ARC Raiders — Broken Monument: Quick Complete Guide

 

Broken Monument — Fast Route and Extract (ARC Raiders)

This guide gives a complete, actionable plan to finish the Broken Monument quest in ARC Raiders in a single run. It contains map orientation, precise routes and spawn heuristics for each objective, combat and stealth tactics, class- and loadout-specific advice, extraction strategies, troubleshooting, and advanced techniques for both solo and four-player squads. Read the full guide, then run the route once or twice to internalize the key checks—this is written to make your next run predictable and successful.

What this guide includes

  • Clear objective breakdown and success conditions

  • Map landmarks and orientation for the Dam Scrapyard

  • Step-by-step, timeboxed route to secure the compass, videotape, and ration

  • Enemy types, patrol patterns, and best counters

  • Recommended classes, weapons, and attachments for solo and group play

  • Consumable prioritization and utility usage

  • Extraction options and defenses

  • Troubleshooting, spawn variability heuristics, and speedrun techniques

  • Comprehensive FAQ for common blockers


Quick-run summary

Spawn → Monument Ridge → Compass check → North corridor sweep for videotape → South service alley for ration → Regroup at mid-point → Secure extraction via zipline or ramp → Hold platform and extract. Move fast, avoid unnecessary firefights, and use smoke or suppression to cover exposed stretches.

Objective breakdown

The quest requires retrieving three distinct items and extracting alive:

  • Retrieve the compass (common near the Monument Ridge)

  • Retrieve the videotape (frequently inside trailers or collapsed command trailers)

  • Retrieve the ration (often in lockers or crates in the south service bay)

  • Reach the extraction platform and survive the countdown

All three items must be carried by you (not necessarily the same player carrying all three, but you personally must have picked up all three during the run) and you must extract to receive full quest credit.

Map orientation — Dam Scrapyard landmarks

Familiarize yourself with these named areas; they’re used through the route and tactics sections:

  • Monument Ridge — the raised concrete spine with statue bases and scaffolding

  • West Yard — large open area with stacked shipping containers and wide sightlines

  • North Cluster — trailers, collapsed command trailer, and stacked crates (videotape hotspot)

  • East Alley — narrow corridors and small storage sheds (good for stealth)

  • Service Tunnel — covered connector leading to South Service Bay

  • South Service Bay — lockers, debris piles, and likely ration spawns

  • Extraction Platform — elevated platform at the north end accessible by ramp or zipline

Run an unloaded orientation lap before attempting your first full run to spot common spawn points and learn sightlines.

Enemy overview and behavior

Understanding enemy classes and how they react is critical:

  • Grunts — medium health, carry short- to mid-range firearms; predictable patrol routes

  • Glasswalkers — fast melee scouts that flank quickly; low HP but dangerous in numbers

  • Brutes / Heavy units — slow, high HP, high damage; often appear near chokepoints and extraction areas

  • Drones — flying units that mark your position and call reinforcements when they spot you

Noise amplifies enemy density and speeds up reinforcements. Suppressed engagement and silent takedowns keep drone attention low. If a drone appears, break line-of-sight immediately or prioritize destroying it to stop team marking.

Best classes and loadouts

Choose the role that matches the team size and your playstyle.

  • Scout / Skirmisher (best for speed and solo runs): high mobility, dash/grapple, fast SMG or PDW with a suppressor; carry a stim or speed consumable. Role: lead runs, grab objectives, and dodge heavy engagements.

  • Heavy / Tank (team anchor): LMG or short-range high-damage shotgun, shield or barrier deployable, ammo support. Role: anchor extraction and hold chokepoints.

  • Support / Medic (survivability): mid-range carbine, area-heal or revive ability, smoke or flash to cover retreats. Role: keep team alive and enable extraction under fire.

  • Engineer / Utility (map control): deployable turrets, sensor beacons, and explosive options. Role: secure extraction approach and deny enemy flanks.

For attachments, the suppressor is high priority; reflex or holographic sight for quick target acquisition; mobility mods if available. Prioritize a balanced kit: one player with suppression and speed, one with sustained fire, one with heals, one with utilities.

Pre-run checklist

  • Suppressor equipped on primary weapon

  • At least one smoke grenade and one high-damage consumable (frag/thermite)

  • One medkit per player; support carries two if possible

  • Role assignments: Compass looter, Tape looter, Ration looter, Extraction anchor

  • Quick pings or voice plan ready: Compass, Tape, Ration, Zipline, Ramp, Hold

Step-by-step route — timeboxed run

This route is written for a coordinated 2–4 player squad but includes notes for solo adjustments. Time references assume a competent team and minimal heavy spawns.

Starting push (0:00–1:00)

  • Move as a unit toward Monument Ridge. Use low cover and avoid crossing the West Yard’s open center if possible.

  • Primary looter checks the two base containers on Monument Ridge for the compass. Secondary check: the small east-side utility shack. If the compass is present, ping immediately and continue.

North corridor sweep (1:00–2:30)

  • After pinging the compass, continue to the raised walkway that leads to the North Cluster. The videotape commonly spawns inside trailers, the collapsed command trailer, or stacked crates.

  • Use suppressed weapons or melee to perform silent takedowns. Avoid firing unless necessary to prevent drone marking.

  • If a medium patrol blocks your path, funnel them into the corridor where the Heavy can safely lay down suppression.

South service alley (2:30–4:00)

  • From the North Cluster, move through the Service Tunnel toward the South Service Bay. The ration is most often in lockers, under overturned shelving, or inside sizable crates.

  • Sweep slowly but efficiently: two quick checks per likely spawn compartment, then move on. Designate one player to watch flanks while looters search.

Regroup and extraction prep (4:00–5:00)

  • Meet at the midpoint near Monument Ridge cross. Check ammo and medkits. Heavy or Utility should deploy a turret or barrier at the chosen exit path.

  • Support readies smoke grenades and places heals on hotkeys. Decide extraction approach (zipline vs ramp) based on drone presence and heavy unit density.

Extraction run (5:00–7:00)

  • Zipline is fastest but more exposed. Use when drones are down and team has suppression or smoke. Ramp provides more cover and predictable defensive positions.

  • Heavy anchors; two players step onto the platform and start the countdown. Support and Utility cover approaches with turrets, barriers, and smoke.

  • Hold defensive positions during countdown—use area denial and throwables to stop waves.


Spawn variability and heuristics

Spawns cycle within a finite pool of high-probability locations. Memorize two quick checks per item and never spend more than 20–30 seconds on a single location before pivoting.

  • Compass: high chance on Monument Ridge base containers; medium chance in West Yard container cluster; low chance in East Alley storage shed.

  • Videotape: high chance inside trailers and collapsed command trailers in the North Cluster; medium in stacked crate areas and second-level scaffolding.

  • Ration: common in South Service Bay lockers; occasionally under debris piles or inside large blue crates near the southern fence.

If you exhaust both high-probability spots for an item, switch to alternate clusters immediately rather than sweeping the entire map.

Combat tactics by enemy type

Grunts and light riflemen

  • Take cover, use burst fire, and focus headshots. Avoid prolonged open-field chases—bait them into corridors.

Glasswalkers and melee scouts

  • Use brief burst weapons or melee counters; disengage when swarmed. Silent takedowns prevent drone calls.

Heavy units

  • Use explosive utilities, anti-armor options, or kiting through chokepoints. Bring the heavy into team crossfire rather than trying to solo it.

Drones

  • Priority target if present. Destroy quickly with rockets, precision fire, or anti-air utilities; otherwise break line-of-sight, wait for cooldown, and re-enter.

Stealth vs aggression: when to change style

  • Start stealthy for the first two objectives to minimize reinforcement density.

  • Switch to controlled aggression if heavy units block your path or if you need to secure the extraction platform.

  • Rule of thumb: silence early, controlled force late.

Utilities and consumables — priority list

  • Suppressor attachment: essential for low-detection runs

  • Smoke grenades: best for contested extractions

  • Frag / thermite: highly effective against clustered enemies and heavy units

  • Medkits and revives: bring at least one each; support brings extras

  • Ammo boxes if available: useful for prolonged firefights near extraction

Solo-run adjustments

Solo players should focus on mobility and avoidance:

  • Prioritize dash/grapple and a suppressed, high-TTK weapon.

  • Loot in the order of least-congestion (Compass at Ridge → Ration in South → Videotape in North trailers).

  • Evade heavy units rather than engaging; use vertical routes and scaffolding to bypass patrols.

  • Consider splitting search windows: check two fast spots quickly, then pivot.

Four-player synergy — timing and roles

  • 0:00–2:00: Scout checks Compass while Support covers; Heavy controls ridge; Utility places sensor at midpoint.

  • 2:00–4:00: Scout grabs Videotape; Support secures Ration; Heavy clears extraction path.

  • 4:00–6:00: Regroup; Heavy deploys barriers; Utility plants turret; Support covers with smoke.

  • Extraction: two players interact with terminal while two hold flanks and handle incoming waves.

Use precise, one-word pings or voice calls. Less chatter, more action.

Extraction strategies and defensive setup

Zipline extraction

  • Fastest, exposes you on line. Use when drone threat is low and your team can suppress or smoke the landing area.

Ramp extraction

  • Slower but gives better defensive positions and predictable approach vectors. Prefer when heavy units spawn or drone presence is high.

Platform hold

  • Deploy turrets and barriers to cover likely approach paths. Heavy anchors forward-facing choke; Support covers rear and lateral approaches. The best defense is a layered one: turret + barrier + smoke + area-denial throwables.


Troubleshooting common blockers

Item not spawning

  • Check two high-prob spots quickly, then pivot; don’t waste time sweeping low probability areas.

Constant drone tracking

  • Destroy the drone or break LOS immediately; move into covered corridors and wait 6–8 seconds for cooldown.

Heavy camping extraction

  • Create choke with turrets and smoke; use thermite or explosives; if impossible, use alternate extraction route.

Team wipes late in run

  • Tactical retreat to safe area; regroup and resupply. Never attempt risky solo revives in the open.

Speedrun techniques and time-saves

  • One-scan: only check the two fastest spawn points for each item before moving on.

  • Two-person split: two players immediately check north and south clusters while two secure the ridge and extraction. This halves search time but increases split-risk.

  • Pre-position utilities: drop a turret or barrier at the extraction approach early so it’s already active when you arrive.

Example annotated run (4–6 minute ideal)

0:00 — Spawn; team heads to Monument Ridge. Scout checks container; finds compass. 0:45 — Team moves to north raised walkway. Videotape found inside trailer. 1:40 — Service Tunnel into South Bay; ration looted from locker. 2:10 — Regroup at mid-point. Heavy deploys barrier and turret at extraction path. Support primes smoke. 3:00 — Zipline to extraction; drone shows up and is destroyed by Utility. 3:30 — Two players interact; countdown begins. Team defends; extraction completes successfully.

A highly coordinated team can finish in under 4 minutes; public matches or heavy spawn variance typically push times toward 6–8 minutes.

Advanced techniques from experienced players

  • Use vertical scaffolding on Monument Ridge to bypass ground patrols and shorten traversal time.

  • Mark alternate spawn points in voice chat: this avoids confusion when a primary spot is empty.

  • Keep at least one throwable on each player to deny enemy approaches during the extraction countdown.

Quick printable checklist

  • Suppressor equipped

  • Smoke grenades ready

  • At least one medkit per player

  • Roles assigned: Scout, Support, Heavy, Utility

  • Two fastest spawn checks memorized for each item

  • Zipline/ramp decision made


FAQ

How common are the compass, videotape, and ration spawns per run?

Each item tends to appear in one of 2–3 high-probability locations each run. Learn and memorize those spots, and you can usually secure all three in a single, well-routed run.

Can I complete Broken Monument solo?

Yes. Solo completion is achievable with a mobility-and-suppression build. Focus on stealth, quick looting, and evasion rather than extended firefights.

What’s the best time to extract?

Aim to start extraction between minutes 4 and 7. Earlier extraction works if your team is very fast and has already secured all items.

What attachments or abilities are must-haves?

A suppressor is nearly mandatory for quiet runs. Mobility abilities (dash, grapple) and at least one area-effect utility (smoke or thermite) greatly increase your odds.

Do I get quest credit if teammates extract without me?

No. For full quest credit you must personally pick up the three items and extract alive.

Any hidden or trick spawn locations to watch?

Check second-level scaffolding, under overturned trailers, and behind stacked crates—especially for the videotape. Rations sometimes appear tucked under debris in the South Bay.

How do I handle extraction when a heavy unit camps the platform?

Destroy or disable drones first to stop marking. Create a defensive ring with turrets and smoke, then use explosives or flanking maneuvers to dislodge the heavy. If it’s impossible, fallback and re-route to a secondary exit.

How many attempts should I expect before finishing?

With practice and the route above, expect to finish within 1–3 runs. Public matches with uncoordinated teammates can take longer.


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