roles, enemy behaviors, pocket management, objective pacing, extraction timing, and common mistakes to avoid. Follow this route and checklist to finish the quest today with minimal wipes and maximum reward.
Quick Mission Summary
Objective: Locate and retrieve Major Aiva’s Patch hidden beneath the broken highway at Victory Ridge, then extract alive
Recommended party size: 3–4 players (solo possible with careful loadout)
Estimated completion time (optimized): 12–20 minutes
High-payoff behaviors: prioritize stealthy approach to the hideout, clear chokepoints methodically, and reserve pocket augment for extraction emergencies*.
Prep Checklist (Before Loading In)
Inventory: two medpacks, one stamina pack, one smoke grenade, ammo refill (or ammo augment equipped)
Pocket augments: Safe Pocket, or other emergency extraction augment; bring a pocket health module if available
Recommended weapons: one close-quarters shotgun or SMG, one mid-range rifle, and one support drone or turret option
Roles: Scout/Runner, Breacher, Support/Anchor, Flex (optional)
Loadout tuning: equip one augment that increases movement speed or sprint recovery; equip one augment that reduces stagger or knockdown time
Communication: set quick-comm waypoints for "Hideout", "Highway Break", "Extraction", and "Downed"
Recommended Loadouts and Why They Work
Bold and italicized words below are tactical anchors to memorize before your run.
Primary (Assault): mid-range rifle with a stability/perk set for headshot damage and recoil control. This is your main damage source for medium engagements and suppressing enemies around the highway break. Use on semi/full-auto depending on range.
Why: balances accuracy and damage while allowing quick suppression of patrols and turret nests.
Secondary (SMG/Shotgun): choose a weapon that excels at tight corners and indoors (SMG for run-and-gun, shotgun for tight choke points).
Why: the hideout and under-highway tunnels contain close-quarters fights where burst damage is king.
Utility: smoke grenade and stun device (EMP or disruptor).
Why: smoke covers a push or extraction and stun/EMP disables turrets and drones guarding the patch.
Support/Deployable: turret or drone that draws attention and deals steady DPS.
Why: the deployable buys the team time while the runner secures the patch.
Pocket Augments (recommended): Safe Pocket, Pocket Health Module, Emergency Extract.
Why: The patch area is a funnel; pockets can save lives if the extraction becomes contested.
Mobility Augments: sprint recovery, short dash, or reduced fall damage.
Why: movement equals survivability when navigating the broken highway and extraction routes.
Team Roles and Responsibilities
3–4 players should divide tasks clearly. Roles are flexible but crucial.
Scout/Runner (Primary objective carrier): enters first, checks for traps, secures Major Aiva’s Patch, calls when clear, and initiates extraction. Must be mobile and able to dodge.
Breacher (Point crew): clears rooms, breaches choke points with explosives or stun grenades, handles close-quarters combat in the hideout.
Support/Anchor (Covering fire & heals): stays near chokepoints to hold lines, deploys healing and support consumables, carries spare ammo/meds.
Flex (optional): rotates between flanking, special tasks (hacking), or extraction backup.
Assign one player to always monitor the mini-map for patrol sweeps and reinforcements.
Pre-Spawn Strategy (First 60 Seconds)
Load into the zone and avoid sprinting until you have confirmed the nearest patrol patterns.
Move as a small wedge formation: Runner extends slightly forward while Support and Breacher maintain overlapping fields of fire.
Sweep the approach in silent mode where possible—use suppressed weapons or melee to avoid drawing extra patrols early.
Use the radar to mark turret/hive placements, then call out to the team.
Route to the Broken Highway (Step-by-Step)
This is the core one-round route to minimize backtracking and extra engagements.
Exit the drop zone heading southwest toward the tree line that borders the first ridgeline. Use cover to avoid long sightlines from sniper nests.
After the first ridgeline, hug low ground and cross the small ravine. This reduces exposure to turret lines that sit on the crest.
Approach the highway break from the east side, not directly underneath—this lets you clear the guard tower first and prevents an ambush from the tunnel mouth.
Clear the guard tower silently using a suppressed weapon or lure with the drone while the Runner moves into the tunnel entrance.
Send Breacher in next to disable small turrets; Support throws smoke at the tunnel mouth if enemy squads gather.
Move into the under-highway cavern slowly: sweep corners and watch for pressure plates or trip mines.
Key tip: moving along the east approach reduces the number of turret and drone spawns you'll need to neutralize.
Inside the Hideout — Objective Sequence
Once inside the under-highway space, the mission sequence follows a predictable pattern. Follow it to avoid getting pinned.
Step 1: Secure the Main Chamber — check for patrol loops and mark their routes.
Step 2: Locate the Data Cache nodes; the patch is usually near the largest cache or under a collapsed overpass slab. Use a scanner or the mission ping to check for interactive objects.
Step 3: Deploy a support turret at the tunnel mouth to hold the line while the Runner grabs the patch.
Step 4: Have the Runner hold a corner and signal when the patch is extracted; on pickup, the Runner gets a time-limited buff but also triggers a spawn wave. Prepare for a heavy wave.
Step 5: After extraction, backtrack as a squad toward your pre-planned extraction corridor using smoke and stuns to cover the retreat.
Remember: extracting the patch triggers a layered spawn: first light patrols, then heavies and turret reinforcements. Coordinate cooldowns and medpacks before the pickup.
Enemy Types and How to Counter Them
Understanding the common enemy types in Victory Ridge helps you budget resources.
Light Patrols (Runners / Scouts): highly mobile, low HP. Prioritize suppression with AR bursts or SMG. Use melee finish for speed.
Drones/Turrets: pinned positions that create bottlenecks. Use EMP or grenades to disable; flank where possible.
Heavy Enforcers: high HP and knockback abilities. Use focused sustained fire and aim for weak points. Keep distance and kite if needed.
Snipers (on ridgelines): best neutralized early from cover; otherwise, close the distance quickly with smoke or cover to prevent long-range bleed.
Tactics:
Use EMP or drone-disrupt to neutralize drones before entering the main chamber.
Always leave a teammate covering flanks when the Runner retrieves the patch.
If a heavy spawns, reassign your turret to occupy it while the squad focuses fire.
Extraction Timing and Positioning
Extraction planning separates a good run from a failed one.
Pre-plan at least two extraction corridors: Primary and Secondary. Primary is the fastest route; Secondary is a fallback if the primary is contested.
Signal extraction at 20–30 seconds before arrival to gather the team and use pre-placed smoke lines.
Use vertical routes where possible (ladders, cliffs) to reduce the number of enemies funneling at you.
If extraction becomes contested, call for a staggered evac: Runner moves to a choke the team can defend while Support covers with turrets and medpacks.
Extraction tip: Do not sprint all the way—preserve stamina for dodges when you enter the extraction zone. Over-running into the open without cover is the main cause of wipeouts.
Pacing Your Consumables
Consumables are finite; the team must not overspend them early.
Save at least one medpack per two players for after picking the patch.
Hold smoke grenades until you are within 30 meters of extraction if you plan to use them for the final push.
Use stun/EMP early to disable turrets but keep one for final extraction when enemy reinforcements arrive.
Smart resource management reduces the need to fight long sieges and keeps pace high for one-round completion.
Solo Strategies (If You’re Going Alone)
Completing this quest solo is possible with careful loadout and strict play.
Use a mobility-focused build with a fast SMG and a precision AR for distance.
Invest in pocket augments that increase survivability and emergency extraction.
Approach the highway break stealthily; lure patrols to isolated spots and kite them into traps.
Upon grabbing the patch, use smoke and vertical escape routes; your turret/drones should be deployed for distraction.
Solo players must accept a slower pace and more conservative play: pick engagements only when you have cover and an escape route.
Specific Movement Windows and Positioning (Tile-by-Tile Mental Map)
Visualize the route in these key segments. Use them as mental waypoints.
Drop Zone to First Ridge: move fast but steady, avoid long sightlines.
First Ridge to Ravine Crossing: hug the southern rock face to hide from patrols on the crest.
Ravine Crossing to East Approach: slow down and sweep; this area has most of the turret nests.
East Approach to Tunnel Mouth: clear guard tower first, then secure tunnel mouth using drone lure.
Under-Highway Chamber: pivot right and check the collapsed slab; patch usually sits under the largest rubble pile.
Memorize these segments and call out when you pass each to keep the team synchronized.
Augment and Pocket Management Best Practices
Assign one player to carry Safe Pocket or Emergency Extract augment. The team member with this augment should avoid being the Runner if you can help it.
Use pocket health only if a player’s HP is below 35% during extraction to avoid wasting it on minor skirmishes.
If an augment is consumable (one-time use), plan its activation right after patch pickup when waves peak.
Augment discipline prevents premature usage and preserves the team’s last-chance options.
Common Mistakes and How to Avoid Them
Mistake: Charging the tunnel without clearing the guard tower. Fix: Use drone or suppressed entry to clear the guard tower first.
Mistake: Using all smoke or medpacks before extraction. Fix: Save at least one smoke and one medpack per two players for the final push.
Mistake: Splitting up when the patch is active. Fix: Stick in pairs and retreat along the planned extraction corridor; don’t chase kills.
Mistake: Ignoring turret spawns on the ridge. Fix: EMP or focus fire early to avoid crossfire during extraction.
Avoid these by rehearsing the approach once in low-risk runs and setting an agreed-upon abort threshold (e.g., "Call abort if we lose two players before patch pickup").
Example One-Round Timeline (Optimized)
0:00–0:40 — Land and approach to first ridge; stealth sweep the edge.
0:40–1:20 — Cross ravine and take east approach; clear guard tower.
1:20–2:00 — Enter tunnel, disable small turrets, check corners.
2:00–3:00 — Secure main chamber and locate patch; deploy turret at mouth.
3:00–3:20 — Runner extracts patch; squad prepares for wave.
3:20–7:00 — Hold line and push to extraction corridor using smoke and stuns.
7:00–10:00 — Reach extraction, hold until evac, use final medpack and pocket augment if needed.
Adjust timing to account for heavier enemy presence or slower squads; this is the ideal timeline when everything goes smoothly.
Loadout Examples (Three Templates)
Pick one that suits your playstyle. The names are shorthand for builds.
Assault Template (Balanced)
Primary: Stable AR with headshot mod
Secondary: Burst SMG
Utility: Smoke + EMP
Augments: Sprint Recovery; Safe Pocket
Role: Midline damage and flexibility
Runner Template (Mobile)
Primary: Lightweight SMG
Secondary: Silent pistol (for finishing)
Utility: Smoke + Stamina pack
Augments: Dash Augment; Pocket Health
Role: Rapid patch pickup and fast extraction
Anchor Template (Support)
Primary: Suppressive LMG or turret drone
Secondary: Close-range shotgun for chokepoints
Utility: Healing kit + EMP
Augments: Reinforced Armor; Emergency Extract
Role: Hold extraction choke and sustain team
Advanced Tactics and Micro-Strategies
Distraction Drone Cycle: launch a drone toward a known turret nest from a different angle to draw turret attention before the Runner moves in.
Two-Phase Push: first, get one or two players into the chamber to bait patrols; second, use the bait to create a narrow window for the Runner to get the patch.
Vertical Payoff: when extraction is contested, use vertical terrain to drop behind enemy lines and create a new extraction corridor.
Resource Pooling: combine two medpacks before the final push if the team is staggered; this gives a brief HP spike across players to survive heavy waves.
These micro-strategies are situational but can turn a tough extraction into a successful one when timed correctly.
Practice Drills to Sharpen the Run
Drill 1: Run the east approach without firing a shot—practice stealth and timing.
Drill 2: Solo turret disable challenge—start at the tunnel mouth and practice EMP placement and timing.
Drill 3: Patch pickup scramble—practice the sequence of pickup and immediate defensive set-up with a support turret in under 20 seconds.
Short, focused drills build the muscle memory necessary for tight one-round runs.
What to Do When Things Go Wrong
If you lose a player before the patch: abort and retreat to a safe cache; attempt the run again after regroup.
If the Runner is downed inside the chamber: use smoke and a flanking push to recover; if impossible, use Emergency Extract or pocket augment.
If the extraction zone is heavily fortified: call a tactical reset—pull back to secondary corridor and slowly clear forward positions instead of a suicidal run.
Prioritize survival and the mission objective over kills. A successful extraction with the patch is worth more than a scoreboard full of enemy kills.
Rewards and Follow-Up Actions
After extraction, immediately verify quest progression and check for bonus objectives (time-based or enemy-count bonuses).
If you’re farming this quest for parts/loot, reset only after confirming inventory space and augment cooldowns are acceptable.
Use earned credits to purchase any missing pocket or mobility augment before the next run.
Efficient follow-up improves run rate and keeps your grind productive.
Playstyle Variants (Casual, Competitive, Speedrun)
Casual: prioritize survival and exploration. Move slower, loot extra caches, and accept longer completion times.
Competitive: use all optimizations above, coordinate comms and strict consumable discipline. Aim for 12–15 minute runs.
Speedrun: optimized 3–4 player team with pre-assigned roles and practiced route execution. Aim for 10–12 minute runs; high risk but fastest rewards.
Choose the variant that matches your squad cohesion and comfort with high-pressure extraction scenarios.
Troubleshooting Common Map Issues
Invisible collision or stuck spot: if you get stuck under rubble, call for an assist or use a dash augment to reposition.
Spawn nightmare (too many heavies at once): fall back to a house or vertical ledge to funnel enemies; use EMP to stall turret reinforcements.
Loot desync on extraction: wait a second before grabbing the loot icon if network jitter is evident; confirm pickup via HUD message to avoid wasted progress.
Keep calm—map bugs are rare but solvable with patient, methodical reactions.
Community Tips From Experienced Teams (Synthesis)
Assign one player to always carry an EMP; it’s the most common run-saver.
Set a single voice call sign for when the Runner picks up the patch (e.g., “Patch in hand”) to prevent miscommunication.
Keep a standard two-line extraction plan pinned to your tactical overlay or team chat. Repeat it quickly at mission start.
These simple standards reduce confusion and create run consistency across teams.
F A Q Section
How long should a clean one-round run take?
A coordinated 3–4 player team should finish in approximately 12–20 minutes on an optimized run. Variance depends on enemy spawns and team execution.
What if Major Aiva’s Patch isn’t where I expect it?
The patch spawns near the main cache under the broken highway. If it isn’t visible, sweep all rubble piles, collapsed slabs, and side alcoves with a scanner ping or interactive search.
Is the quest doable solo?
Yes, but it requires a mobile build, steady pacing, and reserve augments. Expect a longer completion time and a higher margin for error.
What’s the most important augment to bring?
A pocket augment like Safe Pocket or Emergency Extract is the mission’s most valuable safety net. If you must pick one augment, choose survivability.
What consumables should I save for extraction?
Save one smoke and one medpack per two players for the final extraction window. Use stuns/EMP earlier to clear heavy turret lines.
Final Checklist Before You Launch
Party roles assigned and confirmed
Two extraction corridors planned (primary + fallback)
Pocket augment present and assigned to a designated player
Consumables rationed: reserve smoke/medpacks for extraction
Turret/drone placements practiced for rapid deployment
One player carrying EMP or heavy turret-disrupt device
Closing Notes
This route-and-setup guide is designed for repeatable, one-round success at ARC Raiders Echoes of Victory Ridge. Practice the east approach, keep your consumables reserved for critical windows, coordinate the pickup, and execute the extraction corridor exactly as planned. With role discipline and the recommended augments, you can complete Major Aiva’s Patch retrieval today and reduce the need for re-runs.
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