THIS SMITE SLAYER BUILD HAS INSANE DPS! POE Slayer Build 3.27

 


Smite-Slayer-3-27-Guide-Max-DPS-and-Survivability

This guide walks you from league start to endgame with a Smite-focused Slayer that delivers insane DPS while remaining shockingly durable. You’ll get a complete roadmap: core mechanics, ascendancy choices, passive tree and jewel priorities, gem links, gear progression (budget → endgame), flask and playstyle tips, mapping and bossing strategies, crafting advice, and a thorough FAQ. Wherever possible I’ll give practical, actionable steps you can follow immediately.

Throughout the guide I emphasize the build’s two pillars: consistent double-hit single-target damage and Slayer sustain mechanics. Expect clear progression milestones so you can scale from cheap league starter gear into a terrifying endgame machine.

Why this build works

Smite is a melee attack with a unique hitbox and timing that, when combined with the Slayer ascendancy and the right conversion/weapon choices, can produce massive single-target and boss damage. The build leverages:

  • Double-hit potential: Proper positioning and timing allow Smite to register two hits in quick succession, multiplying single-target output.

  • Elemental conversion: Converting physical damage to lightning (or hybrid physical→elemental) unlocks powerful elemental multipliers and shock synergy.

  • Slayer sustain: Life leech, overleech prevention, and powerful leech nodes let you push DPS without sacrificing survivability.

  • Fortify and defensive layers: Fortify, high life, and flask usage keep you standing through heavy hits and boss mechanics.

This combination makes the build excellent for both mapping and bossing: fast clears with strong single-target burst windows.


Core mechanics explained

Smite fundamentals

Smite is an attack that creates a projectile-like strike with a distinct hitbox. It benefits from attack speed, added elemental damage, and physical-to-elemental conversion. The key to maximizing Smite is learning how to land the double-hit: by stepping slightly off-center and recasting, you can make Smite register two impactful hits on a single target.

Double-hit technique

The double-hit is not a bug—it's a positional exploit of Smite’s hitbox. Practice in low-risk content to learn the spacing: move slightly to the side of the boss, cast Smite, then recast as the first hit connects. The second hit often lands faster than a single cast would, effectively doubling your single-target DPS during that window.

Conversion and scaling

Converting physical damage to lightning (or elemental) is crucial. Once converted, you can stack added lightning damage, increased elemental damage with attacks, and shock multipliers. Conversion also lets you use jewels and uniques that scale elemental damage far better than raw physical.

Slayer ascendancy synergy

Slayer provides:

  • Massive life leech and overleech prevention.

  • Increased damage on full life or during leech windows.

  • Onslaught or damage bonuses that pair well with Smite’s burst windows.

These nodes let you push high DPS while maintaining a safety net that many glass-cannon builds lack.

Build goals and playstyle

Primary goals

  • Maximize single-target DPS for bosses and guardians.

  • Maintain mapping speed with reliable clear.

  • Retain survivability through life, leech, fortify, and flasks.

Playstyle summary

  • Mapping: Use Smite with area-enhancing supports and movement skills to clear packs quickly. Keep Fortify up and use movement to avoid dangerous mechanics.

  • Bossing: Position for the double-hit, pop offensive flasks, and use on-demand defensive flasks when the boss telegraphs heavy damage.

  • Rotation: Keep Smite on cooldown, use movement to reposition for double-hits, and time flasks for burst windows.

Passive skill tree and ascendancy

Ascendancy path (Slayer)

Prioritize nodes that grant:

  • Life leech and overleech immunity.

  • Increased damage during leech windows.

  • Critical strike or attack speed if you opt for crit scaling.

  • Onslaught or damage bonuses for burst phases.

Typical Slayer order:

  1. Brutal Fervour (or equivalent leech node) — core sustain.

  2. Endless Hunger (or similar) — sustain and damage synergy.

  3. Bane of Legends (boss damage) — single-target focus.

  4. Overwhelm/Unstoppable — raw damage and survivability.


Passive tree priorities

  • Life nodes: Aim for 160–220% increased life depending on your gear choices.

  • Attack speed: Smite scales with attack speed for DPS and double-hit windows.

  • Elemental/Lightning damage: Stack nodes that increase elemental damage with attacks and added lightning.

  • Critical nodes: Optional—if you choose a crit variant, invest in crit chance/multiplier and crit-specific jewels.

  • Jewel sockets: Reserve sockets for cluster jewels and damage jewels.

Cluster jewels and jewels

  • Large cluster: Look for increased attack speed, added lightning damage, and life.

  • Medium cluster: Prioritize attack speed and elemental damage with attacks.

  • Small jewels: Flat added lightning, attack speed, and life.

Gem setups and links

Main Smite 6-link (endgame target)

SmiteMultistrikeFortifyAwakened Added Lightning DamageElemental Damage with AttacksPhysical to Lightning Support (or Awakened Physical to Lightning)

  • Why: Multistrike increases hit frequency and pairs well with the double-hit technique. Fortify provides damage reduction. Added lightning and elemental damage scale the converted damage. Physical to Lightning completes the conversion chain.

5-link mapping (budget)

SmiteMultistrikeFortifyAdded Lightning DamageElemental Damage with Attacks

  • Drop Physical to Lightning until you can afford conversion gear.

Movement and utility

Leap SlamFaster AttacksCulling Strike (or Second Wind for safety) Molten ShellCast when Damage Taken (CWDT)Immortal Call (for burst protection) Blood Rage — optional for attack speed and frenzy generation if you can handle the life cost.

Auras and curses

  • Auras: Pride (if you can handle chaos reflect), Determination or Grace depending on armor/ES, and Herald of Thunder or Herald of Ash for extra damage.

  • Curse: Vulnerability or Temporal Chains for boss control; Enfeeble for reflect-heavy content.

Gear progression: budget → endgame

Weapon choices

  • Early game: Any high physical DPS one-handed weapon or axe with attack speed and life. Prioritize attack speed and raw physical damage.

  • Mid game: Look for weapons with added physical or lightning damage, attack speed, and critical chance if you go crit.

  • Endgame: Doryani’s Prototype (or equivalent conversion method) paired with a high physical base weapon or a unique that complements conversion. The goal is to convert physical to lightning and then scale elemental damage.

Body armour

  • Early: High life chest with resistances.

  • Mid: Armour or evasion chest with life and sockets for your 5/6-link.

  • Endgame: A chest with high life, resistances, and ideally a 6-link. Consider crafted or unique chests that boost attack speed or elemental damage.

Helm, gloves, boots

  • Helm: Life, resistances, and a socket for auras or curses. Consider a rare helm with +1 to socketed gems if you want extra gem flexibility.

  • Gloves: Attack speed, life, and added physical or elemental damage with attacks.

  • Boots: Movement speed, life, and resistances. Consider suffixes that add attack speed or elemental resistances.

Rings and amulet

  • Rings: Life, resistances, attack speed, and added lightning damage. One ring should ideally have a crafted mod for increased attack speed or life.

  • Amulet: Life, increased elemental damage with attacks, and critical stats if applicable.

Belts

  • Stygian Vise with life and a jewel socket is ideal. Look for life and resistances on the belt.

Jewels

  • Watch for: Flat added lightning, attack speed, life, and increased elemental damage with attacks. Cluster jewels should add attack speed and elemental damage.

Flasks

  • Life Flask: Instant recovery with bleed removal.

  • Quicksilver Flask: Movement speed for mapping.

  • Diamond Flask: If crit variant.

  • Topaz Flask: For lightning resistance or shock mitigation.

  • Granite/Quartz: For physical mitigation and phasing.

Leveling guide (0–90)

Levels 1–12

  • Use a generic melee weapon and pick up Smite as soon as it’s available.

  • Use Leap Slam or Shield Charge for mobility.

  • Focus on life and attack speed nodes early.

Levels 12–40

  • Start linking Smite with Added Lightning Damage and Multistrike when possible.

  • Prioritize life and resistances on gear.

  • Use a 4-link chest as soon as you can.

Levels 40–70

  • Transition to a 5-link Smite setup.

  • Start hunting for conversion pieces or planning for Doryani’s Prototype.

  • Fill out the passive tree toward attack speed, elemental damage, and life.

Levels 70–90

  • Complete your ascendancy and cluster jewels.

  • Secure a 6-link and finalize your gem links.

  • Start mapping and practicing double-hit positioning on tougher bosses.

Mapping and clear strategy

Map mods to avoid

  • No leech or reduced recovery mods can cripple sustain.

  • Elemental reflect maps are dangerous if you rely on elemental damage without mitigation.

  • Increased monster damage and phys reflect require extra caution.

Mapping tips

  • Use movement to kite dangerous packs and maintain Fortify.

  • Use Multistrike for faster pack clear; consider adding Ancestral Protector or Ancestral Warchief if you need extra clear support.

  • Keep flasks up and use quicksilver for repositioning.

Bossing and endgame encounters

Bossing rotation

  1. Position slightly off-center to set up the double-hit.

  2. Pop offensive flasks (Diamond, Topaz, or damage flasks).

  3. Cast Smite and recast to land the double-hit.

  4. Use defensive flasks (Life, Granite, Quartz) when the boss telegraphs heavy damage.

  5. Repeat while maintaining movement to avoid telegraphed mechanics.


Handling mechanics

  • Phase transitions: Back off and reposition; don’t tunnel on DPS if mechanics will one-shot you.

  • Reflect: Swap to a physical-heavy setup or use a flask that reduces elemental damage taken.

  • Shocks and stuns: Use stun-avoidance nodes or a Basalt/Granite flask to mitigate.

Crafting and itemization tips

Crafting priorities

  • Life and resistances are the first priority on all rare gear.

  • Attack speed and added lightning on weapons and gloves.

  • Crafted mods: Use bench crafts to add life and resistances; use Essences or Fossils for targeted mods on weapons.

Cheap upgrades that matter

  • A Stygian Vise with a good jewel socket.

  • A rare weapon with high physical DPS and attack speed.

  • A 6-link chest even if it’s rare and not perfect—socket colors matter less than the link count.

Endgame crafting

  • Use fossils to target attack speed and elemental damage on weapons.

  • Use metacrafting for life and resistances on body armour.

  • Consider exalted orb or divine crafting only when you have a clear target item.

Budget variants and alternatives

Budget Smite Slayer

  • Use a 5-link Smite with cheap rares.

  • Prioritize life and resistances; use a cheap Stygian Vise.

  • Skip Doryani’s Prototype until you can afford it; use physical-to-lightning gems later.

Crit vs Non-crit

  • Crit variant: Higher burst but requires investment in crit chance/multiplier and crit jewels.

  • Non-crit variant: More consistent and cheaper; focus on attack speed and flat added lightning.

Hybrid options

  • Hybrid physical/elemental scaling can be effective if you can secure jewels that boost both.

Common mistakes and how to fix them

Mistake: Ignoring resistances

Fix: Prioritize resistances on rings, amulet, and belt. Use flasks and craft resistances on gear.

Mistake: Rushing conversion

Fix: Ensure your life pool and resistances are stable before swapping to full conversion gear like Doryani’s Prototype.

Mistake: Poor positioning for double-hit

Fix: Practice in low-risk maps and against lab bosses. Learn the spacing and timing.

Mistake: Underestimating flask usage

Fix: Use flasks proactively—offensive flasks for burst, defensive flasks for mitigation. Keep charges up.

Endgame tuning and PoB considerations

PoB (Path of Building) priorities

  • Check DPS breakdown: single-target vs. area.

  • Simulate boss fights with double-hit windows.

  • Adjust jewels to maximize attack speed and added lightning.

  • Test flask uptime and leech windows.

Endgame swaps

  • Weapon: Upgrade to a high-physical base with conversion or a unique that complements conversion.

  • Jewels: Replace cheap jewels with high flat added lightning and attack speed jewels.

  • Flasks: Upgrade to high-tier flasks with better suffixes (e.g., increased duration, reduced charges used).

Defensive layering checklist

  • Life: Aim for 6k+ life for hardcore; 4.5k–6k for softcore depending on playstyle.

  • Leech: Ensure Slayer leech nodes are active and that you have enough leech rate.

  • Fortify: Keep Fortify up at all times.

  • Flasks: Life flask, Granite/Quartz, Quicksilver, Diamond/Topaz, and a utility flask.

  • Stun avoidance: Consider stun-avoid nodes or a Basalt flask for heavy physical hits.

Advanced tips and tricks

Optimizing double-hit windows

  • Use movement skills to reposition between casts.

  • Time Multistrike so the second and third hits align with your burst flasks.

  • Use on-hit effects (like shock application) to maximize burst.

Shock management

  • Apply shock deliberately during burst windows to amplify damage.

  • Use Topaz flask or shock immunity mechanics if you’re taking too much lightning damage.

Party play

  • Coordinate curses and auras with party members.

  • Use your high single-target DPS to focus bosses while party clears adds.

Frequently Asked Questions

How do I practice the Smite double-hit reliably?

Practice in low-risk maps or against lab bosses. Move slightly off-center, cast Smite, then recast as the first hit connects. Repeat until you can reproduce the double-hit consistently.

Is Doryani’s Prototype required for this build?

No, it’s not strictly required, but Doryani’s Prototype or an equivalent conversion method unlocks the highest elemental scaling and is the recommended endgame upgrade for maximum DPS.

What are the best bandit and pantheon choices?

Help Alira early if you need mana and crit; switch to Kill All later if you prefer the extra passive points. Major pantheon: Brine King for stun reduction; minor: Tukohama or Garukhan depending on your defensive needs.

Can this build handle Uber bosses and Guardians?

Yes—when fully geared and practiced with double-hit technique, this Slayer variant can handle guardians and many endgame bosses. Proper flask timing, positioning, and resistances are essential.

What if I can’t afford a 6-link?

A 5-link Smite is perfectly viable for mapping and many bosses. Focus on life, resistances, and attack speed until you can afford a 6-link.

How do I deal with elemental reflect?

Swap to a physical-heavy setup temporarily, use a flask that reduces elemental damage, or use a curse like Enfeeble and defensive layers to survive reflect maps.

Should I go crit or non-crit?

If you have the budget and PoB shows strong crit scaling, crit can yield higher peak DPS. Non-crit is cheaper, more consistent, and easier to pilot.

Final checklist before pushing endgame

  • 6-link Smite with conversion and added lightning.

  • Slayer ascendancy completed with leech and damage nodes.

  • High life pool and capped resistances.

  • Stygian Vise with a good jewel.

  • Flask setup optimized for both offense and defense.

  • Practice double-hit in safe content.

  • PoB-tested DPS and survivability numbers.

Closing notes

This Smite Slayer path is built to be both brutally powerful and practically playable. The double-hit technique is the secret sauce—master it, and your single-target numbers will skyrocket. Pair that with Slayer’s sustain and careful gear progression, and you’ll have a build that clears maps quickly and melts bosses reliably.

Overview

Below you’ll find a detailed passive skill tree node list tailored to the Smite Slayer build described earlier, exact gem levels and quality targets for each progression stage, and three sample Path of Building (PoB) export guidance blocks for budget, mid, and endgame variants. I assume a non‑crit, elemental‑conversion Smite Slayer that uses Doryani’s Prototype (or equivalent conversion) as the endgame weapon plan, with Slayer ascendancy focused on leech and boss damage. All node names are written as you would look for them on the passive tree; follow the pathing notes to place nodes in PoB.

Passive tree: core nodes and full node list

How to use this list: import the build into PoB or manually pick the nodes below. Start from the Duelist/Slayer start area and path toward the center cluster jewels and the top-right lightning/elemental clusters. The list is grouped by purpose: core sustain, offense, speed, and utility. Bold items are must-have nodes.

Core ascendancy and keystones

  • Ascendancy (Slayer) — take in this order:

    1. Brutal Fervour / Endless Hunger (the major leech node for sustain; pick the one that matches your PoB variant)

    2. Bane of Legends (boss damage and scaling)

    3. Overwhelm / Unstoppable (raw damage and survivability)

    4. Headsman / Glory of the Meek (if available in your Slayer tree variant; otherwise pick the remaining damage node)

  • Keystone choices (choose one if you plan a hybrid or crit variant; otherwise avoid keystones that break leech or life mechanics):

    • Resolute Techniquenot recommended for crit variants; use only if you want guaranteed hit chance and are not using crit.

    • Iron Reflexes — avoid unless you plan a full armour build.

    • Pain Attunement — avoid; conflicts with Slayer sustain.

    • Vaal Pact — avoid; Slayer leech nodes are superior for this build.

Core life and sustain nodes (pathing priority)

  • Heart of Oak (if available near your path) — life + endurance charge synergy.

  • Vitality Void (life and recovery).

  • Blood Drinker (life leech nodes near Slayer start).

  • Life and Armour clusters along the path to the center.

  • Endurance and life wheel nodes: pick all nearby +life nodes on the route to your damage clusters.

  • Leech nodes: any nearby increased life leech rate nodes; these stack with Slayer ascendancy.

Core offensive nodes (attack / elemental)

  • Melee Physical Damage cluster (early path).

  • Attack Speed nodes (prioritize early).

  • Elemental Damage with Attack nodes (mid-late tree).

  • Added Lightning Damage nodes (where available).

  • Increased Critical Strike Chance / Multiplier — only if you choose crit variant.

  • Increased Damage while Leeching — synergy with Slayer.

Notable utility and defensive nodes

  • Fortify effect nodes (if present).

  • Stun avoidance / reduced stun threshold nodes.

  • Life regeneration nodes for mapping sustain.

  • Chaos resistance nodes only if you need them for specific content.

Cluster jewel placement and recommended notable picks

  • Large cluster (near center-right):

    • Notables to seek: Increased Attack Speed, Added Lightning Damage to Attacks, Increased Elemental Damage with Attacks, Life.

  • Medium cluster (near top-right):

    • Notables: More Damage while Leeching, Increased Attack Speed, Added Lightning Damage.

  • Small jewels:

    • Look for flat added lightning, attack speed, life, or increased elemental damage with attacks.

Exact node list (ordered pathing from Duelist start)

  1. Duelist start → take Brutal Fervour adjacent life nodes.

  2. Path to Quick and Dead (attack speed cluster).

  3. Take Two-Handed Mastery only if using two-handed weapon variant; otherwise skip.

  4. Move toward Life Wheel nodes: pick all +life nodes on the route.

  5. Enter the central cluster: pick Increased Elemental Damage with Attack, Added Lightning Damage, Increased Attack Speed.

  6. Continue to the top-right: pick Critical Strike nodes only if crit variant.

  7. Reserve sockets for 3 cluster jewels: one large, one medium, one small.

  8. Finish by taking Jewel sockets near the center for high-flat jewels.

Note: exact node names vary slightly by PoE client version; use the above pathing and node types to replicate the tree in PoB. Prioritize life and leech early, then attack speed and elemental scaling.

Cluster jewels and jewel stat targets

Large cluster jewel (1):

  • Notables to aim for: Increased Attack Speed, Added Lightning Damage to Attacks, Increased Elemental Damage with Attacks, +Life.

  • Minimum stats to accept: +8–12% attack speed; +10–20 flat added lightning; +30–50 life on the jewel.

Medium cluster jewel (1):

  • Notables: More Damage while Leeching, Increased Attack Speed, Added Lightning Damage.

  • Minimum stats: +6–10% attack speed; +15–25 flat added lightning.

Small jewels (2–4):

  • Targets: Flat added lightning (10–30), attack speed (4–8%), life (20–50).

  • Special jewels: If you find a jewel with increased elemental damage with attacks and life, prioritize it.

Watchstone / Abyss jewels: optional — prioritize flat added lightning and attack speed.

Exact gem levels and quality targets (per stage)

How to read this: each stage lists the recommended gem level and quality target for the main links and utility gems. Level targets assume you will reach them naturally while leveling; use gem vendors, quest rewards, and vendor recipes to boost gem levels early.


Stage 1 — Leveling (levels 1–60)

  • Smite: Level 1–20 early; aim to have Smite level 20 by level 60. Quality target: 0–20% (prioritize levels over quality early).

  • Multistrike: Level 1–20; aim for level 20. Quality: 0–20%.

  • Fortify (support): use Fortify as a support gem (no quality).

  • Added Lightning Damage: Level 1–20; aim for level 20. Quality: 0–20%.

  • Elemental Damage with Attacks: Level 1–20; aim for level 20. Quality: 0–20%.

  • Physical to Lightning (if using early): Level 1–20; aim for level 20. Quality: 0–20%.

  • Leap Slam: Level 1–20; Quality: 0–20%.

  • CWDT → Molten Shell / Immortal Call: CWDT level 1–20; Molten Shell level 1–20; Immortal Call level 1–20. Quality: not required.

Notes: prioritize getting Smite, Multistrike, and Added Lightning to level 20 as soon as possible. Quality is a late luxury during leveling.

Stage 2 — Mid game (levels 60–85)

  • Smite (main): Level 20; Quality 20% (aim for 20% quality on Smite if possible).

  • Multistrike: Level 20; Quality 20%.

  • Fortify: support gem level 20 (no quality).

  • Awakened Added Lightning Damage: Level 20 (Awakened version if available); Quality 20%.

  • Elemental Damage with Attacks (Awakened): Level 20; Quality 20%.

  • Physical to Lightning (Awakened): Level 20; Quality 20% (if you can afford awakened gems).

  • Movement: Leap Slam level 20; Faster Attacks level 20; Culling Strike level 20. Quality: 20% on Leap Slam if you want faster travel.

  • CWDT setup: CWDT 1 → Molten Shell 20 → Immortal Call 20; Quality not required.

  • Auras: Herald of Thunder level 20; Pride level 20 (if using); Determination/Grace level 20. Quality: 20% on Heralds if possible.

Notes: mid game is where you should aim for 20/20 on core supports. If you can afford awakened versions, swap in Awakened Added Lightning and Awakened Elemental Damage with Attacks.

Stage 3 — Endgame (level 90+)

  • Smite: Level 21–23 (if you have +1 gems or +1 to socketed gems on helm/amulet); Quality 20–23% (aim for 23% if possible).

  • Multistrike: Level 20; Quality 20–23%.

  • Fortify: level 20.

  • Awakened Added Lightning Damage: Level 20; Quality 23% if possible.

  • Awakened Elemental Damage with Attacks: Level 20; Quality 23%.

  • Awakened Physical to Lightning: Level 20; Quality 23%.

  • Movement and utility: Leap Slam 20 (20–23% quality), Faster Attacks 20 (20–23% quality), Culling Strike 20.

  • CWDT: CWDT 1 → Molten Shell 20 → Immortal Call 20 → Increased Duration 20 (if needed).

  • Auras: Heralds 20 (23% quality if possible), Pride 20 (23% quality if using).

Quality priorities: prioritize quality on Smite, Multistrike, Added Lightning, and Elemental Damage with Attacks first. Movement and aura quality are secondary.

Exact gem links for each stage (recommended)

Leveling 4‑link (early)

  • SmiteAdded Lightning DamageMultistrikeFortify (if you have Fortify support early)

  • Movement: Leap SlamFaster AttacksCulling Strike

  • Defense: CWDTMolten ShellImmortal Call

Mid game 5‑link

  • SmiteMultistrikeFortifyAwakened Added Lightning DamageElemental Damage with Attacks

  • Movement: Leap SlamFaster AttacksCulling Strike

  • CWDT: CWDTMolten ShellImmortal Call

  • Auras: Herald of ThunderPrideDetermination/Grace

Endgame 6‑link (target)

  • SmiteMultistrikeFortifyAwakened Added Lightning DamageAwakened Elemental Damage with AttacksAwakened Physical to Lightning

  • Movement: Leap SlamFaster AttacksSecond Wind (or Culling Strike)

  • CWDT: CWDTMolten ShellImmortal CallIncreased Duration

  • Auras: Herald of ThunderPrideDetermination/Grace (swap based on armour)

Flask mods and exact targets

Life Flask (instant)

  • Prefix: Instant Recovery

  • Suffixes: Removes Bleeding; +Life recovered on use; Increased Recovery speed.

  • Quality target: 20–23% (if using Divine Life Flask).

Quicksilver Flask

  • Prefix: Increased Movement Speed

  • Suffixes: Removes Chill; Increased Charges gained; Reduced Charges used.

  • Quality: 20–23%.

Diamond Flask (crit variant)

  • Prefix: Increased Critical Strike Chance

  • Suffixes: Removes Curses; Increased Duration.

  • Quality: 20–23%.

Topaz Flask (shock mitigation)

  • Prefix: Increased Lightning Resistance

  • Suffixes: Removes Shock; Increased Duration.

  • Quality: 20%.

Granite / Basalt / Quartz (defensive)

  • Prefix: Increased Armour / Physical Damage Reduction

  • Suffixes: Removes Bleeding; Increased Duration.

  • Quality: 20%.

Notes: craft or buy flasks with the exact suffixes above. Prioritize instant life and shock removal.

Sample PoB export guidance — Budget variant

Overview: playable league starter that reaches comfortable mapping and early bosses without expensive uniques. Use a 5‑link Smite and cheap rares with life and resistances.

Passive tree highlights

  • Take all life nodes on the path.

  • Grab Attack Speed nodes early.

  • Pick Added Lightning nodes where reachable.

  • Use 1 medium cluster (cheap) and 2 small jewels with flat added lightning.

Ascendancy: take the first two Slayer nodes for leech and damage.

Items (budget targets)

  • Weapon: Rare one‑hander with high physical DPS and attack speed (craft life + attack speed).

  • Off‑hand: Rare shield with life and resistances (if using shield).

  • Chest: 5‑link rare with 120+ life and resistances.

  • Helmet/Gloves/Boots: life + resistances; gloves with attack speed if possible.

  • Rings/Amulet: life + resistances; one ring with added lightning if affordable.

  • Belt: Stygian Vise with life and a cheap jewel socket.

Gems and links

  • 5‑link: Smite — Multistrike — Fortify — Added Lightning — Elemental Damage with Attacks (all level 20 if possible).

  • CWDT: CWDT 1 → Molten Shell 20 → Immortal Call 20.

  • Movement: Leap Slam 20 — Faster Attacks 20 — Culling Strike 20.

Flasks

  • Instant Life Flask (removes bleed), Quicksilver, Granite, Topaz, Utility.

Playstyle notes

  • Practice double-hit in low-tier maps.

  • Avoid elemental reflect maps until you have conversion or reflect mitigation.

Sample PoB export guidance — Mid variant

Overview: stable mapping and bossing; 6‑link target on chest, awakened supports if affordable, cluster jewels in place.

Passive tree highlights

  • Full life wheel completed (aim 4.5k+ life).

  • Attack speed and elemental damage clusters filled.

  • One large cluster jewel with attack speed and added lightning notables.

Ascendancy: full Slayer ascendancy with leech and boss nodes.

Items (mid targets)

  • Weapon: Rare high physical DPS base or a mid‑tier unique that complements conversion.

  • Off‑hand: Doryani’s Prototype (if affordable) or plan for it; otherwise a rare shield with life and resistances.

  • Chest: 6‑link rare with 150+ life and good sockets.

  • Helmet: Rare with +1 to socketed gems (optional) or life + resistances.

  • Gloves: Attack speed + life + added lightning.

  • Boots: Movement speed + life + resistances.

  • Rings/Amulet: One ring with increased elemental damage with attacks; amulet with life and elemental damage.

Gems and links

  • 6‑link: Smite — Multistrike — Fortify — Awakened Added Lightning — Elemental Damage with Attacks — Physical to Lightning (Awakened if possible).

  • CWDT: CWDT 1 → Molten Shell 20 → Immortal Call 20 → Increased Duration 20.

  • Auras: Herald of Thunder 20 — Pride 20 — Determination/Grace 20.

Flasks

  • Instant Life Flask (removes bleed), Quicksilver, Diamond (if crit), Topaz, Granite/Quartz.

Playstyle notes

  • Start practicing boss double-hit windows; use offensive flasks for burst.

  • Use PoB to tune jewel choices and check single-target DPS.

Sample PoB export guidance — Endgame variant

Overview: fully converted elemental Smite with Doryani’s Prototype (or equivalent), optimized cluster jewels, awakened supports, and high-tier jewels. Target: 6k+ life (softcore target), massive single-target DPS for guardians and ubers.

Passive tree highlights

  • Full life wheel and all attack speed/elemental clusters completed.

  • Large cluster jewel with Added Lightning and Attack Speed notables.

  • Medium cluster with More Damage while Leeching.

  • 3–4 small jewels with high flat added lightning and life.

Ascendancy: full Slayer ascendancy optimized for boss damage and leech.

Items (endgame targets)

  • Weapon: Doryani’s Prototype (or equivalent conversion) + high physical base weapon if using two‑hand conversion; crafted or high‑tier rare with attack speed and flat physical.

  • Off‑hand: Rare shield or unique that complements conversion (if two‑hand variant, use two‑hand base).

  • Chest: Perfect 6‑link with high life and resistances (crafted).

  • Helmet: Rare with +1 to socketed gems or high life + resistances.

  • Gloves: High attack speed, life, and added lightning.

  • Boots: High movement speed, life, and resistances; consider crafted suffixes for attack speed.

  • Rings/Amulet: One ring with high increased elemental damage with attacks; amulet with high life and crit if crit variant.

  • Belt: Stygian Vise with a perfect jewel socket and life/resists.

Gems and links

  • 6‑link (endgame): Smite 21–23 — Multistrike 20 — Fortify 20 — Awakened Added Lightning 20 (23% quality) — Awakened Elemental Damage with Attacks 20 (23% quality) — Awakened Physical to Lightning 20 (23% quality).

  • CWDT: CWDT 1 → Molten Shell 20 → Immortal Call 20 → Increased Duration 20.

  • Auras: Herald of Thunder 20 (23% quality) — Pride 20 (23% quality) — Determination/Grace 20.

  • Utility: Blood Rage (if you can handle the life cost) for extra attack speed and frenzy generation.

Flasks

  • Perfect instant life flask with bleed removal and increased recovery.

  • Quicksilver with reduced charges used and removes chill.

  • Diamond flask (crit) or Topaz flask (shock mitigation) with best suffixes.

  • Granite/Basalt/Quartz with best suffixes and increased duration.

Crafting priorities

  • Weapon: Fossil crafting for attack speed and flat physical; meta-craft life and resistances on chest.

  • Jewels: Buy or craft jewels with high flat added lightning and life.

  • Flasks: Buy or craft perfect suffixes (remove bleed/shock, increased duration).

Playstyle notes

  • Practice double-hit consistently; use movement to reposition between casts.

  • Time offensive flasks and use defensive flasks on telegraphed boss mechanics.

  • Use PoB to simulate guardian and Uber boss fights; tune jewels and flask mods to close survivability gaps.


Final tuning checklist (quick reference)

  • Passive tree: life first, then attack speed, then elemental/added lightning.

  • Ascendancy: full Slayer with leech and boss nodes.

  • Gems: Smite 20+; prioritize Multistrike and Awakened supports at mid→endgame.

  • Jewels: flat added lightning, attack speed, life.

  • Flasks: instant life, quicksilver, shock removal, physical mitigation.

  • Practice: double-hit spacing and flask timing.

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